Strange Apex Legends bug is catapulting players into the sky - Dexerto
Apex Legends

Strange Apex Legends bug is catapulting players into the sky

Published: 6/Apr/2020 14:36

by Jacob Hale

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A strange bug has been discovered in Apex Legends, sending players flying high into the sky for apparently no reason.

As with any major game, Apex Legends has a regular slew of bugs in the game, and it seems to be something that is pretty much unavoidable. With every patch, something if fixed and something else breaks, an expectation that has troubled game development for years.

While some bugs can be near game-breaking, be it in Apex or other games, some are pretty much inconsequential and more weird than frustrating or anger-inducing, and that’s exactly what happened here.

Respawn Entertainment
Pathfinder players will love this bug.

Posting to the Apex Legends subreddit, BoomBoomSturmiee posted a video that saw him randomly soaring into the sky.

After using a survey beacon to scan the map for the next safe zone, Sturmie – playing as Pathfinder – was quickly teleported to high in the sky, a good distance above the map and his teammates, before dropping back down and everything seeming as normal once again.

You can see Sturmie’s confusion when he lands, looking around to try and figure out what just happened and if anything changed in the surrounding area, but everything else seemed to be as it should be.

What just happened??? from r/apexlegends

It’s clear that this bug doesn’t even begin to enter “game-breaking” territory, but it’s definitely a weird one that seems somewhat impossible to explain without Respawn Entertainment themselves having a look into it.

At least it doesn’t directly affect gameplay, such as this frustrating looting bug that prevents players from picking up items of eliminated enemies.

Pathfinder players will be no stranger to flying around the map and making use of verticality, but this might be a bit much even for them, so Respawn will likely aim to find out why this has happened and get a fix sorted sooner rather than later.

Apex Legends

Apex Legends dev reveals brutal finisher they scrapped from the game

Published: 30/Oct/2020 10:03

by Connor Bennett

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Apex Legends dev Moy Parra has revealed a finisher for Bloodhound that was scrapped before the launch of the battle royale – and it might be the most gruesome one we’ve seen.

With each new season in Apex Legends, Respawn Entertainment releases a new legend, tonnes of skins and cosmetics in the battle pass, and as we’ve seen more recently, quest lines to further the story of the Apex Games.

These new legends, skins, and items, as we’ve seen before, are typically in development way before they are released and end up finding their way onto the internet either through leaks or official reveals from Respawn themselves. 

However, there’s also a lot that gets left on the cutting room floor. Ideas for the legends that don’t quite fit, or skins that maybe don’t quite match some of the extravagant looks that already in-game. 

Bloodhound in Apex Legends
Respawn Entertainment
Bloodhound has become one of Apex’s most powerful legends over the last few seasons.

The same goes for animations surrounding things like finishing moves. Typically, this can be because they cause bugs and other issues, but sometimes it can be because a move is way too over the top. 

Apex Legends dev Moy Parra, who has revealed some scrapped content before, showed off one of the scrapped finishers for Bloodhound that went a bit over the top. 

The dev showed that one of the initial ideas for Bloodhound would have the legend finish enemies off by sticking a pole into their head. If you think that sounds bad, it gets worse. The technological tracker would also pull on the pole, seemingly beheading their downed opponent. 

As Parra notes, that type of execution might have stuck around if Apex received a similar mature rating as Titanfall, but instead, the battle royale is only a Teen rated title. 

There might be some scope to add more finishers for each legend in the future, but they certainly won’t be as explicit as some of the first ideas that Respawn had.