Apex Legends reveal new Ranked Mode rewards for end of Series 1 - Dexerto
Apex Legends

Apex Legends reveal new Ranked Mode rewards for end of Series 1

Published: 15/Sep/2019 19:21 Updated: 15/Sep/2019 19:42

by Scott Robertson

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Respawn has revealed its rewards for Apex Legends ranked play, as Series 1 (part of Season 2) is set to end on the last day of September, ahead of the launch of Season 3.

Season 3 of Apex Legends is right around the corner. Named ‘Fire and Ice’, according to leaked game files, the new season will reportedly featured the new legend Crypto, a new battle pass loaded with new skins and rewards, and reportedly some new weapons as well.

Season 2 comes to an end soon, which saw the release of the first Apex Legends battle pass, a new legend in Wattson, and series 1 of ranked mode. As the first series of ranked mode comes to an end, Respawn has revealed exclusive rewards for players who obtained certain ranks.

Players who competed in series 1 of ranked play will earn a weapon charm and a badge that features the highest rank they obtained. Those ranks are Bronze, Silver, Gold, Platinum, Diamond, and Apex Predator.

New ranked rewards also feature a collection of skydive trails. Diamond ranked players will get a Thor-like lightning trail, as will those who achieved the Apex Predator rank.

As Apex Legends approaches its third season and its second series of ranked play, Respawn has indicated that they are putting more eggs into the competitive basket going forward. Respawn announced the rewards for the first series of ranked play during the $500k Preseason Invitational in Krakow.

Several high profile esports teams are at the Preseason Invitational, including NRG Esports, Natus Vincere, TSM, Virtus.pro, Team Secret, Fnatic, G2, Sentinels, and more.

EA LivestreamWattson, the season two addition to the playable legends

With a new focus on improving the competitive aspect of their battle royale title, we can expect Respawn to offer more rewards for its ranked play in future series.

Season 3 is set to start in October, when a new series of Ranked Play will also presumably start up, with even more rewards.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

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An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.