Treyarch’s Vonderhaar Discusses the First Major Change Coming to Blackout After Hearing Community Feedback

Albert Petrosyan

The new ‘Blackout’ battle royale mode in Call of Duty has been very positively received by the community, there are some apparent flaws in its mechanics.

One aspect that many players have brought up in their few hours of testing out the mode’s Private Beta is the mechanic involved in picking up items.

Players have found that in order to pick up an Item from the ground, they must look closely and precisely at it, which can prove to be cumbersome in certain situations.

This feedback has caught the attention of Treyarch, who have promised to work closely with the community to ensure that Blackout game-play is kept both fun and fresh.

David Vonderhaar, Game Design Director at Treyarch, commented about the matter and mentioned that improvements are already in the works.

Coming soon. We’ve already got improvements in the main game where you won’t have to look so precisely at the Item and just be close to it. I am not yet sure if I can get those in the beta. Certainly will be in v1.

According to him, messing with the controller button assignments could result in unintended actions, which could prove consequential in certain in-game situations.

Reloading, weapon switching, and other “Call of Duty” face button staples will not be sacrificed for equipping Items or adding to Inventory. We will certainly be sure that it is the fastest (aka: shortest) possible hold press we can do.

Regardless, with less than a day into the beta, it seems that Treyarch are already delivering on their promise of prioritizing feedback and maintaining good communication with the community.