PUBG PC Update #25 adds new SMG, snowbikes and Night mode - Patch Notes - Dexerto
PUBG

PUBG PC Update #25 adds new SMG, snowbikes and Night mode – Patch Notes

Published: 24/Jan/2019 10:02 Updated: 24/Jan/2019 10:27

by Calum Patterson

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The 25th update for PUBG on PC is now live, with lots of new content in-game plus a host of gameplay and UI improvements.

Headlining the update is the new ‘Night Mode’, a brand new weapon and a new vehicle for Vikendi – snowbikes.

The new content is available now on the test server, before going live to live servers, and for NA and EU the test server can only be played on Sanhok and Vikendi in squads in FPP.

Another new addition is the ‘canted sight’, which lets players toggle between the long scope and short scope, on weapons that have slots for two scopes.

The new Night Mode is only for Vikendi, and don’t panic, a huge moon in the sky will ensure that visibility is still good.

PUBG PC Update #25 – Patch Notes

New Weapon: Bizon

Added new SMG weapon – the Bizon

  • Bizon is an SMG exclusive to Vikendi and Erangel
  • Uses 9mm ammunition and holds 53 rounds by default
  • Can only take muzzle and sight attachments
    • Does not take grips or magazines

New Attachment: Canted Sight

  • Added Canted Sight as a new attachment
    • Canted sight is a new scope for weapons with a secondary scope slot
    • ALT + Right click toggles between equipped sights
    • Canted sight can be used with
      • AR – Beryl M762, AKM, AUG, M416, Mutant, QBZ, SCAR-L, G36C
      • DMR – SLR, Mini14, Mk14, QBU, SKS
      • SR – AWM, M24, Kar98k
      • SMG – UMP, Vector, Bizon
      • Shotgun – S12K
      • LMG – M249
    • The main scope you see when you aim will be different depending on which slot you attach the canted sight and scope
      • If you equip Canted Sight only, your primary sight will be the Canted Sight.
      • If you equip Canted Sight after scope, your primary sight will be your scope.
      • If you equip scope after canted sight, your primary sight will be the Canted Sight.
  • With the Canted Sight update, the weapon’s position and view of angle might feel slightly different than before while in ADS. However, any features which might affect gunplay, such as scope’s position in ADS, FOV, and recoil, were not changed.

New Vehicle: Snowbike

The snowbike is a new vehicle that can only be found on Vikendi

  • Snowbike is quicker and has better mobility than the Snowmobile, however, it is much less durable and easily destroyed
  • The motorcycle will no longer spawn on Vikendi

World

  • Added new weather setting on Vikendi
    • Moonlight: Although the setting is at night, the big glowing super moon and bright aurora borealis will help you to detect enemies

Gameplay

  • Modified and decreased the damage amount delivered to vests
    • The existing damage calculation used to apply 100% damage to vests
    • Vests have been modified to receive lower damage
  • Modified the damage system of throwable weapons
    • Damage and effects are now applied correctly to players hiding behind very small obstacles such as a thin poles
  • Trajectory guideline is now shown properly until the throwable weapon leaves a player’s hand
  • Reduced the delay when opening a parachute
    • This will make players able to change directions much earlier
  • Vikendi –  Bluezone Modifications
    • Bluezone will be generated further away from the center
    • Damage of the last zone has been increased
  • Vikendi – Item spawns have been modified
    • Decreased the number of SMGs and increased the number of ARs
    • Decreased the number of DMRs
      • SR rate remains the same
    • Reduced the number of LV3 helmets and vests
    • Balanced the spawn ratio of attachments
    • For full details, please refer to ‘Dev Letter: Vikendi Item Spawn Rebalance

Performance

  • Vikendi – Optimized performance by modifying the number of footprints shown around the player
  • Improved frame drops in the lobby and inventory.

