All weapon buffs and nerfs in Nov 13 Black Ops 4 update - Dexerto
Call of Duty

All weapon buffs and nerfs in Nov 13 Black Ops 4 update

Published: 13/Nov/2018 19:28 Updated: 13/Nov/2018 19:41

by Albert Petrosyan


The latest major update in Call of Duty: Black Ops 4 has introduced some massive changes to the balancing of certain weapons and weapon classes.

In update v1.05, which went live on November 13, Treyarch have adjusted the effectiveness of some weapons based on the feedback received from players about the weapons’ performance in-game.

Unlike previous updates, some of the changes have been implemented across both the Multiplayer and Blackout battle royale modes.

As expected, several of the lesser-used Submachine Guns and Assault Rifles have received boosts in order to make them more viable options for players. 

More specifically, the MX9, GKS, Cordite, and Spitfire have all received a slightly increase in their ADS move speed, while their minimum kill hit range has been expanded. 

The MX9 is one of four SMGs in Black Ops 4 to get a buff in this latest update.

As for ARs, the KN-57 and Rampart 17 have both received reduced idle sway and an increase in their 4-hit kill range. However the Maddox RFB, one of the strongest weapons in the game, has received an increased recoil between the first and second shots. 

As one of the most powerful ARs in Black Ops 4, the Maddox RFB has been toned down so that it doesn’t become too overpowered.

The Swordfish is the only Tactical Rifle to receive any major changes, as the delay between its burst has been reduced and so has the idle sway. 

From the LMG category, the Titan has received some balancing adjustments as well, as it now has a reduced ADS speed but also an increased sprint-out time.

The Outlaw is the one Sniper Rifle that has received the most changes, with several notable aspects of it having been improved, such as the fire rate, idle sway, recoil reliability, and more. 

The Outlaw Sniper Rifle received the most adjustments out of any of the weapons mentioned in this update.

From the Shotguns, the SG12’s Strobe Light Operator Mod, which has been the topic of many complaints from players, has been greatly reduced in terms of both visual effect and rang at which it affects aim assist. 

As for attachments, the controversial Grip II has received yet another nerf, as its ability to mitigate flinch has been reduced yet again. 

All of the weapon changes introduced in the v1.05 update in Black Ops 4 can be seen below in full detail. All changes apply to both Multiplayer and Blackout unless otherwise noted.

An in-depth look at the entire patch notes for this update is available HERE.

  • Submachine Guns
    • MX9
      • Adjusted 5-hit kill range up to 6m (MP only).
      • Slightly increased ADS move speed.
    • GKS
      • Adjusted 5-hit kill range up to 3m (MP only).
      • Slightly increased ADS move speed.
    • Cordite
      • Adjusted 5-hit kill range up to 3m (MP only).
      • Slightly increased ADS move speed.
    • Spitfire
      • Increased 6-hit kill range by 3m (MP only).
      • Slightly increased ADS move speed.
  • Assault Rifles
    • Maddox RFB
      • Slightly increased recoil of 1st and 2nd shots.
      • Echo Fire Operator Mod: Removed recoil penalty when equipped.
    • KN-57
      • Reduced idle sway.
      • Slightly increased 4-hit kill range by 1.5m (MP only).
    • Rampart 17
      • Reduced idle sway.
      • Slightly reduced recoil of 1st and 3rd shots.
      • Increased 4-hit kill range by 3m (MP only).
  • Tactical Rifles
    • Swordfish
      • Slightly reduced delay between bursts.
      • Reduced idle sway.
      • Penta Burst Operator Mod: Now implements standard burst delay.
  • Light Machine Guns
    • Titan
      • Reduced ADS speed.
      • Increased sprint-out time.
      • Slightly increased hip-fire spread (MP only).
      • Stock: Slightly reduced movement benefits when equipped (MP only).
  • Sniper Rifles
    • Outlaw
      • Slightly increased fire rate.
      • Greatly reduced idle sway.
      • Slightly increased ADS speed.
      • Updated ADS rechamber animation to make it easier to stay on target.
      • Recoil now centers more reliably.
      • Increased base damage increased by 10, only affecting shots to kill an already-damaged target (MP only).
    • SDM
      • Added aim-assist while hip-firing.
    • Koshka
      • Recoil now centers more reliably after the first shot.
  • Shotguns
    • SG12
      • Reduced visual effect of Strobe Light Operator Mod.
      • Reduced range at which Strobe Light affects aim-assist by 50%.
  • Attachments
    • Grip II
      • Reduced flinch mitigation.
Call of Duty

How to fix Warzone dev 6068 error on PC

Published: 24/Oct/2020 14:52

by Daniel Cleary


PC players have been receiving a lot of annoying dev 6068 error screens while playing Warzone and Modern Warfare since the release of Season 6. Here’s what you’ll need to know in order to fix the problem.

Crashes and error screens can be incredibly frustrating for players to deal with when attempting to play their favorite games and Warzone has had its fair share of them since its release in March.

One error screen has been appearing for players a lot lately, is a game freeze and crash followed by a “dev 6068 error” during attempts to play online.

warzone charcters at subway
Infinity Ward
PC players have experienced a lot of dev 6068 errors in Season 6

This dev 6068 error is often linked to issues with the computer’s software, such as having a corrupt DirectX installed, rather than a hardware issue. It can be caused by a number of things but having outdated Windows, System Drivers and non-optimal settings for your device, have all been found as causes as well.

As there are multiple ways for this error to occur, there are also a few solutions that have been found to help players to fix this annoying in-game bug. Here’s some of the things that you can do to fix the dev 6068 error.

How to fix dev 6068 error on Warzone

  1. Run Warzone and Modern Warfare as an administrator on your PC.
  2. In task manager, set a high priority on the Call of Duty app to prevent freezes.
  3. Download any updates for your computer’s System Drivers and make sure Windows is up to date.
  4. Open launcher and press ‘Scan and Repair’ in the Call of Duty options menu.
  5. Set the Game Window to Borderless in the game’s video settings
  6. Deactivate any game overlays or performance monitoring apps such as Discord, Game Bar, etc.
  7. Disable settings such as Ray Tracing and turn shaders down on Warzone.
  8. Reinstall shaders in the graphics settings.
  9. If all else fails, you could try reinstalling the game to prevent the dev 6068 error.

It is quite unlikely that you will need to try all of these to fix the error, but it could also be caused by a third-party application that conflicts with the Warzone application, meaning you might have to clean boot your system to solve the problem.

Activision previously addressed these game crashes when they first appeared after Season 6, revealing that they were “actively investigating” the issues with Warzone and despite resolving it for some players, it still seems to be a major issue for others.

That’s all the information we have right now on this error code; as always, we’ll continue to bring you the latest as more is announced, so make sure to follow us on @DexertoINTEL for all the latest updates.