Riot devs finally address Valorant running accuracy after complaints from players

Published: 28/Jan/2021 17:42

by Lauren Bergin


One of Valorant’s most hotly debated elements is the rifle accuracy when running and gunning. Pro players and casual gamers alike have criticized the mechanic, but the newest rendition of AskValorant has finally addressed the issue. 

If you follow any pro Valorant player on Twitter, you’ve likely seen the debate surrounding running and shooting while using rifles. With a whole host of videos showing just how broken the mechanic is in Valorant, it’s inspired a mob of angry players to take their complaints to Riot themselves.

A whole collection of players, including Team SoloMid’s Yassine ‘Subroza’ Taoufik and 100 Thieves’ Nicholas ‘nitr0’ Cannella, have pointed out the problems with the mechanic.

As of yet, there has been little official response regarding fixes, but Riot have finally broken the silence when it comes to running and gunning.

Valorant Phantom Gameplay Trailer
Riot Games
The Phantom is the main weapon that needs some running and shooting nerfs.

Riot promise run & gun changes in Patch 2.02

With Patch 2.01 focusing largely on introducing changes to Split and nerfing Jett’s iconic Cloudburst smokes, Valorant’s devs suggest that Patch 2.02 will centre more around nerfs to the infamous issue.

In the January 28 segment of Ask VALORANT, Senior Designer Joe Walker and Senior producer Ian Fielding wrote that “we have some changes planned for Patch 2.02 that should help address sentiment on running accuracy with rifles.”

“Keep in mind, we’re making sure not to change too many systems at once to ensure that shooting doesn’t feel so dramatically different that you’ll have to relearn habits.”

Interestingly, this was hinted at by nitr0 a couple of days before on Twitter, who claimed that “Valorant is gonna be interesting when they nerf this running & shooting crap.”

While this hardly feels completely coincidental, it’ll be interesting to see if these changes are substantial enough to relieve some of the pressure that fans have been putting on the dev team.

Riot concluded their comment by reassuring players that they will “keep an eye on the change and will continue to adjust as necessary.”

Either way, this may be the end of the Phantom and Vandal’s dominant reign of terror. It would be nice to see some other weapons maybe come to the surface, but until patch 2.02 we’ll have to content ourselves with dodging sprays.


Destiny 2 devs reveal more Stasis nerfs coming in Season 13 update

Published: 26/Feb/2021 5:22

by Brad Norton


While Stasis was the chilling new addition in Destiny 2’s Beyond Light expansion, Bungie has already laid out plans for a secondary wave of nerfs in Season 13.

With the introduction of Beyond Light came the new Stasis powers. For the first time since Destiny launched, players were given access to an entirely new element thanks to powerful subclasses in the 2020 expansion.

Since then, however, the originally “busted” set of abilities have been hit with significant nerfs. Months later and things don’t appear to be improving for Stasis fans anytime soon. Bungie outlined further plans to scale back the new subclasses in a February 25 blog post.

From “universal adjustments” to more specific damage reductions, there’s plenty to wrap your head around. Here’s what you need to know about planned Stasis nerfs.

In order to “achieve a healthier balance of subclasses in the Crucible,” Bungie is targeting Stasis and Light subclasses “over the next several seasons.” 

Not all changes will be made instantly, but rest assured, the devs are taking a close look at Stasis with a clear goal of reducing power over the coming months.

Behemoth Titan, Revenant Hunter, and Shadebinder Warlock all have specific changes outlined in the latest update. Titans will have reduced damage using their Super moving forward. Hunters will find their Withering Blade less effective. While Warlocks have just been treated to a handful of bug fixes.

Surprisingly, the recent Shatterdive damage changes will soon be scrapped in a coming update, Bungie added.

The full list of specific changes can be seen below.

Behemoth Titan:

  • Decrease Super damage reduction.
  • Increase Super energy cost when performing light attacks. 
  • Remove freeze AOE on Super cast. 
  • Reduce traveling efficacy of Shiver Strike when slowed.

Revenant Hunter:

  • Decrease Withering Blade damage and tracking. 
  • Decrease slow stacks applied to targets. 
  • Remove Shatterdive damage reduction. 

Shadebinder Warlock:

  • Fix bug where Iceflare Bolts wouldn’t track towards targets immediately on creation. 
  • Fix bug where Shadebinder Super projectiles were not tracking until a certain distance traveled. 


  • Decrease crystal shatter damage. 
Destiny 2 gameplay
Stasis nerfs are a key focus for Bungie moving forward.

Outside of these key changes, Bungie is also “looking at universal adjustments to Stasis.” The first of which aims at increasing damage reduction while frozen, therefore providing “more survivability for the victim.”

On the opposite side of the coin, Season 15 will implement “targeted buffs” to Light subclasses. No further details were given as to what these tweaks might look like.

Destiny 2 gameplay
Expect to see many of these Stasis changes in Season 15.

“The goal of all these changes is to keep Stasis feeling great in PVE and to bring its representation in PVP more in line with our Light-based abilities,” Bungie explained.

As a final note on Stasis, the developers also touched on upcoming additions to the Destiny 2 sandbox. Season 15 will see the first set of Legendary Stasis Energy and Power weapons added into the game.

“There will be a lot more info as we get closer to the fall.” We’ll be sure to keep you updated on all future Stasis changes as Destiny 2 continues to evolve.