This Blackout concept could reward players for being more aggressive - Dexerto
Call of Duty

This Blackout concept could reward players for being more aggressive

Published: 23/Nov/2018 23:02 Updated: 23/Nov/2018 23:20

by Virginia Glaze


Players are constantly coming up with ways to improve on Blackout, with one of the newest ideas being something that could forever change the way players gain loot.

While battle royales have become incredibly popular over the last couple of years, many players have complained that the pace of the games often feels a bit slow. 

Blackout is no exception to this trend, which has led a clever Reddit user to come up with a concept that would drastically change how loot is obtained in the game. 


Reddit user ‘jonathorston’ came up with a system would reward players with “kill tokens” for every kill they manage to achieve during the duration of a game. Players could then use these tokens to purchase items or perks from a series of vending machines placed around the map – a nod to the “colas” perk from the Zombies game mode. 

However, jonathorston feels that there should be a cap on how many purchases a player can make per vending machine per game, in order to balance out his idea. Instead of allowing a player to make unlimited purchases, he suggested just one purchase per vending machine, should a player acquire “like a million Dead Silences and be a ninja all the time.”


Jonathorston feels that his idea could urge players to get more kills, thus inciting a more aggressive playstyle overall, in light of receiving rewards based on how many kills they get.

“I feel like this would make people want to go out and kill people more,” Jonathorston wrote in their post about the concept. “As for kills, you would now get something, and you wouldn’t feel punished for going out and seeking gunfights, as the more tokens you have, the better stuff you can get.”

This would mark a drastic change from Blackout’s current item system, where players simply farm bodies or find weapons and armor randomly throughout the map.

The concept is also markedly similar to the vending machines found in Fortnite, which allow players to spend their resources on one of three randomly selected items.

Call of Duty

Warzone FOV setting on PC can reduce visual recoil on weapons

Published: 25/Oct/2020 16:01

by Daniel Cleary


Call of Duty players have uncovered an unusual field-of-view setting in Warzone, claiming that weapons such as the CR-AMAX seem to have less visual recoil when it is toggled.

The weapon meta is continuing to shift in Warzone as more changes are released in Season 6, giving players plenty of unique weapons and playstyle to try in the battle royale.

Popular YouTuber Swagg was one of the latest to reveal a Season 6 loadout for Warzone but claimed there was also a “secret” setting that was helping him to rack up more kills in-game.

Modern Warfare settings screen
Infinity Ward
CoD players like Swagg have claimed that Warzone’s FOV settings can affect recoil in-game.

While the CR-56 AMAX, which was featured as the Galil in past CoD titles, has been a solid weapon since its release, there are, apparently, some field-of-view settings that Warzone players can change to make the gun easier to use.

In his October 24 upload, Swagg revealed that having the “Affected FOV” setting enabled makes it seem as if the AMAX has little to no recoil. This is opposed to the default Independent FOV setting.

“Affected FOV on PC makes guns feel like they don’t have recoil,” Swagg revealed, in his Warzone gameplay, “[it’s the] reason why I use Amax now.”

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The AMAX does not usually stand out above other Assault Rifles in its class, but it still has one of the highest base stats when it comes to damage per second (DPS), meaning that less recoil would make this quite a strong choice in the current meta.

While the weapon, with these affected FOV settings, appears to move less compared to CR-56 AMAX gameplay for console players, it is unclear whether or not it actually has a major effect on the gun.

However, it seemed to be working quite well for Swagg, as he highlighted just how strong it could be, managing to pick up plenty of kills in his Warzone match with fellow content creator booya.

Another CoD YouTuber Webzy has previously highlighted the difference in recoil between the Affected and Independent settings, echoing the sentiment of the FaZe member and claiming it was actually easier to hit shots with it enabled.

Infinity Ward is regularly coming out with fixes for any bugs found in-game but it appears as if this FOV setting was intended to be a feature, making it unclear whether or not this will be patched.