Riot confirm they're still working on Valorant console version - Dexerto
Valorant

Riot confirm they’re still working on Valorant console version

Published: 16/Sep/2020 8:41 Updated: 16/Sep/2020 13:02

by Brad Norton

Share


Riot Games built Valorant from the ground up as a tactical shooter for mouse and keyboard users. Though the developers are keen to bring the experience to Xbox and PlayStation, with Ziegler confirming that teams are working on its feasibility. 

Valorant launched at the beginning of June to an avid PC fanbase following a popular beta period. Since then, mouse and keyboard users have been able to test their skills against millions of players in a competitive environment. But could the experience work just as well for those using a controller, or even those playing on mobile devices?

Advertisement

It’s no secret that the developers have long been experimenting and trying to find reasonable solutions. While Riot has teased the possibility of bringing Valorant to new consoles, it hasn’t come without its fair share of challenges.

That hasn’t deterred them, however, as Game Director Joe Ziegler recently shared that many are still hard at work trying to port Valorant to new platforms.

Advertisement
Valorant mobile gameplay
bhristofer (Reddit)
Could you picture Valorant playing well on a mobile device?

“Valorant is a game that requires precise aiming, responsive movement, recoil control, and being able to execute abilities in a limited amount of time,” principal engineer, Felipe Romero said back in June. In order to transfer the experience to other platforms without losing the essence of Valorant, all of these factors would need to be taken into account.

Months later, and Riot is still working behind the scenes on solutions. “We have teams that are working on it right now,” Ziegler confirmed in an interview with USGamer. These teams are dialed in on trying to keep that essence intact while allowing new audiences to engage with the game.

“If we take these concepts and bring them to other platforms, do they even work? Ziegler questioned. “Is the game even enjoyable on those platforms?” There’s no denying that a controller-based alternative would feel drastically different to the mouse and keyboard option PC gamers have today. 

Advertisement

Could the precise aiming mechanics and the feeling of weapon recoil still be maintained while moving through the map using a touch screen, for instance? How would peeking around a corner feel without being able to ‘A + D’ spam on a controller? These are all details the development team is trying to iron out for potential ports in the future.

Valorant gameplay
Riot Games
Riot is aiming to keep the core gameplay intact while porting Valorant to new platforms.

There’s no telling when a console or mobile port might be finalized, though it’s clear Riot has every intention of making it a reality down the line. It could be months or even years away, however, so Riot fans looking to try the tactical FPS anywhere but PC may not want to hold their breath.

Overwatch

Overwatch Halloween 2020 update massively buffs Soldier 76: patch notes

Published: 13/Oct/2020 19:25 Updated: 13/Oct/2020 19:31

by Michael Gwilliam

Share


Overwatch’s Halloween Terror event has hit the live servers on PC, PS4, Xbox One and Nintendo Switch and with it come some huge buffs to Soldier 76, big bug fixes and a nice elevator change.

The big thing this patch, with the exception of the Halloween Event featuring some new and classic skins, is the Soldier 76 buffs.

Advertisement

While the buffs were tested on the Experimental Mode a few weeks back, they hadn’t gone live in the game until October 13.

Now, Soldier 76’s Heavy Pulse Rifle has had its bullet spread removed completely, but its bullet damage is reduced from 20 to 19. However, to compensate, his ammo has increased from 25 to 30.

Advertisement
Flying Dutchman Sigma
Blizzard Entertainment
Sigma got one of the best Halloween skins.

Needless to say, 76 is packing much more of a punch than he used to.

Additionally, the elevators on Hollywood and Volskaya will no longer go up and down with no one on them. Instead, they will only be activated when a player boards from below.

This is a long-requested change and one that should make getting to high ground a bit more consistent, especially for heroes with no movement abilities.

Advertisement
Ashe shoots Roadhog
Blizzard Entertainment
Junkenstein’s Revenge makes its return.

On the bug fix side, there is a major change to Widowmaker that will prevent her from being able to use her Grapple and keep it from going on a cool down. This should make it easier to deal with the game’s deadliest sniper.

Hopefully, these changes help make the game feel much better.

Full patch notes below:

Advertisement

HALLOWEEN TERROR 2020

Overwatch Halloween Terror returns!

During this pulse-pounding in-game event, expand your collection with spooky new cosmetics and experience new twists in the chilling tale of Junkenstein’s Revenge, our limited-time PvE brawl. Get ready for a shock with Junkenstein’s Revenge Challenges, diabolical twists on Dr. Junkenstein’s sordid plans. Two will become available each week, totaling six in all. Plus, overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of unique rewards!

Advertisement

Throughout the event, unlock new seasonal items—including legendary skins like Flying Dutchman Sigma, Karasu-Tengu Genji, and Werewolf Winston—to add to our growing collection from previous years.