Survivor Pass: Vikendi

  • You can now redeem all “drop in supply” rewards at once
  • You can now redeem all claimable rewards from the pass reward screen at once
    • Click “Claim All” on the lower left to receive all claimable rewards
  • Changed the number of times you can swap daily missions from 1 to 3 missions per day
  • High difficulty mission balance
    • Adjusted several highly difficult missions from daily and weekly mission lists
    • Missions that had previously been announced are excluded from the balancing

UI/UX

  • Improved team invite settings and status system
    • You can now control where you receive invites from by using the team invite settings
      • Receive All: Accept team invites from all players
      • Friends Only: Accept invites only from players added to your friends list
      • Block All: Block all team invites
    • You can also set your status to online or offline from the friend system menu
      • If you are set to offline, your status will be shown as offline to all other players, and you will not receive team invites
  • Deleted the new item notice marker from the left menu of the items page on the store menu
  • When selecting ‘new’ in the sorting tab on the items page, crates will have priority over individual items if they share the same release date
  • Improved UI widget visibility, which is located on the bottom center of the game screen
  • Added additional game options
    • Added an option to set default firing mode for weapons
    • Added a keybind option for (Alt + Right Click by default) Canted Sight, a new attachment
    • Added a keybind option (J by default) to inspect your weapon
  • Purchase failure message will pop up when a purchase fails due to a Steam issue

Skins & Items

  • Added BattleStat weapon skin
  • With a BattleStat weapon skin applied, the number of players killed with that weapon is recorded/displayed on the skin.
    • Press J in-game to instantly view the number of kills made with that weapon.
  • The tag [BATTLESTAT] appears in front of the item’s name, and the number of kills made with that skin can be seen in the weapon skin page’s preview screen as well
  • Kills are recorded only when the original owner of the skin is using the skin
    • If a player other than the skin’s owner picks up a weapon with the BattleStat weapon skin applied to it, the panel that shows the number of kills will be locked and new kills will not be recorded
    • The panel is also locked where the owner of the BattleStat item is unclear, such as in the marketplace or store.
  • The item can be traded in the marketplace, and once ownership goes to a different player, the number of kills recorded on the skin will be reset.
  • The count will be reset if you return weapon skins as BP.
  • BattleStat weapon skins can be purchased for 10 BP on the Test Server for system testing purposes. Once the patch is pushed to the Live Server, the item can be acquired through a BP crate that can be opened with a purchased key.
  • Added ‘EAST ERANGEL POLICE CRATE’ as a new crate
    • This crate will be available 1/29 PST on the Live Server
    • This crate can be unlocked using the East Erangel Police Key
    • The ‘[BATTLESTAT] Industrial Security – AKM’ item can be gained from the ‘EAST ERANGEL POLICE CRATE’ at a very low chance
    • Drop rates of each item for the ‘EAST ERANGEL POLICE CRATE’ ar as follows:

The composition of random crates and their drop rates have been adjusted with the addition of the EAST ERANGEL POLICE CRATE.

  • Added 2018 Fall crate as a random crate
  • Random crate drop rate

Item grades for event items have been adjusted so they have a more appropriate value

  • Item settings have been changed so they can be exchanged for the appropriate amount of BP according to their grade

