Former Call of Duty dev slams Modern Warfare map designs - Dexerto
Call of Duty

Former Call of Duty dev slams Modern Warfare map designs

Published: 6/Nov/2019 12:15 Updated: 6/Nov/2019 12:38

by Jacob Hale

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A former Infinity Ward employee who worked on the production of Call of Duty games between 2006 and 2012 has slammed the developer for the map designs in Modern Warfare.

Robert Bowling, also known as ‘fourzerotwo’, was a Creative Strategist and Community Manager at Infinity Ward who oversaw the releases of each of the original Modern Warfare trilogy in his time with the company.

Since then, he has worked with a variety of renowned gaming and esports companies, including NRG Esports and Electronic Arts, but has not distanced himself from the Call of Duty franchise completely, as evidenced in a tweet on November 5.

Call of DutyRobert Bowling worked on the original Modern Warfare trilogy but left in 2012.

Modern Warfare released on October 25, and since then players, streamers and pros alike have come out to complain about certain issues with the game and seek out more balance where possible.

Posting on Twitter, Bowling shared screenshots of the “Message of the Day” that was on the Modern Warfare main menu on November 5 – and he wasn’t impressed. He said:

“Seemingly. Endless. Places. To hide. IS NOT A SELLING POINT”

The message in question was advertising the map Euphrates Bridge, a large map that features an assortment of destroyed buildings, blown up vehicles and a decrepit bridge that offer “seemingly endless places to hide.”

In a later tweet, Bowling confirmed that whilst he was enjoying the game, he believes that “words matter and I don’t think we need to promote hiding.”

Numerous high-profile individuals have come out to speak about the issues they’re having with the game, including Dr. Disrespect raging about shotguns and claymores and shroud addressing what he believes needs to be changed.

On the other hand, a number of people are really enjoying the game – as exemplified by Tom ‘ProSyndicate’ Cassell when he ranted at numerous pro players and even Dr. Disrespect on Twitter.

Call of Duty

Black Ops Cold War devs discussing changes to “overpowered” Flak Jacket

Published: 27/Nov/2020 23:23

by Tanner Pierce

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Ever since launch, Black Ops Cold War fans have been complaining about how overpowered the Flak Jacket perk is. Now, after tons of fans have posted videos of them surviving things that they should not have, Treyarch appear to be discussing adjustments.

Flak Jacket, which provides resistance to explosive damage, has been in Call of Duty games for a while now. While the perk has been around since the World at War days, it always provided a marginal resistance to explosive damage, in order to make sure that the game is properly balanced. Now, with Black Ops Cold War, that seems to be very different as players are casually surviving serious explosive damage.

Gamers have been reporting for a while now that the Flak Jacket perk in the game is just too powerful and that it provides too much resistance. With the complaints mounting, it seems like the developers might finally do something about it, as evidenced by a comment on Reddit.

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Treyarch Community Manager Josh Torres appears to say that there has been a discussion at Treyarch about Flak Jacket.

In a post detailing a change that someone would like made to Flak Jacket, Treyarch Community Manager Josh Torres said that “there was actually a discussion about this yesterday.” Although he didn’t elaborate further, it appears that the team is aware of the issue even if they don’t have a timeline for any changes yet.

This comes after a week of videos from fans detailing just how absurd the perk is. Some of the videos are tame enough, with some people spraying explosives to no avail, while others are more surprising, showing direct impacts on players with RPG’s with negligible impact.

RPG and CIGMA vs. FLAK JACKET from blackopscoldwar

 

Another video, which is appropriately titled “I think Flak Jacket might be a little too strong,” even shows a player with Flak Jacket getting hit by a Cruise Missile (yes, the scorestreak) and surviving, seemingly because of the perk.

Granted, it took out most of his health, but the fact that a scorestreak which is supposed to take out a few players at a time didn’t even take out one with a near-direct hit is borderline shocking.

I think Flak Jacket might be a little too strong from blackopscoldwar

Most fans agree that the perk is broken, with one person on Reddit flat out saying that it is “overpowered.” Another commenter in a different post called it “the most OP perk in COD history,” which is a bold claim to make considering the controversial One Man Army perk existed back in the day.

Regardless, it seems like the community is hoping for a major overhaul of the perk. It’s hard to defend being able to survive a direct impact from an RPG, so Treyarch appear to be looking for solutions.