Valorant player reveals secret behind record-setting 73-kill victory - Dexerto
Valorant

Valorant player reveals secret behind record-setting 73-kill victory

Published: 25/May/2020 6:58

by Brad Norton

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73 eliminations in a single game of Valorant might sound absolutely ludicrous, but there’s a surprising trick behind the madness.

Riot’s FPS is just a week away from its full release on June 2, but players are continuing to raise the bar in the final few days of the beta. While competitive players search for that next rank, others have been chasing kill-records.

A staggering 73 kills were tallied throughout a May 23 game. No cheats and no broken exploits. Just some extraordinary matchmaking and a little skill. The Breach responsible for the chaos outlined exactly how it all happened.

Riot Games
Breach was the Agent utilized in this high-kill game.

Upon first loading into Valorant and finding their bearings, ‘lunariwnl’ explained how they weren’t “very good” and that high-kill games were not the focus. After all, they were “still learning.”

“After 20 [unrated] matches and five placement matches,” they were dropped into Iron 1, the lowest rank in the game.

However, days of dedication followed and they soon climbed all the way to Gold 1. It’s here where the secret comes into play as they hopped back over to the unrated playlist.

 

73 Kill Game – Explanation at 2:35 🙂 Highest Kill Record? from VALORANT

 

“As my ranked [rating] increased, my previous [Match Making Ratio (MMR)] stayed the same. So even though I got better at the game, my matchmaking MMR stayed the same.”

Despite the improvements throughout Valorant’s competitive mode, the unrated matchmaking system didn’t quite take the new rank into consideration. “I ended up playing against people that were not of equal skill-level,” they said.

“I’m not shroud, I’m not good at the game. I basically got placed into a smurf game.” While they were quick to downplay the accomplishment, 73 kills is still an extraordinary number, regardless of the competition. Through all 25 rounds, they had to average a near 3-kill pace.

Riot Games
Without picking up a single orb, this player could have racked up at least 10 Breach Ultimates.

A number of Aces and dozens of unexpected flanks led to the unrated record. Though with such an extreme performance, it’s likely that every lobby moving forward would feature tougher competition.

With only a few days remaining in the closed beta, it’ll be fascinating to see if anyone tops this record.

Business

Caster speaks out about G-Loot’s late payments despite $56m investment

Published: 25/Nov/2020 17:49 Updated: 25/Nov/2020 17:57

by Adam Fitch

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Mark ‘Boq’ Wilson, an esports commentator, has spoken out against tournament organizer G-Loot due to alleged late payments.

Over July 3-5, G-Loot operated the Trovo Challenge — a $10,000 event for Riot Games’ new shooter Valorant — on behalf of the live streaming platform. For the North American arm of the competition, Boq was hired to cast alongside Leigh ‘Deman’ Smith, Alex ‘Vansilli’ Nguyen, and David ‘SIMO’ Rabinovitch.

Weeks after the event wrapped up, complaints were posted on Twitter regarding G-Loot’s tardiness in paying for the work fulfilled. Dexerto learned that the casters agreed on a Net 60 payment term, meaning they should be paid within 60 days of fulfilling their duties.

G-Loot don’t appear to be short of cash, having raised an investment what they describe as “one of the largest esports fundraisers globally” of $56m in October 2020. While this is indeed after the event, in which it’s possible they didn’t have a lot of money prior to securing the investment, they’re now looking to grow their player base and optimize their service. Players and casters are still allegedly going unpaid despite said agreements, however.

Trovo Challenge Valorant
Trovo
G-Loot were responsible for the competitive operations of the event.

Vansilli publicly revealed that he invoiced the tournament organizer on July 9 and was clearly disgruntled on October 1 when sharing that he was yet to be paid. They stated that he may have to wait until October 23 to receive payment, which is weeks after the agreed term.

Vansilli confirmed to Dexerto at the beginning of November that the payment had finally been sent, but that’s still not the case for Boq.

As of November 25, he has been waiting for 143 days to be paid. He spoke with Dexerto about his experience with G-Loot, the struggles of trying to get the money that’s owed to him, and the typical circumstances casters have to operate within to get hired for events.

The Payment Challenge

“My experience with G-Loot has almost been no experience,” Boq told Dexerto. “They’ve been quiet, unresponsive, and unwilling to work with us to get things resolved. Everything has been on their timetable, not ours. They were very sporadic with responses, an email would come once every 20 or so days and they’d point out an issue then we’d hear from them again 20 days later.

“It’s clear that they don’t really value talent; forcing us to jump through hoops and giving us crazy dates, far in advance, that related to funding rounds and giving us the run around in general. I am still actively pursuing payment. I’ve given them everything that I was told was needed and they said payment was going to be sent.”

One of the major problems across many esports titles, from the top tier of competition down to amateur events, is the loose use of contracts for broadcast talent. Agreements are made through platforms like Twitter and Discord, with talent being reluctant to request for arrangements to be made official for fear of seeming ‘difficult to work with’ and potentially losing out on future opportunities.

“Like many situations, I did not receive a contract,” he said. “It’s pretty common that I don’t get a contract for an event and if I do, I’m actually blown away by the preparedness of the talent manager. I’ve signed contracts after an event has concluded and had to wait on contracts to send invoices before. It’s definitely common that I don’t get a contract, it’s all verbal or a Twitter DM. Once the flight is booked for a LAN event at least there’s a guarantee, but online there are no guarantees.”

There’s an emerging topic among freelancers in esports regarding the application of late fees to invoices, theoretically deterring tournament organizers from either paying late or not at all by charging them extra for any delay. As of now, there are often no repercussions for such actions and that again is due to the leverage these companies possess according to Boq.

“It’s hard for talent to enforce late fees because the concern is that they just won’t use you again in the future, they’ll be frustrated because you’ve enforced a rule,” he said. “We don’t have as much leverage or power as them. There are a million casters out there who all want to work and get these gigs so it doesn’t matter how large your brand is, ultimately you can easily damage your name beyond repair. The smaller your name is, the easier that is to do.

“Tournament organizers have this tremendous power over some of the smaller names in broadcasting because they don’t have the leverage to get the payment that they’re due. This happens constantly when you look at Tier 2 or 3 scenes and in collegiate and high school when tournament organizers pay late, or at all, and the only option that these people have is to go public.

On why he has chosen to speak out against G-Loot, and why a better system with increased accountability for all parties needs to be put in place, the caster explained that this is more than wanting money — it makes esports a worse place and damages the industry as a whole.

Marq Boq Wilson Caster
DreamHack
Boq is best known for casting shooters such as Counter-Strike and, more recently, Valorant.

“It destroys the ecosystem that’s in place,” said Boq. “It’s important that we don’t allow tournament organizers that practice those behaviors to continue to survive because the ones that don’t are competing against them and sometimes losing. I hate to see companies that raise millions of dollars because I know they can crush a lot of the competition, some who actually do pay their talent but perhaps don’t have the same budget so they can’t increase their exposure with better hires.”

While other broadcast talent may now have been paid for their work on the event, that is not the case for Boq. Who knows if there are others out there across titles and tournament organizers that don’t feel as if they can speak up and still get hired going forward?

Dexerto has contacted G-Loot for comment.