Call of Duty

Modern Warfare aim response curve types explained for MP & Warzone

Published: 26/May/2020 14:05 Updated: 26/May/2020 14:04

by Andy Williams


Since its release, Modern Warfare’s battle royale mode, Warzone, has taken the scene by storm. Over 50 million players have played the mode but there are settings in the game that many don’t know about.

Infinity Ward’s relaunch of their flagship series, Modern Warfare, has welcomed a new era into the franchise. Having integrated cross-play for the first time, the brains behind Modern Warfare have pulled out all the stops to ensure that Call of Duty reaches new heights. 

In early March the game released its Battle Royale mode, Warzone, as a follow-up to the previous attempt – Blackout. The game mode quickly rose in popularity both in player base and on social media with the game moving to the top of the Twitch charts.

Nonetheless, there are still some overlooked features within Modern Warfare — one of which is aim response curve (ARC) type.

Activision. Infinity Ward have been inundated with feedback on Modern Warfare since October 25.

What is aim response curve?

Put simply, ARC refers to the on-screen movement that is directly relative to the input from the thumbstick. 

Generally, most games employ a ‘standard’ form of ARC to cater for all movement mistakes — meaning that when heavier force is applied to the thumbstick by accident, the game utilizes an algorithm to counterbalance that. 

Currently, there are three different ARC variants in Modern Warfare:

  • Standard: Simple power curve map from aim stick to aim rate.
  • Linear: Aim stick maps directly to aim rate. 
  • Dynamic: Reserve S-curve mapping for fine aim rate control. 

Each of the above ARC types holds their own merit. Reddit user “KingZillionn” posted a graph to the CoDCompetitive subreddit which aptly shows each curve type relative to rotation speed and thumbstick movement.

Activision. There are three variants of ARC in Modern Warfare.

Which aim response curve type should I use?

Of course, the answer to the above question is entirely up to you – but let’s break down each variant further, to allow you to make a more informed decision. 

The standard curve will always factor out ‘rogue’ movements, meaning that when you move your thumbstick, it will gradually increase the rate of movement on-screen, based on the percentage of the algorithm. 

Hypothetically speaking, if the standard curve algorithm factored at 10%, then your movement on-screen will gradually increase by increments of 10% until it reaches 100%. 

This also means that inner movements are less sensitive (i.e., easier for fine aim control) and outer thumbstick movements are more sensitive (i.e., great for fast turning) — ideal for beginners or those swapping from game-to-game!

Activision. Fine aim control is made easier with standard curve response.

The linear curve is a “direct path from aim stick to aim rate,” according to Activision’s blog post. Essentially, the movement on-screen will directly reflect the raw input on the sticks. So if you move your stick at 75% of the maximum rotation speed, the screen will also move at 75% to mirror that. 

Although this seems to be the best option on paper, it makes controlling your aim much more difficult. However, players can toggle the ADS sensitivity multiplier to counterbalance this. Nonetheless, this would be recommended for more experienced or ‘advanced’ players. 

Finally, we have dynamic curve. For all intents and purposes, this variant is a hybrid of the aforementioned types. The dynamic curve employs a reversed S-curve algorithm to your thumbstick movement. 

This means that you get a gradual build-up in rotation speed relative to thumbstick movement, but it will then accelerate towards raw input to provide the feeling of ‘snappy’ aim.

KingZillionn (Reddit).ARC types relative to rotation speed.

In summary, if you’re a first-person shooter veteran, then linear could be the one for you. However, if you’re new to the genre, then stick with the standard curve to keep everything consistent.

Dynamic curve will work great if you like to hustle around the map while keeping your aim crisp — although it may take a while to become accustomed to. 

Of course, if you’re still stuck on which ARC type best suits your needs, then trial each one and see which fits your playstyle the most. Remember, there is no right or wrong variant — just one that suits you best in Warzone!

Call of Duty

Black Ops Cold War players demand change to controversial camo challenge

Published: 1/Dec/2020 22:08

by Michael Gwilliam


Call of Duty players are calling on Treyarch to revamp one of the camo challenges in Black Ops Cold War, Policia, because it relies too heavily on their opponents’ actions.

Anyone who plays Call of Duty should be familiar with camo challenges – weapon skins that are unlocked as players complete certain tasks. These normally range from scoring a certain amount of headshots, picking up double kills, or just simply fragging out.

However, while the community generally loves completing these challenges, there is one in Black Ops Cold War that players are demanding get changed: the science category.

These skins require players to get kills on enemies who are “taking cover from you in multiplayer”; the final unlock in the category, Policia, requires fifty of these kills.

Black Ops Cold War Checkmate
Shooting enemies behind cover is a major drag for some players.

Given the fact that you need your opponents to behave in the exact way you need them to and get behind cover as you kill them, completing this challenge can be a massive chore. So much so that players are calling for Treyarch to change it.

“I know it has literally never happened, at least to my knowledge, but can you PLEASE make this a different camo challenge?” Redditor Dementor8919 asked. “I hate camos where you quite literally have to depend on other people to do said thing. Please man I’m begging you.”

I know it has literally never happened, at least to my knowledge, but can you PLEASE make this a different camo challenge? I hate camos where you quite literally have to depend on other people to do said thing. Please man I’m begging you. from blackopscoldwar

Others agreed and remarked how previous Black Ops games had better challenges.

“Remember the good old days where you had to get hip fire kills?” one user reminisced. “At least there ain’t a camo challenge where you have to get 100 kills whilst being prone, just imagine the camping.”

“Yes please change this! Whoever decided to make this challenge should actually try doing this…it is a pain. Why would they make a challenge where you have no control over it?” another chimed in.

Taking cover in Black Ops Cold War
Will Treyarch change up the camo requirements?

The original post itself ended up getting a lot of traction with over 4,000 up-votes on the site and even earned Reddit awards from users who would also like the camo’s requirements to be tweaked.

So far Treyarch has yet to respond to the post or make any mention of plans to change it, but hopefully, they end up figuring out a method of making the camos more appealing for BOCW players to try and unlock.

Also, if you need help completing any of the gun skin challenges, make sure to check out our Black Ops Cold War weapon camo guide, which also includes all the steps needed for gold, diamond, and Dark Matter Ultra.