Treyarch Explain Full List of Changes Ahead of Second Weekend of the Black Ops 4 Beta - Dexerto
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Treyarch Explain Full List of Changes Ahead of Second Weekend of the Black Ops 4 Beta

Published: 10/Aug/2018 9:57

by Mike Kent

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The anticipation has been building ahead of the second weekend of the Call of Duty Black Ops 4 Beta, available on PS4 and now Xbox One.

Starting at 10am PST (1pm EST, 6pm BST) on Friday August 10, the multiplayer experience will be playable through to Monday August 13, finishing at 10am PST (1pm EST, 6pm BST).

Although it’s difficult to truly judge a game by the beta, Black Ops 4 has received some serious praise from the Call of Duty community.

After the first weekend exclusively on PlayStation 4, the Xbox One users now get their chance to play.

Treyarch have released a huge list of changes based on feedback from the first weekend, and posted in detail on the Black Ops 4 Reddit ahead of the second weekend.

You can view the gigantic list below. Happy hunting.

Thanks to everyone that tuned into our stream – extra special thanks if you tuned into the part that had audio – you’re keepers.

As we all get pumped up and ready for the start of Week 2 of the Beta, there are a number of updates that we wanted to communicate. For as much as we talk about the value of a beta and the feedback that it provides, we thought you’d be interested to know what sort of changes that feedback has yielded to date and how it will impact a better gameplay experience one week after getting it.

General Fixes

Stability & Performance

  • Matchmaking optimization pass.
  • Fixes to reduce a number of network disconnects.
  • Resolved several hitches that were occurring during gameplay.
  • Resolved a number of UI errors that were occurring in the Front End menus.
  • Fixed numerous crashes/freezes.
  • Fix for scoreboard scores and faction icons sometimes getting flipped during killcams.

Maps

  • Performance optimization pass across all maps.
  • Addressed several collision bugs across all maps.
  • Addressed many gameplay-impacting issues (like bad lines of sight) across all maps.

Features

Lobby Timer

  • Reduced “Match Start Timer” to 70 seconds.
    • This timer is longer than usual right now to accommodate map pre-loading in the lobby, which has been added to allow players to spend more time on Create-a-Class customization, Scorestreak selection, and more, rather than spend that time on a static loading screen. We’re aware that there are still cases where this isn’t working as consistently as it should, and we’re working on it.
  • Addressed an issue with the lobby timer restarting to the full time if too many players leave.
    • Now, when the lobby timer is below 10 seconds and players leave/join, the timer will only reset to 10 seconds.

Player Feedback

  • Reduced the amount of flash on screen at the moment of taking damage.
    • We’ve reduced the darkness and duration of the “damage flash” when players take damage. We are working to find the right balance between making sure players understand every time they take damage and keeping the screen clear for gameplay. This is a continued work in progress.

Movement

  • Reduced default jump height.
  • Added tuning that scale down jump height on subsequent jumps to prevent bunny hopping.
  • Reduced default slide speed.
  • Reduced default slide distance.

Spawns

  • Adjusted Domination spawn logic to ensure that players spawn more frequently near objective points owned by their team.

Gear

  • Body Amor:
    • Fixed a bug where explosive damage was not damaging Body Armor or the player wearing it.
    • Addressed an issue where players wearing Body Armor had no flinch when taking damage.
    • Player wearing Body Armor is now dealt a percentage of damage rather than the Armor blocking full damage.
    • Killing a player with Body Armor now awards an additional +25 score per EKIA.
  • COMSEC Device:
    • Further reduced cost to earn Scorestreaks with COMSEC Device for the following:
      • RC-XD
      • UAV
      • Care Package
      • Counter UAV
      • Attack Chopper
      • Strafe Run
      • Strike Team
      • Gunship
  • Stim Shot (and standard Heal):
    • For both standard heal and Stim Shot heal, time to full health has been sped up with an increase to the heal cooldown time.
  • Equipment Charge:
    • All Equipment will charge faster with this Gear.