Bug Fixes

  • Fixed the issue of only changing the POV of third person when pressing ALT key while moving the screen
  • Modified blood effects not working properly in certain service modes.
  • Fixed an issue where emote wheels were sometimes shown differently in in-game and out-game
  • Fixed an issue where you could occasionally hear a footstep when the UZI was empty
  • Fixed an issue where care packages would sometimes dig into the ground and before coming back up when landing
  • Fixed an issue with vehicle locations sometimes being shown differently
  • Fixed an issue where a teammate’s UI was still being shown even if they left the game before the match started
  • Fixed an issue where the kill feed would sometimes not show properly when a player was downed/killed by fists
  • Fixed an issue where a character would sometimes not use health items if the key is pressed during melee attacks
  • Fixed an issue where the nickname and report message was sometimes not showing when spectating a player driving a vehicle.
  • Fixed an issue where the camera sometimes showed the opposite direction when in death cam/replay
  • Fixed an issue where the ‘No throwables’ UI message was sometimes being shown when the unequipped throwable weapon was selected [using smart key/use designated weapon key]
  • Fixed an issue where the motorcycle engine would sometimes not turn off after the player has left the vehicle
  • Fixed an issue where a character was sometimes not able to loot even though they had the space to
  • Fixed an issue where the scooter would sometimes shake severely when in spectator/deathcam/replay
  • Fixed an issue where item use was sometimes interrupted when the crouch/lean key was pressed when crouch/lean and change seats are set to the same key
  • Fixed an issue where a player’s character would sometimes not receive damage when the character left a vehicle at the right moment while crashing onto an object
  • Fixed an issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP
  • Fixed an issue where a vehicle would sometimes disappear when a player exits the client and re-enters the game while in the vehicle
  • Fixed an issue where the lobby screen was not always shown properly in 32:9 resolution
  • Fixed an issue where characters would sometimes have an excessive amount of instantaneous velocity when a character and vehicle collide with each other
  • Fixed an issue where the lobby screen would sometimes overlap each other when in low FPS
  • Fixed an issue where the weapons UI would sometimes overlap if you promptly change weapons twice
  • Fixed an issue where the marker would sometimes not be removed using ‘Delete’ key in Spectate mode
  • Fixed an issue that sometimes caused the rear wheel of the motorcycle to lift up easily and flip over when lowering speed and changing direction
  • Fixed an issue where doors could sometimes be opened from an unreachable distance in TPP mode
    • Doors will now only be opened when in reachable distance

World

  • Fixed an issue where vehicles could get stuck on a certain structure in Erangel
  • Fixed an issue where boulders in a specific area could not be seen from far distances on Erangel
  • Fixed an issue where bullets only went through one side of the fence on a certain bridge in Sanhok
  • Fixed an issue where objects in a certain location on Sanhok were missing
  • Fixed an issue where characters could pass through or get stuck in a certain structure in Sanhok
  • Fixed an issue where characters could pass through the ground in a certain location in Sanhok
  • Fixed an issue where characters could not get up when close to a specific boulder in Sanhok
  • Fixed an issue where characters could go through or get stuck in a certain location in Vikendi
  • Fixed an issue where bullets would not go through a certain fence in Vikendi
  • Fixed an issue where items could not be picked up from a specific location in Vikendi
  • Fixed an issue where characters could open doors from behind the wall of a certain structure in Vikendi
  • Fixed an issue where foliage in certain areas would look like they are floating in Vikendi
  • Fixed an issue that footprints would not be displayed when you jump and move on the snowfield in Vikend

Source: PUBG

PUBG

PUBG Season 9 update patch notes: New Map, ranked mode, more

Published: 21/Oct/2020 17:04

by Andrew Highton

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The latest installment of PUBG action kicks-off on October 21 with the popular battle royale game launching Season 9 on PC. Along with it comes a slew of PUBG Season 9 patch notes and updates that we will cover all of below.

The player base for PlayerUnknown’s Battlegrounds seems to be unwavering and unrelenting as they continue to enjoy one of the originators of battle royale. Now into its 9th season, PUBG is still continuing to expand, grow, and more importantly – listen to its fan base.

PUBG’s newest update sees the addition of a new map, environmental changes, a new ranked mode amongst many other things.

Paramo's volcano in PUBG Season 9
PUBG Corporation
Paramo’s volcano onlooks and surveys the chaos.

Patch Notes Video

If you want to see a visual version of some of the key changes then check out the official PUBG video on the update.

See below for a full break down of absolutely everything included.

PUBG 9.1 Patch Notes

The following PUBG Season 9 patch notes and information has been provided by the PlayerUnknown’s Battlegrounds blog.

New Map: Paramo

Cradled hidden among the clouds in the highlands of South America lies Paramo, an ancient land with ancient secrets. Paramo’s dangers are plentiful, but none so dangerous as the active volcano nearby whose molten lava streams flow across the land. Survivors dropping onto the Paramo Battlegrounds will only be able to reach the highlands via helicopter, which also have the task of distributing Care Packages around the field.

Paramo is a 3×3 map with a dynamic world new to PUBG. This dynamic world system alters locations between matches, making every trip to Paramo a unique experience.

Read on for the full details!

