Black Ops 4 launch weekend patch notes: October 13 - Dexerto
Call of Duty

Black Ops 4 launch weekend patch notes: October 13

Published: 13/Oct/2018 20:49 Updated: 13/Oct/2018 21:08

by Vincent Genova

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More changes, fixes and balances are on the way for Call of Duty: Black Ops 4.

Treyarch has revealed another set of patch notes on October 13 for their new release, Black Ops 4. You can check out the previous patch notes from October 12 to see the other launch weekend fixes.

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The October 13 update features Torque fixes in Hardcore, as well as spawn balancing in Domination.

Torque was causing issues in Hardcore modes because his Razor Wire ability would damage teammates, causing Torque players to get kicked from the match for friendly fire violations. Torque’s wire does not damage teammates in Core modes, leading to confusion.

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The new update will remove friendly damage from Torque’s Razor Wire in Hardcore.

The rest of the patch notes are available to read below.

General

  • Resolved an issue where new players sometimes didn’t have a default Calling Card on initial boot.
  • Improved an animation in the player’s health bar when taking damage.
  • Resolved an issue where Prestiging a weapon wouldn’t remove its attachments.
  • Fixed overhead names and rank for bots in the lobby.
  • General stability fixes.

Multiplayer

Domination

Improved spawn balancing in Domination, which should alleviate some of the issues people have reported. The system has some new capabilities to reduce the frequency of spawn flipping (also a commonly requested change), and that comes with new challenges in striking the right balance between less flipping and less trapping. This is a first step, and we expect it to take a few iterations to achieve the right balance.

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Equipment

Torque’s Razor Wire will no longer deal damage to the player or teammates in Hardcore. No more getting kicked for inadvertent team kills.

Create-a-Class

  • Resolved an issue that allowed players to utilize an extra Attachment slot.
  • We’ve also made the following additional update specific to PC:
  • Framerate is now uncapped in all modes

As always, we’re tracking a host of topics from the community, and we’re working behind the scenes on several updates slated for the next week. Some of these include:

Zombies

Gameplay Balancing Pass

Those of you who tuned into the #CODNation Challenge AMA with Jason Blundell and Fred “Nikolai” Tatasciore yesterday know the team is hard at work on our first post-launch balancing pass for Zombies, including nerfs to Hellhounds and Tigers. Look for a detailed update on this tomorrow!

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Playlists

We’ve combined Blood of the Dead and Classified into one “Aether Story” playlist to ensure players will be given the best matchmaking experience possible across those two maps. These playlists will change over time, and we may decide to offer a Blood of the Dead-only playlist depending on community demand. Let us know what you’d like to see.

Treyarch Authenticity Stamp

Related to Leaderboards, the Treyarch Authenticity Stamp is a feature that we’re excited to implement for our hardcore Zombies players who’d like to prove their prowess to the world. There’s a lot of data behind this system, so we’re taking the time we need to ensure 100% accurate reporting and a streamlined process to share your achievements. Stay tuned for more info soon.

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Leaderboards

As we mentioned on Twitter yesterday, we’re working to enable Leaderboards in both MP and Zombies next week. Stats are being recorded for Leaderboards, just not displayed yet. Thanks for your patience.

Combat Record

As with Leaderboards, we’re planning on bringing Combat Record online in an update next week. We’re still tracking your stats behind the scenes, so no worries there.

Ranked/League Play

We’ve seen questions about when Ranked and League Play are coming to Black Ops 4. For more info, check out our blog post previewing our new World League Hub and the upcoming competitive season.

Search and Destroy Custom Games

We’ve seen reports of custom Search and Destroy matches ending after round 7, and players sometimes getting stuck spectating teammates instead of spawning in. The team is currently investigating.

Xbox One Deluxe Edition Content

Some players had trouble accessing the Shadowman Blackout character or the Classified Zombies experience because they didn’t auto-download the content. If this is still affecting you, please follow these steps to access this content.

PC Updates

As always, follow /u/TreyarchPC for separate PC-specific posts with all the details on the latest updates and what we’re tracking on the PC front.

Keep your feedback coming here and across our social channels, and we’ll keep improving the game as a result. Get out there and make us proud.

-Treyarch

Source: Treyarch Reddit

Call of Duty

Warzone player discovers perfect way to counter Airport tower campers

Published: 19/Oct/2020 14:47

by Jacob Hale

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A Warzone player has found the perfect way to counter campers in the Verdansk Airport tower, and it might be the best way to bait those annoying players out and get across the runway.

If you’ve played Warzone even once, you’ll know exactly which tower we mean: the one north of Airport that has only one way up, from which players can easily camp, scout out enemies and lay fire upon those trying to rotate to zone.

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Even with the inclusion of external ziplines to many tall buildings in Verdansk, the tower still doesn’t have one, meaning that once players are up there, it’s incredibly difficult to get them down.

Typically, you’ll struggle in a straight gunfight against these players — so what you need to do is bait them out, instead, and capitalize when they’re distracted.

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Warzone airport tower helicopter
Activision
Tower campers are among some of the most annoying players in Warzone.

As showcased below by NadxCH, a helicopter could be your key to infiltrating the tower — though not how you might think.

While many people will have tried to attack head-on while in a helicopter, the plan instantly falls flat if the tower campers have a rocket launcher or explosives of some sort, that will see you and your team come crashing down instantly.

Instead, you need to assign a teammate to fly past in the helicopter after landing up top, and strike while the iron is hot. While the designated driver flies the heli in one direction, you’ll need to jump off the top and plan your parachute perfectly to land in the control room while the opponents have their back turned and are distracted.

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Obviously, this will often be easier said than done. Jumping off the top of the tower and timing everything right to land in the control room is a skill you’ll have to practice over and over again to get right, so you’ll have to be confident you can pull it off first.

Secondly, you’ll have to rely on the enemy team being distracted by the helicopter. They likely will be, and will want to take it down while it’s so close, which is why it’s the perfect opportunity to strike.

Otherwise, you might find yourself trapped while trying to traverse the map — and there are few worse types of players to die to than those in Airport tower.

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