Perks

  • Dead Silence
    • Increased Dead Silence’s effectiveness versus Acoustic Sensor by reducing the ranges at which Acoustic Sensor can detect a player with Dead Silence.
  • Flak Jacket
    • Reduced explosive damage protection.
  • Cold Blooded
    • Reduced the delay that AI will take before recognizing a Cold Blooded player by a little over 50% – you’ll need to take cover a bit more quickly when enemy AI are roaming.
  • Dexterity
    • Increased weapon hip spread while mantling.
    • Reduced slide duration.
  • Ghost
    • Decreased time that you are protected by Ghost after you stop moving.
  • Tactical Mask
    • Reduced the amount of resistance to 9-Bang, Concussion, Reactor Core, and Fire.
  • Tracker
    • Increased the duration that footsteps remain in the world.

Equipment

  • We’d like to see the balance of gunplay vs Equipment tilt a little further to the gunplay side, so we are increasing Equipment cooldown rates across the board. This will make each Equipment use more impactful, while also leading to less “Equipment Spam.”
  • Combat Axe: Lowered cooldown.
  • All other Equipment cooldowns are longer across the board.
  • Frag Grenade: Increased inner and outer damage to match Cluster Grenade damage.
  • 9-Bang:
    • Increased stun radius.
    • Decreased fire delay.
  • Tac Deploy:
    • Reduced the positive influence on the Tac Deploy. This will allow players spawning on the Tac Deploy to have a better chance at spawning in safer conditions when possible.
    • Reduced the time that a Tac Deploy is active to 25 seconds.
    • The Tac Deploy will now have a maximum cap of 10 spawns. Once 10 players have used the Tac Deploy, it will self-destruct.
  • Reactor Core: Increased damage distance.

Specialists

  • Ajax – Despite his potentially game-changing Ballistic Shield, Ajax has been underperforming in gameplay. To help him out, we further increased his movement speed while using Ballistic Shield, in both standard and Fortify (ADS) modes. This should provide an overall smoother experience and relieve some frustrations of feeling too sluggish.
  • Ruin – Players are flocking to Ruin thanks to his extreme mobility and Best-Play worthy Grav Slams. We’ve bumped up his Grav Slam cooldown to help focus usage and make sure everyone has a nice day.
  • Firebreak – Reactor Core can be very hit or miss Equipment, causing big plays or sometimes ending in a fruitless death. We’re bumping up its damage to provide more consistency and help Firebreak hold his ground. His Purifier also has a bit more fuel to keep those heartwarming flames firing longer.
  • Torque – Torque can definitely be a thorn in his enemy’s side. However, he’s still not up to snuff with the other Specialists. To make him the true master of his domain, we increased the duration of his Barricade and improved damage on its microwave field. This should make Torque more effective at blocking routes, providing cover, and getting kills.
  • Prophet – Prophet’s Tempest needed a bit more oomph to bring it up to the level of our other Specialist Weapons. To start with, we’re decreasing its cooldown so players can earn it faster. In addition, we’ve made its ADS move speed slightly faster to help players line up those shots.
  • Nomad – One man’s best friend is another’s worst enemy, and it turns out that Nomad’s dog, Juneau, is a force to be reckoned with. We’ve slowed down her sprint speed, and she’ll now play with boots… paws on the ground like the rest of us. These changes should also prevent her from launching into an aerial assault when running up a sloped surface. We’ll miss the memes.

Scorestreaks

  • Scorestreak progress is no longer resetting between Domination rounds.
  • Lightning Strike:
    • Explosive damage and radius increased.
    • Tablet will now sweep for enemy positions in the Fog of War when first used.
  • Hellstorm:
    • Cluster bomb lock-on radius increased.
  • Sentry:
    • Health increased.
    • Can be placed while sprinting.
  • Strafe Run:
    • Pathing
    • Cost reduced.
  • Strike Team:
    • Default cost increased.
    • Weapon accuracy increased.
    • Behavior updates to seek out enemies more quickly.
    • Increased health per squad member.
  • Gunship: cost reduced.
  • Mantis:
    • Health increased.
    • Damage increased.
    • Move speed increased.
    • Behavioral changes to seek out enemies more quickly.
  • Attack Helicopter: behavioral changes to seek out enemies more quickly.

