Modern Warfare Jan 22 update patch notes: Crossbow, weapon balancing, more - Dexerto
Call of Duty

Modern Warfare Jan 22 update patch notes: Crossbow, weapon balancing, more

Published: 22/Jan/2020 18:49 Updated: 23/Jan/2020 1:10

by Albert Petrosyan

Share


Call of Duty developers Infinity Ward have released the v1.13 major update for Modern Warfare, adding the brand new Crossbow weapon, five additional loadouts in multiplayer, buffs and nerfs for certain weapons, Capture the Flag, and more.

This January 22 update is the first major Modern Warfare patch in a while, as you have to go back all the way to mid-December since the last one went live.

Since then, Infinity Ward have released numerous minor patches and playlist updates, ones that have added to and shuffled around the modes and playlists available in multiplayer.

That’s certainly not the case for this patch, which is one of the biggest ones released since the launch of Season 1, in terms of new content, changes made to the game, and the implementation of fixes for bugs and glitches.

It takes up a whopping 48GB of space on PC, 18.4GB on Xbox One, and 13.2GB on PlayStation 4, so players who haven’t installed it yet should expect to wait a while before being able to play.

You can find a full breakdown of everything that this update contained below, including the official patch notes.

New Crossbow weapon – how to unlock

Infinity WardThe Crossbow is now available in Modern Warfare, and can be unlocked by completing a specific in-game challenge.

This January 22 update added the “super-sleek one-hit-kill” Crossbow Modern Warfare, free to everyone on all three platforms, of course, since the game does not have loot boxes or purchasable DLC.

Players will have to grind to earn the weapon, however, since it can only be unlocked after completing the specific in-game challenge: use a Marksman Rifle with a Reflex Optic and get five kills in 25 different matches.

For more information about how to complete this challenge, as well as the full list of attachments and a look at some early gameplay footage, make sure to check out our Crossbow info article HERE.

Weapon balancing

Infinity WardThe RAM-7 assault rifle, available for free via the Season 1 Battle Pass, was one of the weapons buffed in the January 22 update.

As expected, this v1.13 update contained some weapon tuning adjustments in order to improve the gun balancing in multiplayer. Overall, there were six changes made.

The RAM-7 assault rifle, Mk2 Carbine marksman rifle, and FN Scar-17 were all buffed with this update, while the M4A1 ‘OG’ Blueprint was tweaked so that, when aiming down sights, the player’s eye “is moved forward more, so it blocks less of the line of sight.”

For a full breakdown of the weapon balancing, including specific details about all the changes, make sure to check out our buffs and nerfs article HERE.

Competitive changes

Infinity WardA major change made to competitive Domination as now flags need to be neutralized before they can be captured again.

Competitive Call of Duty is in the spotlight now more than ever with the start of the newly-formed Call of Duty League’s inaugural 2020 season just days away. As has become a sort of tradition, the developers have made some last-second changes to the competitive settings just days before the Launch Weekend.

In Domination, flags now must be neutralized before being captured again. Headshot multiplier damage has been nullified, so now torso and headshots count for the same amount of damage.

A couple of changes were also made to Field Upgrades, as the charge time for both Dead Silence and Trophy System were decreased.

In addition to being used at the upcoming Launch Weekend, these changes were also implemented for the in-game competitive settings, so now applying the CDL rule format in custom/private matches will include these adjustments.

What else is new?

Infinity WardThe Trophy System Field Upgrade was buffed in this v1.13 update.

Aside from the topics discussed above, the patch also included several other noteworthy points, such as a playlist update that added Capture the Flag and Shoot the Ship playlists, the latter replacing Shoot House 24/7.

Five additional loadout slots were added to multiplayer, so now players can create up to 10 classes. This was a highly-requested feature since MW does not have Prestiging, and there was no way to increase the number of loadouts one can use.

The slide-cancel movement exploit has been patched, so players can no longer skip the recovery state when sliding. There were also some changes made to Trophy System, which now has an increased protection radius and decreased radius and damage taken by trophy explosions.

Modern Warfare v1.13 update patch notes

Here are the full patch notes for today’s update, as provided by Infinity Ward on their official website:

WHAT’S NEW

  • Playlist Update: Added Capure the Flag and Shoot the Ship (Removes Shoot House 24/7) playlists! We also added Aniyah Palace back into rotation
  • 5 additional loadout slots!
  • New Weapon – Crossbow! Unlocked by using a Marksman Rifle with a Reflex Optic, get 5 kills in 25 different matches!

