Sakurai responds to criticism over too many sword fighters in Smash Bros - Dexerto
Smash

Sakurai responds to criticism over too many sword fighters in Smash Bros

Published: 5/Feb/2020 17:25

by Michael Gwilliam

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Super Smash Bros creator Masahiro Sakurai has addressed complaints regarding the amount of sword and Fire Emblem fighters in a new column for Famitsu magazine.

It seems like with each new Smash game, the amount of sword-wielding fighters grows immensely. While Melee only had two with Marth and Roy, by the time the series reached Ultimate, Fire Emblem had more representatives than The Legend of Zelda.

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Now, with Byleth’s addition to the game, Fire Emblem is tied with Pokemon at eight representatives each if you count Pokemon Trainer as a single fighter.

Nintendo
Are there too many Fire Emblem fighters in Smash?

Sakurai has acknowledged these concerns but distanced himself as being solely responsible for the influx of sword characters and disappointing DLC.

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According to a translation of his column published by Siliconera, the Smash boss stated that he didn’t choose who got added to the game based on his own preference and that it was Nintendo who made those calls.

“There are too many Fire Emblem characters. And there are too many sword characters. I, too, understand,” he confessed.

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Sakurai says Nintendo is making all the fighter decisions.

With Byleth, specifically, the developer wanted her to stand out and have a different style than other sword-wielders.

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“This time around, we brought the experience of immediately playing as the protagonist of a game that people currently play,” he wrote, a reference to how Sakurai played an early version of Three Houses when it was still under development.

“Since there are too many sword characters, we make them all have their own tactics that are unique to the fighter,” he added.

Nintendo
Roy first joined the cast of Smash back in Melee.

With six new fighters still scheduled for release up until December 2021, there’s plenty of room for non-sword characters to join the massive roster of video game icons.

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As for who the next to enter the fray will be, recent leaks have pointed to Crash Bandicoot being the first addition to Fighters Pass Volume 2. However, that reveal is still anyone’s guess with some even suggesting it could come as early as a February Nintendo Direct.

Until then, we can only wait and hope that Crash, or whoever it is, doesn’t end up carrying a sword.

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Smash

Iconic Smash Bros Hyrule Temple stage recreated in Tony Hawk Pro Skater

Published: 7/Oct/2020 17:21

by Michael Gwilliam

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Super Smash Bros Melee introduced many playable fan-favorite stages such as Final Destination and Battlefield, though none may be more infamous than Hyrule Temple. Now, a fan has recreated the Zelda stage within Tony Hawk’s Pro Skater 1 + 2.

Hyrule Temple is an absolute blast to play in a casual setting as it’s one of the largest stages in the game and has five sections for players to battle in – three on the upper area, and two on the lower.

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Due to the stage’s layout and Smash’s casual scene consisting of items and multi-player brawls, it’s really the perfect battleground for chaos to ensue.

As it turns out, Hyrule Temple isn’t just a good Zelda-inspired Smash stage. It also makes for a pretty unique map in Tony Hawk’s Pro Skater.

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Link on Hyrule Temple
Nintendo
Hyrule Temple has appeared in other Smash games since Melee.

Redditor Skramblez took to the popular site to share their recreation with the world. In a post titled “I recreated Hyrule Temple in Tony Hawk’s Pro Skater 1+2,” the gamer showed off the map in a video accompanied by Zelda music.

As you can see in the video, the stage’s sections are split into their own variants of a skate park. Some of the smaller paths are replaced by rails for skaters to grind on, and there’s plenty of gaps to clear.

The edges of the stage are replaced with ramps, so you shouldn’t be flying off the stage like you’ve still taken a Ganondorf F-Smash at a high percentage.

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As a nice touch, and sticking with the Zelda lore, Skramblez even made the character look a bit like Link – at least the most Link-like the skateboarding game could allow for.

Instead of a green tunic, the player has a green hoodie. Instead of the green cap, it’s a beanie. However, the character does have long blonde hair, just like the Hero of Time.

Triforce in Tony Hawk Pro Skater
YouTube/David R
Don’t miss the Triforce hidden in the map.

According to Skramblez, it took fifteen hours to make the map. “The park editor’s not the most intuitive, but you can do a lot once you get used to it,” they explained.

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If you want to try it out for yourself, just search “Hyrule Temple” in custom parks on Tony Hawk’s Pro Skater 1 + 2 on PC.