Seasonal Match

Due to our new Dynamic Map Locations system, Paramo will be provided as a Seasonal Match separate from current matchmaking pool.

  • Paramo is provided as a Seasonal Match exclusive for Season 9 only.
  • Seasonal Match will have bots disabled.
  • Seasonal Match will not count for your Career > Stats.
  • Seasonal Match will have the Battlestat feature disabled.
  • Seasonal Match will allow you to complete missions.

Paramo Map Rules

  • 3×3 km playable area with dynamic map locations.
  • 64 Players
  • TPP & FPP Squads Only
  • No Red Zones
  • The Blue Zone shrinks slowly, but deals more damage compared to other maps, even in the early phases of the match.
  • Motorcycles are the only vehicle available on Paramo and can usually be found near small villages.

Paramo: New Features

Dynamic Map Locations

  • Major landmarks and parts of terrain are relocated in every new session.
  • Players must adapt and use suitable strategies and tactics according to the changes.
  • Several streams of lava flow from active volcanoes throughout Paramo, presenting a unique environment hazard as you traverse across the map.
    • Stepping foot in lava can lead to a quick death, dealing 10 damage per second to players, ticking every half second.
    • Riding a Motorcycle into lava will destroy your tires and quickly begin to destroy the vehicle, whilst also dealing damage to the player.
  • Unlike other maps, players can wander outside the bounds of the playable area and a warning will display on screen. Failure to quickly return to the playable area will result in you being killed.
  • New item boxes can now spawn in certain houses.
  • Destroy the boxes to find multiple pieces of loot, such as ammo, throwables, and healing items.
  • Players will drop into the Battleground of Paramo from helicopters.
  • During the match, these helicopters carry precious cargo across the map, with the plan of dropping it just outside the play area. Pay close attention and if you shoot enough rounds into a helicopter, you’ll force it to release the cargo early.
  • Paramo has a handful of Care Packages exclusive, highland themed items not found on other maps, including new full-body camo suits, ghillie suit and backpack.
  • With a critical response kit in your inventory, you will be able to revive a downed squad member in just one second.
  • In Paramo, you might find a ‘Secret Room Key’ while looting.. it’s gotta unlock something, right?

Ranked Mode

Ranked Mode just got a little more solo friendly with the introduction of Ranked Solo queue. You’ll now be able to take on the Ranked Battlegrounds against other solo players as you climb the competitive ranks.

Season 9 Begins

A new ranked season has begun. Ranked rewards earned from Season 8 will be granted to your account upon login.

  • Player ranks have been reset
    • Players will be given their initial rank after 5 placement matches.
    • RP has been soft-reset, so your initial Season 9 placement will be influenced by your Season 8 rank.
  • Leaderboards have been reset
    • Final player ranks and the regional Top 500 leaderboards will be finalized once live server maintenance is complete, to ensure all matches are accounted for.
    • View your Season 8 stats and the Top 500 leaderboards of each region under Career > Stats

Ranked Game Mode Updates

Ranked Solo

  • Solo matches have been introduced to Ranked Mode.
  • These matches will have the same competitive qualities as Ranked Squad matches.
    • 64 players
    • No Red Zones
    • More loot
    • Erangel, Miramar, Vikendi and Sanhok only

Ranked Leaderboard Changes

For the following regional modes, we’re lowering the minimum rank required to display on the leaderboards from Diamond 2 to Gold 5:

  • Europe
    • TPP Solo and Squads
  • Russia
    • TPP Solo and Squads
    • FPP Solo and Squads
  • North America
    • FPP Solo and Squads
  • South America
    • FPP Solo and Squad
    • TPP Squads

This change has been made to ensure each region has a sufficient percentage of their player base displayed on the leaderboards