GENERAL

  • In some cases, players could hit an invisible kill trigger in a bush that would cause them to die instantly while near A Flag on Port. This has been fixed.
  • Fixed an out of bounds exploit on Aniyah Palace
  • Temporarily removing Krovnik Farmland out of rotation while we work on a few bugs
  • Fix for a bug that could lock a PC player’s FOV at 60 until they respawn while in Ground War
  • The “Stand Together” calling card (3 Wins in Team Deathmatch) was being awarded even though this calling card is earned by default. This has been adjusted to the “Redemption” calling card.
  • The Daily Challenge for getting “10 Claymore Kills” was awarding the “One Shot” spray which is unlocked by default. This has been adjusted to the “Soft Serve” spray.
  • Fix for an issue where the playlist filter would not switch game modes, even with multiple modes selected
  • Adjusted the damage threshold for “Get X Kills while Injured” challenge to make it a bit easier to obtain
  • Various out-of-map exploit fixes
  • Fix for a few graphical errors that could occur on Ground War maps
  • Infected: Fixed a bug where the Nuke effects and audio will interrupt and overlap the final killcam if called in after death of the final survivor
  • Fixes to the Recent Players list appearing incorrectly on Xbox
  • Fixed a bug that allowed players to capture the Hardpoint while in the hotel on St. Petrograd
  • Adjusted the obituary to remove the oldest items first
  • Fixed a bug that would reset Voice Chat settings after the application was hard closed
  • Fix for a bug that allowed player collision. This has been fixed
  • Players can no longer cancel their recovery state when sliding, but will always incur the standard fire delay (visually the player will still respond)
  • On Shipment, players are able to set Care Packages on spawn points, causing players to die instantly when spawning in on these points. This has been fixed.
  • Fixed an issue where the Elite Xbox One controller had a slight bounce back with the analog sticks
  • Fixed a bug that could give players invincibility
  • Fix for some Officer Progression emblems not displaying the correct rarity
  • Fixed an issue that would lock Operator missions despite having the correct Battle Pass Tier

Field Upgrades:

  • Fixed a bug where using the ‘Stopping Power Rounds’ Field Upgrade with an empty C4 slot would cause the C4 detonator to appear before reloading with the Stopping Power Rounds
  • Fixed a bug that allowed players to reach unintended locations while manipulating the Weapon Drop Field Upgrade
  • Fixed a bug that allowed the Recon Drone to fly into geo if C4 was thrown onto it
  • Fix for Stopping Power Rounds not applying the correct damage boost to headshots

Trophy System:

  • Increased protection radius
  • Decreased the radius and the damage taken by trophy explosions
  • Fixed a bug where the explosion damage and effects wouldn’t trigger for the third explosion

Killstreaks:

  • Fixed a bug that allowed the Cruise Missile to kill players while out of bounds on Shipment

WEAPONS

  • Fixed a bug where the 1mW Laser would not appear equipped on the 1911 pistol while in the Gunsmith menu
  • M4A1 Blueprint “OG” ADS position moved forward; the viewmodel or gun’s position relative to the  camera or player’s eye is moved forward more, so it blocks less of the line of sight
  • Changing the magazine capacity from 45 to 50 for the RAM-7 extended magazine.
  • Increasing the bullet penetration of the MK2 Carbine
  • Less horizontal recoil on the initial bullets of the FN Scar-17
  • Changed the way stats are displayed for stocks to be more consistent with other attachments (this is for the graphs only, not the actual stats)

CALL OF DUTY LEAGUE

  • Domination: Flags must be neutralized before being captured again. Settings for neutralization timing are now available in settings
  • Decreased charge time on the Trophy System
  • Headshot multiplier damage has been clamped; torso and headshots are now the same
  • Removed lightweight boost and decreased charge time on Dead Silence

COD Caster

  • Reworked minimap visuals (removed outside map background, removed minimap frame)
  • Improved readability of the killfeed and nameplate colors
  • Improved the quality of the colored arrows shown under players when using the Aerial Camera
  • Data View feature has been temporarily removed

PC

  • Tweaked parts of the Battle Pass UI in order to better support higher Aspect Ratios
  • Fixed an issue with the sound effects on the Support Helo
  • Several fixes to prevent crashes and improve stability
Call of Duty

5 best AK-74u loadouts in Black Ops Cold War for all play-styles

Published: 25/Nov/2020 6:06

by Brad Norton

Share


Whether you prefer to frag while running and gunning, or simply want to rack up time in the objective, we’ve got you covered with the best AK-74u loadouts for every playstyle in Black Ops Cold War.