Weapons

  • SMG: GKS
    • ADS recoil reduced for increased ADS accuracy.
    • Hip-fire spread reduced for increased Hip-fire accuracy.
    • Improved high damage range.
    • Improved Ammo Pool.
  • SMG: Cordite
    • Increased weapon recoil.
    • Extended Mags: Improved bullets gained.
  • SMG: Spitfire
    • Increased weapon recoil.
    • Reduced Ammo pool.
    • Fast Mags: Improved and standardized reload speeds.
    • Extended Mags: Improved Bullet gained.
  • SMG: MX9
    • Increased weapon recoil.
  • AR: ICR-7
    • Improved ADS IN speed.
    • Improved movement speed while ADS.
    • Improved movement speed while firing in ADS.
  • AR: Rampart 17
    • Improved ADS IN speed
    • Improved movement speed while ADS
    • Improved movement speed while firing in ADS
  • AR: MADDOX RFB
    • Improved ADS IN speed.
    • Improved movement speed while ADS.
    • Improved movement speed while firing in ADS.
    • Stock Attachment: Improved movement speed while ADS.
  • AR: KN-47
    • Improved ADS IN speed.
    • Increased high damage range.
    • Improved movement speed while ADS.
    • Improved movement speed while firing in ADS.
    • Stock Attachment: Improved movement speed while ADS.
  • AR: VAPR-XKG
    • Improved ADS IN speed.
    • Added a higher damage short range.
    • Improved movement speed while ADS.
    • Improved movement speed while firing in ADS.
    • Stock Attachment: Improved movement speed while ADS.
    • Bayonet: Slightly reduced range
  • LMG: Titan
    • Improved hip-fire accuracy
    • Improved movement speed while ADS
    • Improved movement speed while firing in ADS
    • Stock Attachment: Improved movement speed while firing in ADS
  • Shotgun: Mog 12
    • Slightly increased 1 hit kill range.
  • Shotgun: SG12
    • Extended Mags: Improved bullets gained.
  • Launcher: Hellion Salvo
    • Improved ADS IN speed.
    • Improved Raise Time.
    • Improved Drop Time.
  • TR: ABR 223
    • Extended Mags: Improved bullets gained.
  • Sniper: Koshka.
    • Quickdraw: Slowed ADS IN time.
    • Quickdraw2: Slowed ADS In time.
    • Speed Center: Increased Precision Aim Crosshairs size.
  • Sniper: Paladin HB50
    • Fix for left arm taking less damage than the right arm.

Thank you for all of your feedback – please keep it coming!

Treyarch

Call of Duty

Best Black Ops Cold War weapons to use in Warzone

Published: 26/Nov/2020 14:42

by James Busby

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While Warzone currently shares its loadouts with Modern Warfare, it won’t be long until Black Ops Cold War’s guns are integrated into the game. Here are seven guns that you should be leveling up ahead of the cross-progression update. 

Black Ops Cold War features plenty of deadly weapons that will drastically shake up the Warzone meta, giving players even more choice when it comes to crafting the perfect loadout. Warzone will also share weapon progression with both Black Ops Cold War and Modern Warfare, so you’ll be able to level up your guns in either game. This integration will likely have a huge impact on Warzone’s current meta, especially when Treyarch adds new weapons to Black Ops Cold War.

While Modern Warfare’s ever-popular Kilo 141 and MP5 loadouts will still likely remain popular picks among players, there are a number of new and returning guns that could dethrone the current kings. As a result, we’ve put together a list of the seven best Black Ops Cold War guns you’ll want to use in Warzone. 

AK-47

AK-47 Black Ops Cold War
Activision / Treyarch
Black Ops Cold War’s AK-47 will be a force to be reckoned with when it drops into Verdansk.

Best AK-47 loadout

While this Russian rifle struggled to compete in Modern Warfare’s, it has come back with a vengeance in Treyarch’s latest title. In fact, the AK-47 is the best gun in the entire game thanks to its high-damage and incredible versatility. Whether you prefer to run and gun your way to victory, or methodically pick off targets from afar, there is a loadout that caters to every kind of playstyle. 

This reliable rifle has proven so lethal that it has dominated the pro and casual CoD scene since launch. One of the most potent AK-47 builds literally has no recoil, so this could rival the new Kilo 141 when it drops. The difference between both Modern Warfare’s AK-47 and the current Black Ops Variant is night and day.

Krig 6

Krig 6
Activision / Treyarch
The Krig 6 is one of the most accurate AR’s in the game.