GENERAL UPDATES

Feature Update: Improved Profanity Filter

We are making changes to how the Profanity Filter works to give players more control over the types of words they see. Instead of a simple On/Off Profanity Filter, there are now three levels of profanity filtering provided.

  • FRIENDLY – We’ll do our best to filter all words currently identified by our constantly-updated list as obscene, vulgar, or offensive. This is the most family-friendly setting.
  • MATURE – You may see some obscene or vulgar words with this setting, but we will filter language identified as extremely offensive.
  • UNFILTERED – Nothing will be filtered. Please be aware that you may see extremely offensive language. This setting is not recommended.

Along with the new three levels of filtering, we now will allow players to have different profanity filter settings for each communication channel. These channels include:

  • GENERAL CHAT
  • MATCH CHAT
  • TEAM CHAT
  • PARTY CHAT
  • WHISPER

As an example, you could use the stronger FRIENDLY profanity filter option for more public channels such as GENERAL CHAT or MATCH CHAT, but use the MATURE option for the more private PARTY CHAT.

PLEASE NOTE: Using Any of the profanity filters doesn’t make it okay for players to use offensive language, and we encourage you to report these examples if you encounter them.

See Blizzard Entertainment’s In-Game-Code of Conduct for more information on acceptable behavior. Using language reported by the community and deemed offensive by Blizzard will result in severe account restrictions.

Feature Update: Elevator Adjustments

Elevators will now wait at the bottom of their track until a player boards the platform. After a short delay, the platform rises rapidly upward. Once the elevator reaches the top, it pauses briefly before returning to the bottom.

Developer Comments: We’ve received quite a bit of feedback about the unreliability of the looping elevators in Hollywood and Volskaya Industries. In an effort to improve that experience, we have re-designed the elevators in both maps so that they no longer endlessly loop. We hope that this change will make elevators a quicker and more reliable form of vertical transportation, while granting nearby players fair warning that the elevator is in use through updated sound effects.

COMPETITIVE UPDATES

Competitive Team Deathmatch

Season 3 of Competitive Team Deathmatch has begun!

HERO UPDATES

Reinhardt

Earthshatter

  • Added a voice line stating, “For the Crusaders!”, that allies will hear when Reinhardt uses Earthshatter

Soldier: 76

Heavy Pulse Rifle

  • Bullet spread removed
  • Constant recoil added
  • Bullet damage reduced from 20 to 19
  • Ammo increased from 25 to 30

Sombra

Translocator

  • Improved smoothness of Sombra’s First Person camera when Translocating short distances to a Translocator that is in view

Widowmaker

Grappling Hook

  • Grapple will now bounce off a surface if the distance between you and the hook is under 2 meters, canceling the hook and not costing any cooldown

BUG FIXES

General

  • Fixed a bug that caused highlights saved from Experimental games to not load properly
  • Fixed a bug that caused heroes to load slowly when switching heroes from the Hero Select screen
  • Fixed a bug with skill ratings not appearing in the Career Profile for Competitive Arcade seasons
  • Fixed a bug with the “All Seasons” option not appearing within the Career Profile menu

Heroes

Baptiste

  • Fixed a bug that caused Baptiste’s eyes to not blink during his idle animation

D.Va

  • Fixed a bug that caused the spray menu to display “Empty” in the top slot while a spray is equipped
  • Fixed a bug that displayed the Korean flag incorrectly on the Taegeukgi skin

Echo

  • Fixed a bug with Echo’s Duplicate voice lines not playing in the correct language

Lúcio

  • Fixed a bug that caused Lúcio’s legs to unintentionally extend when landing on uneven terrain

Pharah

  • Fixed a bug with the Lifeguard skin model not displaying properly on low texture quality settings
  • Fixed a bug that caused Pharah’s eyes to not animate properly when equipping the Lifeguard skin

Reaper

  • Fixed a bug that caused Reaper’s shotgun pattern to still be affected by random rotation

Reinhardt

  • Fixed a bug that prevented “Storm, Earth and Fire” achievement from triggering

Zarya

  • Fixed a bug that caused beam hit effects to display incorrectly on barriers

Custom Games

  • Fixed an issue with the Door Health Scalar custom games setting for Junkenstein
  • Fixed an issue with the Difficulty custom games setting for Junkenstein

Workshop

  • Fixed a bug with Ashe’s Dynamite in hand to not scale to the size of the projectile
  • Fixed a bug with Brigitte’s Whip Shot not displaying properly when triggered rapidly without a cooldown
  • Fixed a bug that caused Reinhardt’s Earthshatter to not consistently hit targets when model scale is increased
  • Fixed a bug where Ashe’s B.O.B. would not smoothly scale up/down with Ashe
  • Fixed a bug where Call Mech placed the location of the new mech incorrectly at varying scales