SMGs can dominate the battlefield in Black Ops Cold War. Regardless of which mode you’re playing, or which map you’re on, there’s a perfect loadout for every situation. To get the most out of the AK-74u, however,  you’ll want to build a class around your playstyle.

If you’re a slayer just looking for high-kill games or you prefer to sit back and focus on the win, there’s a way to customize every element of your loadout to match your preferences. From perks to attachments and everything in between, the choice is all yours.

We’ve got you covered with optimal setups for five key playstyles in Black Ops Cold War. Take your pick from the most powerful AK-74u loadouts below.

Fastest AK-74u loadout for running and gunning

Black Ops Cold War Ak-74u
Treyarch
The fastest set of attachments in Black Ops Cold War.

Attachments

  • Optic: Microflex LED
  • Muzzle: Spetsnaz Compensator
  • Barrel: 10.3 Task Force
  • Body: Steady Aim Laser
  • Underbarrel: Spetsnaz Speedgrip
  • Magazine: GRU Mag Clamp
  • Handle: Speed Tape
  • Stock: KGB Skeletal Stock

Secondary – Combat Knife

Perks

  • Perk 1: Flak Jacket
  • Perk 2: Scavenger
  • Perk 3: Gung-Ho

Equipment

  • Lethal: Frag Grenade
  • Tactical: Stimshot
  • Field Upgrade: Trophy System

Wildcard – Gunfighter

Up first is perhaps the most common playstyle for the typical SMG player. While Assault Rifles are used from longer ranges to hold down certain angles, SMGs are often the right tool for flankers and aggressive players always on the move. As a result, you want the best attachments and perks to get the most out of your speed.

The KGB Skeletal Stock is arguably the most important here as Sprint to Fire Time is vital. The faster you can pull your weapon out from a full sprint, the faster you’ll be able to fire and take down nearby enemies. This is ideal for running and gunning.

In terms of perks, the first two slots won’t really impact your speed all that much. However, equipping Gung-Ho in the third slot is crucial. Being able to fire while sprinting is a neat bonus, but reloading while fleeing a fight is the biggest factor here.

Last but not least, Stimshot is a must in the Tactical slot. Since you’re always moving, you never want to wait around for manual health-regen.

Best all-rounder AK-74u loadout

Black Ops Cold War Ak-74u
Treyarch
Every attachment you’ll need for a balanced SMG.

Attachments

  • Optic:
  • Muzzle: Spetsnaz Compensator
  • Barrel: 9.3 VDV Reinforced
  • Body: Steady Aim Laser
  • Underbarrel: Spetsnaz Grip
  • Magazine: 40 RND Drum
  • Handle:
  • Stock:

Secondary – 1911

Perks

  • Perk 1: Flak Jacket +Tactical Mask
  • Perk 2: Scavenger + Tracker
  • Perk 3: Gung-Ho + Ghost

Equipment

  • Lethal: Frag Grenade
  • Tactical: Stun Grenade
  • Field Upgrade: Trophy System

Wildcard – Perk Greed

If you’re looking for the best balance, this is the ideal SMG setup for you. From close range gunfights to crucial mid-range kills, you’ll be able to do it all with this loadout. The goal here is to tick as many boxes without limiting yourself too much. Almost every positive comes with a downside, so this loadout looks to balance everything out evenly.

As a result, you don’t want to be picking attachments with major debuffs to the gun. A lot of the base unlocks will help provide smaller buffs without huge tradeoffs.

Selecting the Perk Greed Wildcard keeps your weapon in check with just five attachments but lets you buff your operator with six perks. This will keep you comfortable on the map no matter how things play out.

Need to hold down a hill in Hardpoint? You’ve got Flak Jacket, Tactical Mask, and a Trophy to help out. Need to go on a long flank to break a spawn trap in Domination? You’ve got Ghost and a mid-range weapon to clear out an enemy base. You can do it all with this particular setup.

Best OBJ-focused AK-74u loadout

Black Ops Cold War Ak-74u
Treyarch
The full setup for a pure OBJ class in Black Ops Cold War.

