New World release day update: Full 1.0 patch notes, PVP damage changes, streamer mode, more

Alex Tsiaoussidis
New World tips for beginner's

New World has officially launched and the first patch is now live. It wasn’t a massive one by any means, but it did adjust the PvP damage scale, fix some bugs and exploits, and more.

New World is now live, and players are already jumping in to take the first steps of their new MMORPG adventure. To make sure it goes off without a hitch, Amazon Game Studios released a patch to address some bugs and issues.

The most eye-catching addition, though, is the PvP damage scale adjustment that players have been asking for since the open beta. If you want to know more about that, and what else is included in the patch, we’ve got you covered.

Amazon New World MMO
New World has officially launched!

PvP damage rescale

As mentioned above, New World’s first patch re-scaled the damage adjustment between high-level players and low-level players to lessen the gap.

The specifics haven’t been laid out in the patch notes. However, it was done to keep things balanced and make sure that casual players with less time on their hands can go toe to toe against hardcore players in PvP combat.

new world sword and shield
New World’s PvP damage has been rescaled in the first patch.

Streamer Mode

The patch also added a new streamer mode that allows streamers to hide notifications and avoid interactions with other players while playing the game.

Players can turn it on by typing ‘/busy’ or ‘/dnd’ in the chat, or by accessing the new Social Tab in the Settings Menu.

Bug Fixes

Massive game launches often include several bugs. For that reason, the developers made an effort to prevent that by addressing a number of bugs with AI, combat, quests, rewards, the user interface, and more.

New World MMORPG
New World’s launch is expected to be much cleaner than the beta thanks to this patch.

New World 1.0 full patch notes

Of course, there are many other little details in the patch, too. You can find a full list of patch notes featured below, courtesy of Amazon Game Studios.

World Experience

World

  • Fixed the following to respawn rates for named AI that are required for Quest completion:
    • Master Henry
    • Gheist Maliko
    • Pastor Walsh

Quests

  • Fixed a bug that caused completing certain side quests could block players from being able to advance the quest “Corruption Encroaching”.
  • Addressed an issue where by resetting “The Ritual” quest, players would lose the Heartgem needed to complete the quest.
  • Updated Barkimedes quests to address an issue where players could leave mid-Expedition and stockpile quest items for extra quest turn-ins.
  • Unlocked the Main Story Quests after “The Depths” Expedition – the Main Story will now take players all the way to Shattered Mountain.
  • Various VO and Text fixes and tweaks.

Tech

  • Fixed an issue in the Windsward “Sole Survivor” quest where sometimes the quest would not update when approaching the Watcher.
  • Fixed an issue causing Hapless Howe animations to not play correctly.

AI

  • Fixed multiple bugs preventing AI from properly leashing or spawning in invalid areas

Combat

  • Fixed an issue that caused players to become permanently stuck in the exhausted state.
  • Speed hack prevention added.
  • Fixed an issue that caused War to get stuck in the setup phase.
  • Fixed an issue that allowed players to receive PvP rewards from duels by drowning after the duel is complete.
  • Fixed an issue that caused PvP flag to stay active in sanctuaries if the player dodge rolled across the border.
  • Fixed an issue that caused the Iced Refresh perk from the Ice Gauntlet to activate from abilities other than the Mighty Spike ability.
  • PvP damage scale adjusted to lessen the gap between high/low level players.

Economy/Progression/Rewards

  • Fixed an issue that allowed players to use the item hotbar to duplicate items.
  • Fixed an issue that caused T4 and T5 Azoth Staves to be unavailable.
  • Fixed an exploit where a War Declaration mechanic could be used to duplicate coin.
  • Fixed an issue that caused a player’s PvP Reward Value did not reset if they respawned at a camp.
  • Adjusted the “Recall” function in the Game Menu to enable players to recall to the Watchtower of the beach they started at. After binding to an Inn the Recall function will return players to that Inn.

UX/UI/Social

Streamer Mode

  • We added a new streamer mode that will allow streamers and players to hide notifications and avoid interaction with other players to improve their overall experience while playing the game.
  • Players can turn on streamer mode in the following ways:
    • Slash commands in chat: /busy or /dnd
    • The new “Social” Tab in the Settings Menu

Polish and New Additions

  • Reduced the number of days a governor has to be absent before a consul automatically replaces from 30 to 15 days.
  • VOIP is now disabled for the first 3 hours after character creation to limit poor voice behavior.
  • Activated Twitch Spotlight and Twitch Sub Army features.

Bug Fixes

  • Fixed an exploit that allowed players to take PvP missions without being flagged (via exploiting dueling)
  • Fixed an exploit that allowed companies to be able to repeatedly declare war during the Invasion lockout period (but before the Invasion was scheduled) to duplicate coin from “refunded” war declaration costs.

About The Author

Alex is a former Dexerto writer based in Australia. He finished a law degree but realized it wasn't the career for him and decided to follow his dream of becoming a writer. Since then, he completed a graduate diploma and a master's degree in writing. Now he writes about his other passion; esports and gaming.