Ranked Mode Ruleset Updates

  • Algorithm Update
    • Points earned per kill and assist have been increased by 50%.
  • Sanhok Blue Zone Adjustment
    • Compared to other maps, the number of players who die in Phase 2 is very high. We’ve made some Blue Zone changes which we believe will improve the overall pacing of
  • Sanhok matches.
    • Increased the size and waiting time of Phase 2
    • Removed the dynamic Blue Zone mechanic which scaled circle speeds based on the number of players alive.
    • Please note, these changes are only to Ranked Sanhok matches.
  • Item Spawns
    • Increased AR/DMR Magazines spawns
      • Increased 4x, 6x and 8x spawns
    • Increased Canted Sight spawns
      • Slightly decreased the spawn rates of 2x and 3x scopes
    • Decreased Handgun/SMG Magazines spawns
    • Decreased Handgun spawns, along with 9mm and .45ACP ammo
  • Vehicle spawns
    • Esports vehicle spawn locations will now always spawn a vehicle.
  • Care Packages
    • MG3 has been added Care Packages on all Ranked maps

Regional Matchmaking Changes

This update to regional queues adds a Solo option to Ranked. In addition, we will now begin adjusting the available queues on a per region basis in an effort to deliver the best experience possible to each region.

When players go to select a game mode in either normal or ranked sections, they will see that the options that are available will be different. At a minimum, the changes will include the addition of a solo ranked option, but depending on region they may see different combinations of options available in terms of team size, perspective, and ranked/normal matches.

For the game modes available for each region, please see below.

NA
Random Map Selection
TPP: Solo, Squad
FPP: Solo, Duo, Squad, Solo Rank, Squad Rank

EU
Random Map Selection
TPP: Solo, Squad, Squad Rank
FPP: Solo, Duo, Squad, Solo Rank, Squad Rank

OC
Random Map Selection
TPP: Solo, Squad, Squad Rank
FPP: Squad

SEA
TPP: Solo, Duo, Squad, Solo Rank, Squad Rank
FPP: Squad, Solo Rank, Squad Rank

Weapon Balance Update

After the weapon balance adjustment from patch 7.2, we have been receiving lots of feedback from players on how Beryl and SLR are too strong compared to other weapons, and our data has showed that Beryl and SLR were indeed dominant picks among our players. The PUBG team are working on plans to allow players feel more free to choose their weapons based on their surroundings or strategic goals.

With this 9.1 update, we will be making some adjustments to Beryl and SLR. Please note that this won’t be the last update and we will continue to have in-depth monitoring and analysis to provide best gameplay experience.

Beryl M762

  • Base damage reduction: 46 → 44
  • Increased vertical recoil of early spray by 5%
  • Increased horizontal recoil of early spray by 5%
  • Slightly increased the minimum horizontal recoil
  • Reverted PLAYERUNKNOWN’S BERYLGROUNDS

SLR

  • Based damage reduction: 58 → 56
  • Increased recoil during ADS by 5%
  • Increased loss of bullet velocity by distance by 15%

G-COIN

G-Coin has been introduced to PUBG. G-Coin will function as the new currency for PUBG purchases. To read more about G-Coin, please read our G-Coin launch announcement.

Survivor Pass: Highlands

Survivor Pass: Highlands loads you up with the looks you need to explore Paramo’s mysteries. Unlike previous passes, Highlands will run for a reduced duration of 2 months but is also easier to complete with only level 50 needed to receive all its rewards. Drop in early to hit the ground running and claim your great Paramo-themed rewards.

  • Survivor Pass: Highlands will be available for 990 G-Coin or $9.99 with Steam Wallet funds.
  • You can earn 1,000 G-Coin through collection of rewards in the Survivor Pass. Yes, that’s correct, collecting all the G-Coin rewards mean earning the pass for free!
  • Unlike previous passes, Survivor Pass 9 has a reduced duration of 2 months with a total of 50 levels.

QoL improvements

Missions

  • Missions XP is now automatically claimed upon completion.
  • Once a mission is complete, you’ll see a MISSION COMPLETED animation the first time you return to the pass.

Pass Reward and XP Visibility

  • Upon returning to the lobby after a match, you’ll immediately see an animation of XP earned filling the Survivor Pass bar.
  • Claimable rewards are animated and highlighted to better display which rewards are ready to collect.
  • Daily, Weekly and Challenge missions can now be viewed in the lobby without having to dive into the pass page.

Preview Improvements

  • You can now preview multiple items on your character at once, while on the Survivor Pass page.
  • You can now preview emotes while also wearing skins you wish to preview at the same time.

