Paintjobs and Emblem Editor Appear to be Returning in Black Ops 4 - Dexerto
Call of Duty

Paintjobs and Emblem Editor Appear to be Returning in Black Ops 4

Published: 10/Aug/2018 21:13

by Albert Petrosyan


It appears that the Paintjob and Emblem Editor features will be returning in Call of Duty: Black Ops 4.

In previous titles, the Paintjob feature allowed players to design their own weapon camos and the Emblem Editor let them create whatever they wish as an Emblem to display in-game.


This news became apparent when players began reporting that the PC version of the Black Ops 4 Beta had an option for enabling and disabling ‘User Generated Content.’

Twitter user ‘Eightoro‘ posted a screenshot of the option, which clearly mentions ‘user created Emblems and Paintjobs.’


User Generated Content
When disabled, user created Emblems and Paintjobs are not shown in the game. This will also disable features that can be used to create or view user generated content.

Both the Paintjobs and Embled Editor features were available in Black Ops 3, offering players a wide variety of customization options.

Although Treyarch have not officially confirmed that the features are returning for this year’s title, logic would dictate that they will be added to the game considering that an option for enabling/disabling them already exists.

It is not clear whether both features will be available in their full capabilities right from launch, since some CoD titles in the past have have had customization options disabled at the start.


Regardless, players should be thrilled that a highly popular aspect of the franchise will be returning once again. 

Call of Duty

Black Ops Cold War adds anti-reverse boost feature to protect SBMM

Published: 8/Oct/2020 22:46

by Tanner Pierce


The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha.

According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting.


For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying.

Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies.


Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it.

Players who immediately try and kill themselves when they spawn will find that they won’t be able to.

If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn.

Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.