Apex Legends v1.13 update now live - full patch notes - Dexerto
Apex Legends

Apex Legends v1.13 update now live – full patch notes

Published: 17/May/2019 22:57 Updated: 20/May/2019 17:39

by Albert Petrosyan

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Respawn Entertainment have released a major update in Apex Legends, and we’re here to make sure you’re caught up on everything there is to know.

The Apex Legends v1.13 update went live on May 20, implementing several fixes and improvements to core aspects of the game.

The full patch notes for the update had actually been revealed by Respawn several days prior, and nothing new was added when the update was officially released. 

Audio fixes and improvements

Audio has been one of the biggest inconsistent facets of Apex Legends, and this upcoming patch will work towards continuing to fix its issues and improve that aspect of the game overall.

According to the notes, the update will increase the volume of close proximity enemy footsteps, as well as lower the volume of the game during the sequence that starts with the character screen to the end of the drop sequence, which most players have complained about. 

Respawn EntertainmentThis update is expected to improve audio, especially the sound of nearby enemies that are within certain proximity.

Hit detection fixes and improvements

Another aspect of Apex Legends that has had its fair share of issues is hit detection, which Respawn had previously addressed several days prior.

Their announcement revealed that this upcoming update will include fixes that should take care of most instances where bullets were not registering properly. 

In addition, the update will also feature tracking data for bullet damage, so that Respawn can better determine whether most of the issues are being caused by the coding or players’ internet connection problems. 

Respawn EntertainmentHit detection has always been a major issue in Apex Legends, but this update should fix eliminate many instances where bullets don’t connect properly.

Below, you can find the full patch notes for today’s update, as provided by Respawn in their May 17 Reddit post. At this point, it’s not clear whether this will be the entirety of the notes, or if there will be more added once the update goes live next week.


AUDIO FIXES AND IMPROVEMENTS

One of our biggest issues to tackle was improving the audio performance to address issues reported of sounds dropping out, sounds missing for extended time, or distortion for a period of time. We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and for others, at least lower the amount and length of time they encounter audio issues.

We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence. We will continue to monitor mix issues and address them as necessary. Below are the notes of improvements we’ve included in today’s patch and we’re continuing to work on future improvements.

PERFORMANCE

  • Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.
  • Lowered impact on data loading through code and content changes to improve potential dropout issues.

QUALITY OF LIFE

  • Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
  • Lowered the volume of Wraith’s ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
  • Increased the volume of close proximity enemy footsteps for all Legends.
  • Increased the priority of enemy footsteps to ensure the sounds play even in heavy combat situations.
  • Slightly lowered the volume of Pathfinder footstep sounds heard from the first person view.
  • Fixed missing or quiet dryfire (out of ammo trigger click sound) and low ammo (the progressive change in sound that the gun makes as the magazine approaches empty) sounds for the R301, Hemlok, Flatline and RE45.
  • Increased the volume of the music that plays when winning a match.
  • Added more detailed audio to the Training mission.

BUG FIXES

  • Fixed occlusion bug for the “wind down” sound for the Havoc.
  • Fixed issue with automatic weapon fire sounds occasionally getting stuck on, usually after a Legend respawns.
  • Fixed bug with RE45 missing tail sounds (the echo in the environment after the shot) when in close proximity.

HIT DETECTION FIXES AND IMPROVEMENTS

As we talked about last week, in this patch we’ve pushed some fixes that should eliminate many cases of incorrect hit registration. This patch also includes some behind-the-scenes tracking of bullet damage logic. We expect there will still be some remaining hit registration problems, but with these fixes and diagnostic information, we are better equipped to track them down.

One potential cause of hit registration bugs can be simple internet connection problems. In order to determine how much of a factor this is in reality, we have put some time into refining the functionality behind our network problem indicator icons in the upper right of the screen. These icons are now pickier about your connection quality and may show up more frequently than they did before. These icon changes will be useful for us in narrowing down the cause of any bugs that we continue to see. Please continue to share videos and report hit registration issues you still encounter after the patch.

FIX FOR LIFELINE “PICK ME UP” BANNER BUG ON PS4

  • The issue has been resolved and we will be re-enabling the banner after the patch is live.
    • NOTE: We made changes to client and backend to address this and it’ll take a little time to take full effect. We’re expecting the error to resolve within a few hours after the patch is live.

[PC ONLY] CRASHES SPECIFIC TO INTEL CPUs

We investigated the crash reports from many people who were crashing frequently and found that Intel CPUs sometimes were not executing the instructions properly in one particular function. A common example was an instruction that only reads a register crashed on writing to invalid memory. With the help of many forum users, we found that lowering the clock speed always fixed the crashes, even if the CPU wasn’t overclocked or overheating. Thanks everyone, with a big shout out to Falkentyne, TEZZ0FIN0, JorPorCorTTV and MrDakk!

This has been by far the most commonly reported PC crash over the last month or so and we’ve notified Intel about the issue. In the meantime, we’ve put a workaround in this patch to avoid the crashing at your original clock speeds just by changing the instructions used by that one function. Please continue to send your crash logs to our forums so we can analyze and fix any issues you encounter!

ADDITIONAL BUG FIXES AND CHANGES

  • Fixed issue with the Fortified Passive ability for Gibraltar and Caustic where they would take damage through shields.
  • Fixed the bug that allowed players to stick objects to Gibraltar’s Gun Shield.
    • Admittedly it’s been fun to see the results of this but the behavior is not intended by design and could get out of control. Items will no longer stick to Gibraltar’s Gun Shield, however, it will now deflect Arc Stars.
  • We have identified some issues with -novid, and will be disabling the flag until we can address the issues.  Thank you for your patience
Apex Legends

Apex Legends clamps down on teamers ruining ranked play

Published: 4/Dec/2020 2:00 Updated: 4/Dec/2020 2:03

by Alan Bernal

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Respawn Entertainment have banned top-ranked Apex Legends players on Xbox who were found ‘teaming’ in the competitive playlist, extending the devs’ hard-line approach to cheaters.

Teamers have been prevalent in Apex since the game’s launch. While the war against cheaters has been ongoing, Respawn have shown they’re not afraid to swing the ban hammer once reports start to get out of hand.

For the people who have poured hundreds of hours into the battle royale to reach some of the highest echelons of the Rank ladder, the devs won’t think twice about banning you if you’re caught obstructing Apex’s competitive integrity.

Respawn security team member Conor ‘Hideouts’ Ford has been slamming cheaters of all types with hardware bans, among others, and let over a dozen players know they had their last day on their respective Apex accounts.

Respawn Entertainment
Teamers in Apex Legends have been a problem since before Season 1.

“To the 14 Xbox players who were teaming in high-level Ranked, I hope your time off is more fulfilling and well spent than what you were doing in Apex lol,” Hideouts said.

For those unaware, teaming is the simple act of coordinating with people outside of your squad. While there isn’t any third-party software or extra application in use that cheat detection would pick up, it’s still highly against the framework of a battle royale.

People have teamed since the start of the game to complete challenges, unlock prestigious rewards, and secure incredibly easy wins to add to their record.

If there was ever a doubt that teaming with your friends would result in a ban, Hideouts and co. spare no bans if they get a report with evidence to the infraction.

As Season 7 ramps up through its holiday festivities, Respawn have been really keen on cleaning up the game from every kind of cheater under the sun.

Whether you’re trying to be slick and get away with some light cheating or broadcasting your errant ways on Twitch, the Apex devs have a pretty solid record of tracking down people violating the rules.

As long as Apex Legends has cheaters, the devs will continue to be active in community threads and direct Cheater Report channels to sift out the bad actors.