Infinity Ward confirm fix for Warzone’s unlimited Stim glitch - Dexerto
Call of Duty

Infinity Ward confirm fix for Warzone’s unlimited Stim glitch

Published: 8/Oct/2020 22:10

by Theo Salaun

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A new game-breaking bug is making the rounds in Call of Duty: Warzone, allowing players to abuse unlimited Stim Shots and survive permanently in the gas for easy, unfair wins on Verdansk. Fortunately, Infinity Ward have confirmed they’re fixing it.

Imagine surviving until the very end of a battle royale, evading toxic gas and dangerous opponents to stand alone in the final circle as the last remaining team and presumptive victors. Then you look at the top of your screen and realize there’s another team still alive, possibly more, but you can’t see them in the circle.

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That’s been the experience for many of Warzone’s players over the past couple days, as a new glitch is allowing exploitative players to survive in the green fog of the game’s gas for as long as they want with an unlimited supply of Stim Shots. Teams that respect the rules are losing out to sly gas goblins.

On the plus side, this shouldn’t remain an issue for too much longer, as the developers have confirmed they are aware of the glitch and working on a solution.

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Much of the Call of Duty fanbase is thrilled that the fixes for the glitched AS VAL SSP 10-R mags and SP-R .300 Norma and .338 Lapua mags were finally deployed on October 8. The two weapons were broken and unbearable for players given the former’s ability to kill through multiple walls and the latter’s capacity to remain hitscan within 450 meters of range.

But, while those nerfs came through within just around a week of Modern Warfare and Warzone’s Season 6 update, the community may not be comfortable waiting as long for a fix to the unlimited Stim Shot glitch. 

At the moment, popular streamers and competitive players seem to have joined the masses in expressing serious frustration with the glitch. Among others, Call of Duty League caster Clint ‘Maven’ Evans has criticized the bug for numerous dissatisfying losses.

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While not wanting to spread exactly how the glitch is performed and widen its presence, it is not particularly difficult to achieve and simply requires three items: a frag, a stim, and a self-revive kit. As such, it presents one of the game’s more notorious bugs and should be a major priority for a quick patch.

At the moment, Infinity Ward have confirmed a fix is in the works and that it remains “in progress” according to the team’s Trello board. As always, we will update as soon as things change, but, for now, remember to keep an eye on the gas when you deploy in Verdansk.

Call of Duty

Weird Warzone glitch forces players into hearing never-ending rock music

Published: 13/Oct/2020 12:35

by James Busby

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Warzone players have been rocking out to the game’s new vehicle music as they drive through the frozen fields of Verdansk. However, for some, these catchy tunes never end.

There’s no denying that Warzone Season 6 has had its fair share of problems. Aside from the train station teething problems and return of the ‘demon gun’ texture glitch, there have been some new additions to the seemingly ever-growing bugfix list.

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So far, Activision has had to fix an overpowered bug that allowed the AS VAL to shoot through unlimited walls, a game-breaking unlimited Stim glitch, and now Modern Warfare fans are reporting a rock and roll related problem. 

While Warzone’s new music tracks certainly liven up your drive time commutes across Verdansk, they can also pose a risk to your game-winning plays. This is particularly true when the music in question doesn’t actually stop. The continuous blare of heavy rock certainly gets us pumped in games like DOOM, but it really doesn’t help in FPS titles like Warzone where you need to hear enemy footsteps. 

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What is the Warzone music glitch? 

The addition of playable vehicle music certainly isn’t a new feature in Warzone – in fact, players have been able to equip certain CoD related tracks since Season 5. However, music fans can now listen to their favorite tracks from the likes of DMX, Skrillex, Jack Harlow, and iconic themes from across the Call of Duty series. 

Unfortunately, these tunes have caused a rather interesting and mildly infuriating glitch. The bug seems to happen when you or any of your squadmates have any of the game’s War Tracks equipped and enter a vehicle. While this bug may not be that bad when listening to the game’s quieter tracks, things can get incredibly frustrating when the heavy metal Juggernaut theme plays on a loop.

You may be tempted to blow up your vehicle or drive it off the nearest cliff edge, but even this won’t stop the never-ending audio. Some players have reported that they still hear vehicle music, even when they have the audio option turned off in the game’s settings. “The rock music won’t stop, even after getting out of the vehicle. To top it off, my teammate and I had already turned the audio off before the game,” says one frustrated player

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“After it just wouldn’t stop and we couldn’t hear A THING, we even destroyed the vehicle in hopes it would quiet down. Ultimately, we just disconnected when we couldn’t take it anymore.” Some Warzone players have even reported that they managed to get to the final ring with the same heavy rock track blaring down their earphones. 

How to fix the Warzone vehicle music glitch

Modern Warfare Juggernaut
Activision / Infinity Ward
It seems the Juggernaut War Track is the most common offender.

Fortunately, some crafty players have discovered that you can fix this pesky audio issue by selecting the Black Ops music pack from the War Tracks menu. Meanwhile, if you encounter the problem mid-game, simply enter another vehicle in the hopes that it fixes the never-ending audio loop. 

There have even been reports that constantly getting in and out of the offending vehicle will eventually fix the issue. Of course, your experience may vary and some of these fixes may not work. Warzone Season 6 certainly seems to be off to a rocky start and it looks like we’ll just have to wait until Activision officially fixes this audio issue in a future patch. 

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