Perfect guide on how to dominate late-game situations in Apex Legends - Dexerto
Apex Legends

Perfect guide on how to dominate late-game situations in Apex Legends

Published: 22/May/2019 2:33 Updated: 22/May/2019 2:41

by Albert Petrosyan

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In order to win matches in Apex Legends, you must be the last one standing after the final phase of the game, and here is a full guide on how to go about doing just that. 

Every single match in Apex Legends is split into three phases – early, middle, and late – and the strongest players are the ones that know how to play well in all three.

The late-game phase, which is pretty much when there are 10 or less players left on the map, is arguably the most difficult, because every remaining player usually has a strong loadout, which means that that skill plays a much bigger role than RNG and difference in loot. 

With this in mind, YouTuber ‘Zeroga Kamico’ has created an in-depth tutorial on how to go about winning late-game situations, exploring all of the the ins-and-outs and subtleties of the final phase of the match. 

According to his video, players can find themselves in one of these four situations in the late-game, each one requiring a different playstyle and strategy. 

  • Having both high ground and the Ring
  • Having the Ring but not high ground
  • Having the high ground but no Ring
  • Not having either high ground or the Ring

Zeroga Kamico - YouTube

Why having high ground is so important

The reason why having high ground in late-game situations is so important is because it offers your team cover, clear lines of sight, and a huge advantage during gunfights, since it’s much harder to shoot down at someone than up.

Teams that are able to secure the high ground and be in the Ring will then be able to spot all other teams and players and be able to prevent them from comfortably entering the safe zone.

Zeroga Kamico - YouTubeHaving high ground in late-game offers some serious advantages.

How to survive without high ground

In situations where you don’t have high ground but are still in the Ring, you have to harass enemies with grenades and suppression fire, pinning them down and forcing them to waste their time.

If executed correctly, this strategy will buy your team enough time to survive until the Ring starts moving, during which you can engage the enemy again and/or take the high ground for the next circle.

However, not having the high ground or the Ring poses a much more difficult scenario. The most thing is to make sure to not be spotted by enemies until you can stealth your way into the Ring, at which point you can simply follow the strategy above. 

It’s important to note that Legends can play a big role in these late-game situations, so don’t forget to use your Legend’s abilities to their fullest potential, while making sure not to waste them.

Good luck! 

Apex Legends

Apex Legends dev explains why Legends will never have wall-run abilities

Published: 21/Oct/2020 0:56

by Bill Cooney

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One Respawn dev explained why players shouldn’t get too excited about the Shadow abilities featured in Apex Legend’s new Halloween LTM, since there are no plans to put them in the game proper.

Apex’s popular Fight or Fright event is back, and there’s a brand new mode called Shadow Royale that brings players back from the dead as in the Shadowfall mode from 2019, except in your regular BR format.

Teammates return as shades after dying as long as one member of their squad is still alive. Shadows only have 30 health and can’t use weapons, but move 30 percent faster and respawn after being killed.

They can also wall-run and double jump, but after one user on Reddit suggested these last two would be cool to see on a future Legend, Respawn dev Daniel Klein revealed “it’s very unlikely” we’ll ever see that happen.

“I’d say it’s very unlikely we’d ever put wall running and double jumping on a full Legend,” Klein wrote. “We had a lot more leeway with Shadows because they don’t have guns and it’s not important to chase them down (because they respawn when you kill them anyway).”

The dev referred to these as “sugar high” abilities, which can be very fun, but can decrease replayability when they’re used as permanent features. Ironically, he used Titanfall – which did have a wall-run mechanic – as an example.

“Anecdotally, people absolutely loved the constant sugar high of Titanfall multiplayer, but then also very quickly burned out on it,” the dev noted. “Sure, some players stuck with it for a very long time, but on average it’s the kind of game you play and absolutely love for a few weeks and then you’re kind of done.”

“TLDR: Wallrunning and double jumping are sugar rush mechanics that are good in small doses, in LTMs, and in asymmetric combat situations,” Klein wrote, wrapping things up. “It’s very unlikely they’ll come to Apex proper.

If you read through the entire argument, he does make a solid case for why wall-running and double jumping won’t be coming to an actual Legend, since those kinds of abilities don’t really fit with the game’s core.

If you do want to roll around the map like something straight out of Overwatch as a Shadow, be sure to check out the new LTM during the 2020 Fight or Fright event happening October 22 through November 3.