The Evo Shields in Apex Legends are set for another balance update that could come in Season 7, as Respawn are still fine-tuning how the armor upgrades to its max level.
Respawn brought the Evo Shields in the System Override patch in March, then made them a staple in the battle royale later on. Ever since then, the studio has been trying to find the right balance with the armor and its scaling defense as the game continues.
As for the studio, the hunt for that equilibrium to the item will continue as Respawn Game Designer Daniel Z. Klein indicated that players could have an increased damage threshold to hit before getting a fully evolved shield.
This change is still in the implementation phases, however, since Respawn need to tinker with the game’s networking to actually bring in the patch.
“We have a change planned for red Evo Shields for patch 7.0, but it required a little networking work (don’t ask; game dev is dumb) so we couldn’t ship it in 6.1,” Klein responded to a player who noticed there weren’t any changes to the shields in the Aftermarket update. “The plan is to increase the damage required to go to Red.”
At the time of writing, the Evo Shields need 500 damage inflicted to reach max level. That requirement is going to change, although the developer gave no indication for how much.
Complaints about the gear stem from how many people seem to have a fully upgraded Evo early in games.
Though this could be attributed to the typical gunfight fiestas that happen at any major POI after dropping into the Arena, the problem is going to get a closer look within the studio.
There’s no word if there will also be a change to the armor max Evo Shields provide, but it’s not likely since Respawn tuned that not too long ago when Season 6 started.
In any case, the company is hoping the next round of changes will leave Apex Legends in a healthier state as it concerns the popular Evo Shields in the game.