Valorant is steadily adding to its collection of weapon skins, and a feature from Counter-Strike: Global Offensive would let people use a wider range of cosmetics during a match.
Though the skins in Valorant were hit with criticisms during the beta, the post-launch versions seemed to be favored a lot more by the general player-base. The intricacies of the designs with the added VFX upgrades can make people eager to see more of them in action.
The community is thinking that a widely used, but scantily appreciated, feature in CS:GO which lets you equip a skin for either side in the search-and-destroy title can remedy this concern in Valorant.
User ‘shn6a’ thought that Riot’s new shooter could be helped with having an option to have two sets of alternate weapon styles for players to equip, one for each side. This would let people enjoy more of the rewards from the Battle Pass and the in-game shop.
“I know this isn’t important, but I would like the option to have set skins for defending side and set skins for attacking side,” shn6a said.
Riot is giving Valorant a steady stream of skins.
This would simply be a broad quality of life update for the game, and one that could incentivize more people to collect the different layouts that Riot is constantly churning out.
The post was a springboard for players who thought that this, as well as other changes, could be implemented to improve the options around weapon designs in the tactical shooter.
Other proposed updates included a per-Agent cosmetic loadout, meaning color-coordination or thematic builds across teams could be easier to pull off.
Valorant has skins tied to Agents through their contracts.
This would be especially useful since Riot included a weapon skin that’s specific to individual Agents’ contracts. Skins like the Pistolinha Classic and the Game Over Sheriff are acquired by maxing out Raze and Jett’s contracts, respectively.
Games like CS:GO, Rocket League, and more have experimented with these kinds of features to their players’ content. Riot Games love to pack in tons of cosmetics for their titles, so a feature like per-side skin setups could be a welcomed addition in Valorant for a long time to come.
New Agents are always the most exciting thing in Valorant, and this remarkably detailed concept would be a perfect fit for the game’s second Episode coming up soon.
Since the release of Riot’s tactical FPS, we’ve seen one new character added into the mix with each new Act. Sticking to their intended schedule of releases, this means we can expect to see another fresh Agent at the beginning of Episode 2.
While we’re still a ways off, there’s no better time to theorize what the next addition could look like. What abilities would help push the game in a new direction? What kind of style should they have to stand out from the rest of the lineup? Well this incredible Agent concept answers those questions and then some.
Previous designs have captured the imaginations of the community and some have actually been quite close to what the developers were working on. The latest idea brings us ‘Mamuro.’ A Radianite-infused Agent with a shocking samurai aesthetic.
Mamuro: Valorant Initiator Agent concept
One of Mamuro’s abilities makes your weapons deadlier than ever.
“Mamuro summons lightning bolts on the battlefield and smashes enemies without hesitation,” the Agent description reads. Not only do we have a visual of the character, but Reddit user ‘VisiblePerson’ has also provided a complete breakdown of the kit as well.
All of the abilities are unlike anything else in Valorant today. Some assist with movement, others stun, while the Ultimate is all about slaying. One factor is common across the board, however, lightning and thunder are Mamuro’s tools for the job.
Two of the abilities bring out Mamuro’s sword. Thunder Cutter is the first, allowing you to slash and dash through any given map. Similar to Genji from Overwatch, dashing deals 75 damage though it surprisingly lets you phase through walls as well. Rather than taking down foes, however, it might be best used to destroy enemy projectiles. You can take anything out “with one swing” and even negate the first shot fired from an opposing player.
The full concept from VisiblePerson on Reddit.
Rising Thunder is a 7-cost Ultimate that actually harms you before it can change the course of a round. Upon activating the ability, 50% of your health will be wiped out. In this process, you’re transformed into “an electric demon armed with a blade.” This blade lets you move faster than usual, gives you a whopping 250HP, and lets you slash away at foes with 50 damage per strike.
Ability 1 (Q) – Overload: EQUIP a discharge of electricity and upgrade different types of weapons. LMB – Upgrade ally. RMB – Upgrade yourself. (Pistols mark enemies, SMG & AR Damage increased by 10%, Rifles reload faster)
Ability 2 (E) – Thunder Cutter: EQUIP a blade of thunder and defeat enemies or destroy a projectile flying at you. LMB – Dash with the blade and deal 75 damage. Makes a loud sound and allows you to move through walls. RMB – Destroy an enemy projectile with one swing of the blade or protect yourself from the first shot of an enemy.
Signature Ability (C) – Heaven Roar: EQUIP a paper version of the map you’re playing on. Select where you want to send lightning and press RMB. After a 1.5 second cast time, the lightning strikes, dealing 40 damage and blinding enemies. Blind lasts 1.5 seconds.
Ultimate Ability (X) – Rising Thunder: EQUIP a blade of thunder and sacrifice 50% of your health to transform into an electric demon. You’ll be armed with a blade that deals 50 damage per hit and allows you to move 1.5x faster than usual. This also gives you 250 health and increases your damage with each kill. This Ultimate ends after 20 seconds without a kill.
Similar to Genji from Overwatch, Mamuro can dash in Valorant, though with a serious downside that reveals your position.
With such unique movement and devastating effects, there’s no denying Mamuro would shake up the game. Could this Agent be a little overpowered? There’s no real way of telling without seeing it in the mix. Though as with every new character, the community will find new ways to work around the innovative kit.