Major armor nerf, new characters, and more added in latest update for Blackout beta - full patch notes - Dexerto
Call of Duty

Major armor nerf, new characters, and more added in latest update for Blackout beta – full patch notes

Published: 13/Sep/2018 18:19 Updated: 7/Oct/2020 20:04

by Albert Petrosyan

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Treyarch have released a new patch update for the private beta of Call of Duty: Black Ops 4’s Blackout battle royale mode.

This version 1.08 update, released on September 13, comes in at 1.7GB in size and includes several new additions and fixes.

The main tuning adjustment of note in this update is the major nerf applied to the in-game Armor, reducing the effectiveness of both the Level 3 and Level 2 varieties.

Armor was the top point of contention among many Blackout players, who felt that the Level 3 version was too strong, making it one of the more overpowered items in the game.

In addition to the tuning to Armor, Treyarch have also standardized the time it takes to consume all Perks, changing it to two second across the board.

There are also several new features of note that have been added via this update, including a brand new Featured playlist called Close Quarters.

Kill-cams have also been enabled, allowing players to view a short clip of how and from where they were eliminated, from the perspective of the enemy player.

This update has also unlocked a slew of new playable characters from past Black Ops titles, and they can be found in the ‘Blackout’ tab in the character selection menu. However, all of the Zombies characters remain locked for now.

The full official patch notes for the 1.08 Blackout beta update can be read below, as provided by Treyarch.

  • Playlist Update:
    • Changed Featured playlist to Close Quarters (Solos only)
  • Character Updates
    • Mason, Menendez, Reznov, and Woods unlocked in Character menu
  • Miscellaneous:
    • Enabled Killcam
    • General stability fixes
    • UI Error fix
  • Tuning Updates:
    • Armor:
      • Level 3 Armor will now break sooner and pass more damage to the player wearing it. It still offers headshot and other damage mitigation. Level 2 Armor was minorly adjusted as well. In a game where time between the first and second shots can be measured in milliseconds, it’s key to our design philosophy to be sure you can feel the difference between similar gameplay Items. More tuning to come here as we gather data from the Beta.
    • Perk Consumables:
      • We’ve changed the time it takes to activate all Perks to 2 seconds. We are currently evaluating if that will be a permanent change, but we are eager to learn how much the use time of a Perk impacts how and when Perks are used.

Source – Reddit

Call of Duty

Game-breaking Warzone bug is teleporting players around Verdansk

Published: 25/Oct/2020 20:43

by Theo Salaun

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Call of Duty: Warzone players are no strangers to bugs, but a new teleportation one is catching them by surprise and suddenly making them strangers in foreign lands across Verdansk.

It’s hard to iron out every single bug and issue in a game, and even harder when the game is periodically receiving massive updates with new cosmetics, modes, and locations. As such, it’s no surprise that Modern Warfare and Warzone’s developers at Infinity Ward have an extensive backlog of problems they’re still trying to fix.

Unlike some of the game’s earlier big bugs, like the frustrating Heartbeat Sensor glitch or “demon gun” nightmare, this teleportation one seems to have gone completely under the developers’ radar. 

In the clip below, a player is seen trying to break through a window in one section of the map before suddenly, practically instantaneously, being teleported across the map. It’s very surprising, very confusing, and, apparently, very new.

A sweet new teleportation feature… from CODWarzone

While Infinity Ward is typically very transparent with their tasks, piling known issues into a publicly available Trello Board, this teleportation bug has not cracked the list. This could very well mean that this is a recent issue that the encumbered developers remain unaware of.

As shown by Reddit’s ‘DandruffMuffin,’ they are in an attic in one of the houses atop Dam when they casually try to break through a window and escape toward the Fire Station. In what looks like a poorly spliced together series of clips, the window-breaking animation is delayed by a couple of seconds while the game’s surrounding landscape loads up.

warzone promenade
Infinity Ward
Imagine, in one second, going from snowy Dam all the way to…Promenade?

Once those smooth textures turn into real graphics, it’s revealed that DandruffMuffin is not a horrible video editor, but the subject of a new fast travel system entirely unrelated to the new Verdansk subway line. Seconds after being in a house above Dam, they are teleported hundreds of meters away from their teammate to the middle of the road near Promenade and the Hills.

It’s as bizarre a bug as they get and you get that feeling very visibly from DandruffMuffin’s confused reactions. As of yet, Infinity Ward has not responded to this issue and no one seems certain about its causes.