Best Krig 6 loadout

The Krig 6 has been making a name for itself thanks to its low recoil and methodical fire rate. While it doesn’t deal as much damage as the AK-47, it makes up for this with its fantastic precision. Warzone is dominated by assault rifles like the Kilo 141, Grau 5.56, and M13 as these weapons enable the user to beam opponents without the need to wrestle with any finicky recoil patterns.

After all, being able to effortlessly hit players from across all ranges is a huge bonus to any Warzone player looking to increase their kill count. The Krig 6 also boasts excellent weapon control and quick reloads, making it a great pick for those that prefer to seek out those all-important headshots. 

M16

M16 Black Ops Cold War
Activision / Treyarch
Only time will tell whether this classic assault rifle has what it takes to wreak havoc across Verdansk.

Best M16 loadout

Modern Warfare’s FAMAS demonstrated just how bad burst rifles could be in Warzone, but the M16 could change this notion completely. Unlike the FAMAS, Black Ops Cold War’s M16 can dish out highly accurate rounds in a matter of seconds. In fact, the iconic burst rifle was recently nerfed as it was overperforming.

Despite Treyarch toning down its damage range and slightly increasing its delay between bursts, this AR still absolutely melts opponents. Any gun that can accurately drop an enemy in a couple of bursts is always going to pique the interest of Warzone players. As proven by gameplay in Fireteam: Dirty Bomb, the M16 can quickly down even the most well-armored of enemies. 

MP5

MP5 Black Ops Cold War
Activision / Treyarch
The MP5 still continues to dominate the SMG competition.

Best MP5 loadout

A lot of Call of Duty fans were left disappointed when they found that the MP5 still remained at the top of the SMG rankings. Multiplayer lobbies were dominated by this lightning-fast SMG during Black Ops Cold War’s launch week, and it’s not hard to see why. Despite the recent nerf, the MP5 still boasts high rates of fire, great mobility, and decent close-quarters damage.

Whether this variant will prove as lethal as the Warzone’s current MP5 remains to be seen, but we expect the new attachments will certainly allow it to rival its predecessor. 

Type 63

Type 63 Black Ops Cold War
Activision / Treyarch
The Type 63 is one Tactical Rifle that is worth adding to your arsenal.

Best Type 63 loadout

While the Type 63 shares a few similarities to Modern Warfare’s EBR-14, it is better in every single way. Not only does it have a significantly lower recoil pattern, it can also unleash some incredibly fast two shot kills. Equipping the 18.3” Strike Team barrel will not only speed up this semi-auto rifle’s fire rate, but it will also increase its damage. 

While most semi-auto rifles are often plagued by sluggish fire rates, high recoil, and lackluster magazine sizes, the Type 63 doesn’t fall victim to these negatives. Just like Warzone’s Marksman Rifles, the Type 63 offers sniper-like precision and damage with the added bonus of mobility. 

AUG

AUG Black Ops Cold War
Activision / Treyarch
The AUG’s highly accurate burst fire makes it lethal across all ranges.

Best AUG loadout

Unlike Modern Warfare’s full-auto AUG SMG, Black Ops Cold War’s variant offers greater accuracy and range. This burst-fire tactical rifle is capable of dealing even more damage than the M16, especially when it’s equipped with the 19.6” Match Grade Barrel. This increases its effective damage range by 100%, making it hit even harder across mid to long-range distances. 

Burst fire weapons have obviously been lacking in Warzone, but Black Ops’ AUG could quickly change that. 

Stoner 63

Stoner 63 Black Ops Cold War
Activision / Treyarch
The Stoner 63 could rival the popular Bruen and PKM loadouts.

LMGs have been somewhat lacking in Black Ops Cold War due to their overall bulk and slower ADS times. However, this isn’t the case in Warzone. After all, the Bruen, PKM, and the FiNN are prime examples of how LMGs can dominate the competition. 

The Stoner 63 is arguably the best suited LMG for Warzone. This is partly down to a combination of speed and accuracy. While both the RPD and M60 offer better damage, their poor accuracy makes them difficult to recommend. Simply attach the SALVO 125 RND Fast Mag and the Airborne Elastic Wrap to begin getting those game-winning squad wipes. 


So there you have it, seven of the best Black Ops Cold War guns you should be using in Warzone. If you want to keep updated with all the latest Call of Duty news and updates, then follow us over on @DexertoIntel.