Dark Matter camo in Black Ops 4 changes with the more kills the user gets - Dexerto
Call of Duty

Dark Matter camo in Black Ops 4 changes with the more kills the user gets

Published: 15/Oct/2018 23:44 Updated: 16/Oct/2018 0:04

by Wyatt Donigan

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New footage of the Dark Matter camo in Black Ops 4 shows off the incredible ways the gun changes colors as killstreaks grow.

As the most elusive camo in the game, fans have been clamoring to find out just what it looks like for those dedicated enough to put in the effort to unlock it.

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While the base skin is impressive enough, YouTuber ‘LegoUnlocked’ has provided footage of the different color changes the camo goes through as he racks up kills in a match.

As the match starts off, Lego’s gun glows with Dark Matter’s default look, but for every five kills he picks up, the gun changes color with amazing results.

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If that wasn’t enough, once Lego goes nuclear after his 25th straight kill, the gun looks as though it’s completely on fire to demonstrate his prowess.

You can check out the entire progression of the Dark Matter camo with LegoUnlocked’s gameplay video below. 

While LegoUnlocked might have been the first person to show off this new feature of Dark matter, the camo was first seen after fellow YouTuber Sean E Dawg earned the honor of becoming the world’s first person to unlock the gun on Sunday night.

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Dawg played Black Ops 4 for almost 72 hours straight to achieve the task, even recording the voiceover for his record-breaking video in between matches before he had even unlocked the gun.

While some players have expressed displeasure with previous iterations of the Dark Matter camo, it looks like Treyarch went all out for Black Ops 4 with this awesome camo.

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun

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Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.

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The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.

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Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.

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That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes

General

  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system

Weapons

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AS VAL

  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

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  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed

SKS

  • Small reduction to ADS speed for variable zoom scopes