Weekly Missions

  • Now all players will be able to claim weekly missions.
  • There are total number of 7 weekly missions.
  • Weekly missions are now grouped by difficulty, giving XP based on how challenging they are.

Performance

  • Character animation preloading has been added to improve performance
    • This will result in shorter loading when entering matches and slightly reduced instances of hitching.
    • Although, as the game now loads character animations when first launching PUBG, there will be a slight increase in loading time upon launch.
  • Selectable resolution in Fullscreen Borderless Mode
    • You can now select your resolution while using Fullscreen Borderless mode and your render scale will adjust automatically to correlate with the selected resolution.
    • Changing the display mode to ‘Borderless’ mode from ‘Fullscreen’ or ‘Windowed’ will have the Render Scale automatically set to 70.
      • You can readjust the render scale above 70 if desired.

UX/UI

New Feature: News Page

  • We’ve added a new News page to the client, which will include helpful info on game contents, promotions, maintenance as well as community messages. All the PUBG info you need in one convenient spot!
    • The News page replaces rolling banners previously located in the top left corner of the lobby.
    • The Patch Note icon at the top right corner of the lobby now opens the News page, which also contains the patch notes.

Lobby Menu Improvements

  • Enhanced the visuals and navigation of the menu.
  • Added ESC shortcuts to the navigation menu.
  • ESC will return you to the most recent PLAY menu.
  • From the PLAY menu, ESC will open the System Menu

In-game Store Improvement

Along with general navigation bar upgrades, we have also revamped the in-game store for a better experience. Rather than simple crate images, now item sets are displayed with unique key art.

Customize Menu Improvement

The structure and layout of the customize menu has been revamped. Categories have been combined to provide quicker and easier navigation.

  • Overall menu structure and layout improvement
    • Category home menu has been deleted for quicker access
    • Streamlined the excess amount of categories (e.g. vehicles)
    • Number of items displayed on the screen has been increased
  • Enhanced searching tools
    • Items earned most recently will be now filtered to top
    • Search filters has been applied to more categories
    • Added on-off toggle to show or hide face accessories when accessing appearance category.

Player Status in Party

It has been difficult to distinguish whether a party member had disconnected, or was still in a match and we’ve now improved the information displayed right above the characters to share more clear information on their status.

  • New UI and text has been added to clearly state the player’s current status.

Other UI Updates

  • New emote volume control slider has been added under Settings > Audio > Sound > Gameplay section.
  • Now you are able to control the volume of emotes separately from gameplay volume.
  • Karakin map image used in Match history section has been updated.
  • Optimized the UI in Observing Mode to provide more clear visibility.

Skins & Items

  • Baseball themed items – 9 set items, 16 individual items. (Release on October 21st)
  • Doggy themed items – 7 set items, 21 individual items. (Release on November 4th)
  • Streamer (Thomas) set – 1 set item, 3 individual items. (Release on October 21st)

Replay System
The replay system has been updated. Replay files from previous updates are now unable to be used.

Bug Fixes

Gameplay
Fixed the issue where players could cancel the reload animation of M249 to reduce the reload time.

UI/UX
Fixed the issue where player’s damage in match history and match report page was shown differently.
Fixed the issue where unrelated system messages displayed when players spent a certain amount of time at the out game screen such as lobby, customize screen.
Fixed a typo in the loading screen of the Training Map.
Fixed the issue where changing the volume of Gameplay / UI / Music in Settings – Audio tab does not apply in real-time.

Skins & Items
Fixed the issue where characters appearance could distort when equipping the Madsy Utility Belt with some other clothing items.
Fixed the issue where the wrong item was being displayed when previewing Jockey Boots with a male character.

Spectating
Fixed the issue where a player’s number could be mismatched with the one displayed on the observer player list.
Fixed the issue where M16’s iron sight could block players ADS view when attaching scopes.
Fixed the issue where an observer’s right mouse button could be disabled when using hide UI function.
Fixed the issue where players could receive the incorrect penalty pop-ups when trying to leave the match after spectating the killer.