Attachments

  • Optic:
  • Muzzle: Spetsnaz Compensator
  • Barrel: 9.3 VDV Reinforced
  • Body: Steady Aim Laser
  • Underbarrel: Spetsnaz Grip
  • Magazine: Spetsnaz 50 RND Drum
  • Handle:
  • Stock:

Secondary – Gallo SA12

Perks

  • Perk 1: Flak Jacket +Tactical Mask
  • Perk 2: Gearhead + Quartermaster
  • Perk 3: Ghost + Cold Blooded

Equipment

  • Lethal: Frag Grenade
  • Tactical: Smoke Grenade
  • Field Upgrade: Trophy System

Wildcard – Perk Greed

If your aim is to get wins at all costs, you’ll be best off with this OBJ-focused setup. Designed to keep you in the hotspots, hold down sites, and fend off waves of enemies, this is for players who prefer a more methodical approach to their game.

Of note, smoke is essential in the Tactical slot. Rather than stunning enemies or popping a flash, using the smoke grenade can cover a wide area on an objective. This will force enemies to run into you where they can then meet the power of your AK-74u.

In terms of perks, Gearhead and Quartermaster are the main buffs you’ll want for pure OBJ play. You’re not focused on rushing through the map here. These perks will help you keep a site well and truly locked down.

While you’ll have more ammo in a clip than usual, holding down objectives can get dicey for long periods of time. As a last resort, this loadout gives you a beefy secondary in the Gallo SA12 shotgun.

Most accurate AK-74u loadout

Black Ops Cold War Ak-74u
Treyarch
Your AK-74u can be a real laser from afar with this setup.

Attachments

  • Optic: Kobra Red Dot
  • Muzzle: KGB Eliminator
  • Barrel: 9.3 VDV Reinforced
  • Body: GRU 5MW Laser Sight
  • Underbarrel: Spetsnaz Grip
  • Magazine: GRU Mag Clamp
  • Handle: GRU Elastic Wrap
  • Stock: Tactical Stock

Secondary – 1911

Perks

  • Perk 1: Forward Intel
  • Perk 2: Scavenger
  • Perk 3: Ghost

Equipment

  • Lethal: Frag Grenade
  • Tactical: Stimshot
  • Field Upgrade: Proximity Mine

Wildcard – Gunfight

While SMGs aren’t often thought of for their accuracy, there’s no reason you can’t create a ridiculous laser with your AK-74u. The Gunsmith gives you such a huge amount of freedom to limit recoil, and that’s exactly what this loadout is designed for.

All of the attachments are in place to minimize recoil of every kind. Both vertical and horizontal recoil can’t get any better than with this loadout. As a result, you’ll be a bit slower than most standard SMG classes. Though you’ll be able to gun down enemies from much further than usual.

The Forward Intel perk is crucial in the first slot here. It’s a bit of a niche pick, but if your goal is to stand your ground and accurately beam from across the map, this perk will only help in that role. It reveals more of the map than usual so you can see enemy players from afar.

Last but not least, chucking on a Proximity Mine can always come in handy. No one likes a camper, but if you’re setting up in a particular location and want some added peace of mind, placing a Mine behind you can keep you safe.

Best Law Breaker AK-74u loadout

Black Ops Cold War Ak-74u
Treyarch
SMGs and Snipers together will make you a one-man army on the map.

Attachments – Primary

  • Optic:
  • Muzzle: Spetsnaz Compensator
  • Barrel: 9.3 VDV Reinforced
  • Body: Steady Aim Laser
  • Underbarrel: Spetsnaz Grip
  • Magazine: 40 RND Drum
  • Handle:
  • Stock: 

Attachments – Secondary: Pelington 703

  • Optic:
  • Muzzle: Infantry Stabilizer
  • Barrel: 26.5 Tiger Team
  • Body:
  • Underbarrel: Bipod
  • Magazine: 7 RND
  • Handle: Airborne Elastic Wrap
  • Stock:

Perks

  • Perk 1: Flack Jacket
  • Perk 2: Tracker
  • Perk 3: Ghost

Equipment

  • Lethal: Frag Grenade
  • Tactical: Stimshot
  • Field Upgrade: Field Mic

Wildcard – Law Breaker

Last but not least, if you’re looking for the best of both worlds in Black Ops Cold War, this is the ideal loadout for you. If you want the speed and style of SMGs with the precision and patience of a sniper, you can’t do better.

Using the Law Breaker wildcard gives you access to both the AK-74u and the Pelington 703 in the one class. This means you can be fast and tactical all at once. Adapting your playstyle to the situation at hand.

Other than the weapons, the only major difference here is to run with a Field Mic over any other Field Upgrade. You’re likely going to post up in a hotspot, so no reason not to reveal enemies in the area while you whip out the sniper.