Black Ops 4 Design Director Vonderhaar responds to accusations that he lied over Blackout characters - Dexerto
Call of Duty

Black Ops 4 Design Director Vonderhaar responds to accusations that he lied over Blackout characters

Published: 21/Feb/2019 19:01 Updated: 21/Feb/2019 20:05

by Alan Bernal


Treyarch Studio Design Director Black Ops 4 released.

Players have been voicing their frustration with Treyarch since they introduced a form of loot box with Reserve Crates on February 20. Reddit user ‘lagmademedoit’ shared their ire against the company’s decision to have playable characters in Blackout unlocked through the crates.

Vonderhaar’s response came after lagmademedoit called out Vonderhaar for an interview he did with Game Informer, where Vonderhaar specifically listed the ways Blackout characters would be unlocked: “missions for characters and progression of the game.”

(Timestamp for mobile viewers 2:12)

Vonderhaar gave a lengthy comment in which he posed his Game Informer answers as being honest based on the information he had at the time.

“At the time this interview was conducted, which was previous to shipping the game, that’s precisely and exactly how it worked,” Vonderhaar said. “… but things change that I can not predict or I didn’t know about. Doubly true with the business side of things which have little insight into and even less control over.”

Vonderhaars response to the accusations in full.

While Vonderhaar’s answer addressed key points in the thread, many weren’t easily swayed. Some accused the Director of being dishonest in his reply, saying that his experience working with Activision should have lent some degree of foresight.

“He’s working and BEEN working for this shit business, Activision, for years. So YES he knows damn well paid loot boxes will be added and the players also should have known,” one user said.

Vonderhaar provided no further comment in the thread. While some people accepted the response, it left a vocal portion of community members with more questions than answers.

Call of Duty

Nadeshot clarifies SBMM argument in Black Ops Cold War rant

Published: 3/Dec/2020 2:10 Updated: 3/Dec/2020 2:15

by Jacob Hale


Update (December 2 – 6:00 PM PT): Nadeshot has since followed up on his Skill-Based Matchmaking rant, addressing how it’s easy to lose your temper while grinding for specific weapon camo challenges.

“SBMM is a topic of discussion that has a lot of nuances,” he said in a December 2 follow-up tweet. “What I really want to clarify once and for all… I don’t have a fear of playing players as good as me. I don’t disagree with the idea of playing against players as good as me. All I’m asking for is that people see the level of skill I’m playing at.”

Obviously, a ranked playlist of sorts has been requested to no end in the community. While the feature has been subtly confirmed, it’s still yet to enter the game. Therefore, the only form of matchmaking is standard public games, which happen to have SBMM cranked all the way up.

“If I’m going up against six starting players in the Call of Duty League, I want a rank to reflect that. I understand why SBMM is a necessity, I just don’t agree with the way it’s presented. Right now it’s ambiguous, you never really know who you’re up against and the level of skill they’re at.”

The original story is as follows.

Skill-based matchmaking has been a major complaint from top Call of Duty players for years now, and 100 Thieves CEO and former pro player Matthew ‘Nadeshot’ Haag has finally snapped, going on a rant against SBMM in the new Black Ops Cold War.

Nadeshot has never made it a secret that he, alongside a huge number of Call of Duty players, is anti-SBMM.

Though the sentiment makes sense — pit players of equal skill against one another — in practice, many players aren’t happy with it and want to see it removed or at least tuned down.

Nadeshot clearly falls into that category, and let his opinion be known during a December 1 stream while playing on the latest edition of Nuketown, Nuketown ‘84.

black ops cold war cartel
Black Ops Cold War has been welcomed with mixed reviews, but SBMM has been a major sticking point.

As you can tell immediately from the scoreline alone and the carnage unfolding around him, the match is an intense one, and he wasn’t impressed.

He said: “It’s time to lower the skill-based matchmaking. This is not fun. I know we want the kids that have never played Call of Duty to be in a safe space, but please stop alienating the people that have been playing your game for over a decade.”

That wasn’t all, though, as Haag continued to complain as he struggled to make much of an impact on the game. “This is not an enjoyable experience,” he said. “Especially trying to get the challenges done on these weapons… Everyone’s got a scorestreak because it’s participation and not skill.”

Both the SBMM and scorestreak complaints have been popular ones for Black Ops Cold War players, and the sentiment seems to be echoed from the top down.

Whether Activision or Treyarch make changes to either issue remains to be seen, but we might not see Nadeshot streaming Black Ops Cold War for too much longer at this rate.