What got buffed and nerfed in Modern Warfare January 22 update? - Dexerto
Call of Duty

What got buffed and nerfed in Modern Warfare January 22 update?

Published: 23/Jan/2020 1:08

by Albert Petrosyan


The massive v1.13 patch update for Modern Warfare included balancing adjustments for some weapons and Field Upgrades – more specifically, Trophy System and Dead Silence.

Modern Warfare’s January 22 update was one of the biggest in recent weeks, introducing the brand new Crossbow, five additional loadout slots, a plethora of bug fixes, and quality-of-life improvements.


Like most major patches, it also contained tuning for certain weapons and items in the game, in order to maintain balance for the performance of certain guns and equipment.

Almost all of the changes were buffs, meaning improvements in effectivity, with the only element getting “nerfed” being Dead Silence in competitive play.


All that and more are discussed in the full breakdown below, which also includes the specific area of patch notes related to the balancing update.

Weapon buffs and changes

Infinity WardThe FN Scar-17 was one of three weapons that was buffed in this v1.13 update.

Overall, the v1.13 patch made six changes regarding weapons, three of which were direct buffs to three different guns. The RAM-7, which is available in the Season 1 Battle Pass, had its base magazine capacity increased from 45 to 50.

The bullet penetration of the MK2 Carbine marksman rifle was also increased, while the horizontal recoil of the FN Scar-17 assault rifle was decreased for the “initial bullets.”


As for the rest of the changes, players using the M4A1 ‘OG’ Blueprint will notice that the ADS position was moved forward so that less of the user’s line of sight is blocked.

In addition, Infinity Ward also changed up the way stats for stocks are displayed in the Gunsmith; the stats are now shown more consistent with other attachments.

  • Fixed a bug where the 1mW Laser would not appear equipped on the 1911 pistol while in the Gunsmith menu
  • M4A1 Blueprint “OG” ADS position moved forward; the viewmodel or gun’s position relative to the  camera or player’s eye is moved forward more, so it blocks less of the line of sight
  • Changing the magazine capacity from 45 to 50 for the RAM-7 extended magazine.
  • Increasing the bullet penetration of the MK2 Carbine
  • Less horizontal recoil on the initial bullets of the FN Scar-17
  • Changed the way stats are displayed for stocks to be more consistent with other attachments (this is for the graphs only, not the actual stats)

Trophy System and Dead Silence changes

Infinity WardThe Trophy System got a lot of buffs in the v1.13 update.

Of the two Field Upgrades, Trophy System was focused on a lot more in this update, as it got several nerfs to make it more appealing for players to use. Its protection radius was increased, meaning its anti-throwable effect covers a larger area. The radius and damage taken from nearby Trophy explosions were both decreased.


In addition, in competitive play using the official Call of Duty League ruleset, the Trophy’s charge time is now decreased, which means players can now earn up faster.

Speaking of competitive play, the charge time for Dead Silence was also decreased in the CDL format. However, the lightweight boost that the Field Upgrade offers – which speeds up players when it’s activated – has been removed.


Not only are these changes now in effect for custom/private matches with CDL rules, they’re also be implemented in the actual CDL, starting off with the upcoming Launch Weekend.

Trophy System:

  • Increased protection radius
  • Decreased the radius and the damage taken by trophy explosions
  • Fixed a bug where the explosion damage and effects wouldn’t trigger for the third explosion

Call of Duty League:

  • Decreased charge time on the Trophy System
  • Removed lightweight boost and decreased charge time on Dead Silence

For more information about the rest of this update, make sure to check out our Modern Warfare v1.13 patch notes page, which includes a full breakdown of all the important parts of the patch.

Call of Duty

NICKMERCS & Swagg explain why they’re not playing Black Ops Cold War

Published: 18/Oct/2020 1:12 Updated: 18/Oct/2020 1:14

by Theo Salaun


Popular Twitch streamers NICKMERCS and Swagg have explained why they just can’t bring themselves to play or stream the Call of Duty: Black Ops Cold War beta over Warzone. 

With the immense popularity of Warzone, Infinity Ward’s Call of Duty: Modern Warfare 2019 has become one of the most successful titles in the franchise’s history.


It’s still a divisive game though, thanks to mechanics like weapon mounting and doors, so its multiplayer accompaniment has polarized the gargantuan fanbase.

As such, the launches of Treyarch and Raven Software’s Black Ops Cold War beta weekends have merited a ton of community hype. But, in what seems to be the norm for Call of Duty titles, the game’s players are once again divided over the upcoming iteration as well.


While a variety of Call of Duty League professionals and competitive fans have upheld the beta’s superiority, BOCW hasn’t quite made the same impression on streamers. On the negative side of the spectrum, NICKMERCS and Swagg both expressed how mediocre they find the new title and why they can’t be bothered to stream, let alone play it. 

In a duos stream, the two legendary Warzone streamers broke down Black Ops Cold War and why they refuse to partake in its testing phase. After Nick asks Swagg if he’s playing it, the latter’s response is concise: “First of all, it’s just simply chalked.”

When Swagg tries to continue on to give the political, compromising answer about how they, as streamers, consider the game from their point of view, NICKMERCS cuts him off to lay down his perspective: “F**k a POV, that game is below-average and you know it. That’s the bottom line. If it wasn’t below-average, you and me would be on it right now.”


Other Warzone streamers, like Aydan, have detailed why they think BOCW is mediocre and how it can be improved. But NICKMERCS and Swagg’s consensus doesn’t even allow room for that, they simply think the game is not worth playing at this point in time. 

Nick gave a direct comparison between BOCW and earlier Treyarch titles, and the fall in quality between them. “I remember when the Black Ops III beta came out … I couldn’t get off that f**king thing, man,” he said.

NICKMERCS and Swagg aren’t the only ones not feeling it either. Other streamers like Cloakzy continue to play Warzone instead of the beta, which the two streamers pointed out.


There’s room for Treyarch to make improvements to Black Ops Cold War. After all, it’s only in beta. However, NICKMERCS said he’s not going to hold back from criticizing something he doesn’t enjoy.

“I keep it real … If I don’t like something, I’m not gonna like it. That’s it. A lot of motherf**kers be acting in this scene, they just act. Bunch of little f**king actors. I’m not acting.”