Rise Nation Win CWL Anaheim Open Beating Red Reserve In a Close Grand Final - Dexerto
Call of Duty

Rise Nation Win CWL Anaheim Open Beating Red Reserve In a Close Grand Final

Published: 18/Jun/2018 3:58 Updated: 13/Oct/2020 15:21

by Calum Patterson


Rise Nation won their third major open event of the CoD: WWII season, beating out Red Reserve in the grand final at CWL Anaheim.

Red Reserve put up a valiant effort, forcing a second best of five, but Rise remained composed an once again solidified themselves as the best team in the game.

Red Reserve started strongly, taking map one in fairly dominant fashion on Valkyrie hardpoint, as Thomas “TJHaLy” Haly struggled for Rise.

Map two, search and destroy on Ardennes was closer, but Red eventually closed it out after throwing away numerous rounds that they should have won.

Capture the flag was even closer, going to overtime after a last gasp cap from Red Reserve. Rise struck first in OT, and prevented a comeback from Red Reserve to push it to a fourth map.

Red Reserve quickly regained focus however, and on Ardennes Forest hardpoint opened up a big lead early on that despite Rise’s best efforts they could not overcome, forcing a second best of five.

The first map of the second series was close till the very end, but Red Reserve ultimately edged it out on Saint Marie hardpoint. Rise proved they were still the better SnD team however, closing it out 6-4.

Back on Flak Tower CTF, Rise once again came out on top, but it was a narrow win once again, taking it 3-2 and just preventing Red from tying it up in the closing moments.

A nailbiting Hardpoint was eventually won out by Rise Nation, after TJHaLy earned multiple streaks and helped his side close it out 250-246.

If Rise can keep up their current form, they will be heavy favorites for the Stage Two playoffs and the World Championship in August.

Red Reserve will be heartbroken by the loss, but can take a lot of confidence from the performance across the weekend. Rise go home with $80,000, and Red take $48,000 for their runners up placing.

Watch our interview with Rise Nations Daniel “Loony” Loza and Thomas “TJHaLy” Haly, immediately after their third big win of the season.

Call of Duty

Game-breaking Warzone bug is teleporting players around Verdansk

Published: 25/Oct/2020 20:43

by Theo Salaun


Call of Duty: Warzone players are no strangers to bugs, but a new teleportation one is catching them by surprise and suddenly making them strangers in foreign lands across Verdansk.

It’s hard to iron out every single bug and issue in a game, and even harder when the game is periodically receiving massive updates with new cosmetics, modes, and locations. As such, it’s no surprise that Modern Warfare and Warzone’s developers at Infinity Ward have an extensive backlog of problems they’re still trying to fix.

Unlike some of the game’s earlier big bugs, like the frustrating Heartbeat Sensor glitch or “demon gun” nightmare, this teleportation one seems to have gone completely under the developers’ radar. 

In the clip below, a player is seen trying to break through a window in one section of the map before suddenly, practically instantaneously, being teleported across the map. It’s very surprising, very confusing, and, apparently, very new.

A sweet new teleportation feature… from CODWarzone

While Infinity Ward is typically very transparent with their tasks, piling known issues into a publicly available Trello Board, this teleportation bug has not cracked the list. This could very well mean that this is a recent issue that the encumbered developers remain unaware of.

As shown by Reddit’s ‘DandruffMuffin,’ they are in an attic in one of the houses atop Dam when they casually try to break through a window and escape toward the Fire Station. In what looks like a poorly spliced together series of clips, the window-breaking animation is delayed by a couple of seconds while the game’s surrounding landscape loads up.

warzone promenade
Infinity Ward
Imagine, in one second, going from snowy Dam all the way to…Promenade?

Once those smooth textures turn into real graphics, it’s revealed that DandruffMuffin is not a horrible video editor, but the subject of a new fast travel system entirely unrelated to the new Verdansk subway line. Seconds after being in a house above Dam, they are teleported hundreds of meters away from their teammate to the middle of the road near Promenade and the Hills.

It’s as bizarre a bug as they get and you get that feeling very visibly from DandruffMuffin’s confused reactions. As of yet, Infinity Ward has not responded to this issue and no one seems certain about its causes.