We have had ongoing discussions about how to make Vikendi more attractive to players since the First Vikendi Item Spawn Rebalance in January. We have conducted several internal tests and reviewed player feedback in order to improve the gameplay experience on Vikendi’s unique landscape. We are now implementing our 2nd round of Vikendi rebalancing.
Blue zone adjustments
To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced.
Phase 1 safe zone now spawns in more varied locations.
Waiting time between early and late blue zone phases has been decreased slightly.
Overall match duration subsequently reduced by 1 minute and 30 seconds.
Vehicle spawn rate adjustment
Vehicle spawn rate has been changed to facilitate the new blue zone settings.
Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles.
Item spawn rate adjustment
We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options.
Adjustments to item spawns on Vikendi:
AR spawns increased by 1.4x
DMR spawns increased by 2x
SR spawns increased by 7x
SMG, Shotgun and Pistol spawns have been decreased slightly.
Attachment spawns have been increased slightly.
High powered scope spawns have been increased slightly.
Cave balance adjustment
Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely other areas of Vikendi to improve the gameplay experience, while still offering good loot.
Care Packages will no-longer spawn in the cave.
High quality non-crate loot will still spawn in this location.
Increased variety of items spawned in the cave.
Item pool changes
Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight.
Removed Win94 and R45.
Increased Moonlight weather condition percentage.
Grenades can no-longer be thrown through wire mesh (most notably, wire fences)
Tactical Map Markers
Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle).
To use the markers, open the world map and hold right click to reveal the Tactical Map Marker wheel, then move to the desired icon then release.
Each player can only place one Tactical Map Marker or Standard marker at a time.
Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers.
Throwables Crosshair Improvement
Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance.
Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates.
Parachuting UI Improvement
The parachute UI has been improved, made more visible and divided into two gauges, one for current speed and the other a more detailed altitude gauge.
Improved teammate status UI
An icon has been added to show when teammates are freefalling from the plane.
Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI.
Flare Gun UI Improvement
Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ.
Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ.
The green flashing light is now removed once the drop leaves the plane.
Previously, it would remain until the drop had been on the ground for 30 seconds.
Added Spawn Kit Selection Option
We’ve added a variety of Spawn Kit options for Custom Matches to give players more robust customization options.
Added Spawn Kit selection option to War Mode, War Mode: Conquest and Normal Mode in Custom Matches.
When using the Platoon team mode, an option has been added for each platoon to play using a different kit.
Spawn Kit Selection options
War Mode, War mode: Conquest
AR, Shotguns, SMG, Western, Overpower, Handguns
War Mode Kits: There are 4 kits that include each items based on each concepts.
Assault: M416, R1895, Lvl 1 Helmet & Vest, Ammo, Bandages
Medic: UMP, Sawed-off, Lvl 3 Helmet & Vest, Ammo, First Aid Kit, Med kit, Painkiller, Adrenaline Syringe, Critical Response Kit