PUBG PS4 | Update 1 Patch Notes - Dexerto
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PUBG PS4 | Update 1 Patch Notes

Published: 21/Jan/2019 2:37 Updated: 23/Jan/2019 6:26

by Paul Cot

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The first update for PUBG PS4 is available to download now. Update 1 will include a lot of bug fixes, an array of performance improvements and most notably, the addition of the PUBG snow map, Vikendi!

PUBG PS4 Vikendi

Update 1 for the PS4 version of PUBG, sees the introduction of the much anticipated snow map, Vikendi.

PUBG PS4 launched with the familiar Erangel, Miramar and Sanhok. These maps were 8×8, 8×8 and 4×4 respectively. Vikendi is the first PUBG map that will be 6×6.

Read More: Is using a mouse and keyboard on PUBG PS4 cheating?

PUBG Corp.The new snowmobile in PUBG is exclusive to Vikendi!

Performance Improvements

Similar to PUBG Xbox, the PS4 version is getting several performance tweaks. These are almost identical to the Xbox version with the exception of an option for graphical settings.

The Xbox One X outputs PUBG in 4K whereas the PS4 Pro keeps it at 1080p. This is because the PS4 Pro doesn’t possess the hardware power the One X does. Furthermore, it could be because Bluehole wanted to stabilise the PS4 version as much as possible.

The graphical settings have been added to the Xbox One X to give users the option to prioritise performance over graphics.

Read More: PUBG Xbox Update 4 Details

PS4 Update Feedback

In comparison to the Xbox update, the PS4 update has been received with greater optimism. Loading issues on Vikendi persist, whereby buildings and scenery are slow to load upon landing. 

However, there is no mention of the buggy menus that the Xbox is plagued with. Furthermore, several PUBG players state that the first three maps, Erangel, Miramar and Sanhok, perform better since update 1.

Patch Notes PS4

QoL

  • Minimap: Players can now further magnify the minimap
  • Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
  • Added field of view slider in First Person Perspective mode (FPP) settings

New Map: Vikendi

Vikendi Gameplay

  • Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.
  • Players can throw snowballs while waiting to board the plane in the starting area
  • Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up
  • Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently
  • Keep in mind that footprints and tracks in the snow don’t stay around forever!

Redzone

  • The center of the red zone spawns outside of the play zone
  • The smaller the play zone, the smaller the red zone

Bluezone

  • The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.
  • This facilitates more blue zone variety and unique experiences.
  • Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match

Item Spawn Balance

  • The overall item spawn rate is at a midpoint between our maps – offering a unique place between the spawn rates of Erangel and Sahnok.
  • Level 3 helmets spawn in the world
  • Level 3 vests spawn more often than other maps
  • Smoke Grenades are spawned at a higher rate compared to other throwables

SURVIVOR PASS: VIKENDI

  • Added Survivor Pass: Vikendi
  • The duration of the pass is 10 weeks.
  • Players have the opportunity to complete missions and receive rewards throughout the duration of the pass.
  • Two types of passes are available:
    • Survivor Pass: Vikendi – Provides missions and rewards to unlock for all players, as they level-up the pass.
    • Premium Pass – Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass.
  • Each level you can claim rewards from Survivor Pass: Vikendi in the Rewards tab and also claim Coupons by clicking on the ‘Drop In Supply’ button.
  • Coupons can be used to unlock exclusive rewards, read on for more details.
  • There are 5 mission types available to complete:
    • Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day.
    • Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks.
      • Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions.
    • Beginner Missions: Easy missions which are provided for beginner players.
    • Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion.
    • Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions.
      • All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion.
  • You can view your current mission lists in-game by pressing “L1”
    • You can also check the mission lists prior to jumping out of the plane (Not available after jumping out of the plane)
  • Added ‘Coupon’ system in Survivor Pass: Vikendi
  • You can claim Coupons (Blue, Yellow and White) each level, which you can then use to unlock exclusive items in the Coupon Shop.
  • Coupons are only available during Survivor Pass period.

The existing Supply system will be integrated with Survivor Pass: Vikendi on January 22.

  • We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi.
  • Supply System will be available in the Survival Pss menu.
  • Existing Survival Rewards system will be closed on January 22, 2019 and all existing supply missions and levels will reset.
  • Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards before the system is closed.

NEW WEAPON: SKORPION

  • Added a new handgun, the Skorpion
  • The Skorpion spawns on all maps
  • Single fire and full auto fire mode
  • Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine
  • Attachments:
    • Sight: Red dot sight
    • Muzzle: Suppressor
    • Lower Rail: Vertical Foregrip, Half Grip, Light Grip, Laser Sight
    • Stock: Stock for Micro UZI
    • Magazine: Extended Magazine only

NEW WEAPON: G36C

  • G36C spawns only in Vikendi
    • Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine
    • G36C has a lower and upper rail for attachments, but cannot attach a stock

NEW VEHICLE: SNOWMOBILE

  • Added a new vehicle – Snowmobile
  • The Snowmobile only spawns in Vikendi
  • It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.

Region Renewal, Season & Rank, Leaderboard

  • Server/region will now be decided automatically depending on the player’s local region
    • If you group with a player from another region, matchmaking will automatically decide the best region to play on
  • Region select button at the right bottom side of the screen will disappear.

Survival Title System (Beta Season 1) has been added

Map Selection

  • Map selection has changed with the addition of Vikendi
    • You can select Vikendi or select Others (Erangel, Miramar, Sanhok) to play
    • Quick Join function puts you in the first available game, regardless of map

Play Menu UI Renewal

  • Improved the map and game-mode selection interface
  • Additional queuing information is now displayed for the selected match type.
  • If the matching pool in your region has sufficient players for healthy matchmaking, the expected wait time will be displayed for the selected match type.
  • When the matching pool in your region doesn’t have enough players for healthy matchmaking, an accurate estimated waiting time cannot be provided and the number of players currently queuing will be displayed instead.
  • When the concurrent player count for a region is too low to start games consistently in a particular mode, those players will be redirected to their next closest region instead. A message will alert players when this is happening and to expect higher ping than local servers.

Gameplay

  • Decreased recoil of the P18C
  • Added auto-reload option
    • When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
    • By default, this is set to “Off” but can be changed in the Gameplay menu
  • Maximum number of Forward Running Sensitivity has changed from 50 to 100
  • The maximum value would stay the same, so if your Forward Running Sensitivity was 10, it will change to 20
    • This is to have a more specific value
  • Improved the sound settings in option
    • The sound settings are now separated into Master Volume, FX Volume, UI Volume and Music Volume

Parachute System Overhaul

  • Freefalling
    • Tapping L-Stick now puts you into a dive at full speed straight down towards the ground
    • Turning speed is now much faster and has increased control, responsiveness, and precision
  • Parachuting
    • Added new freefall animations and increased overall control and responsiveness
    • Tapping L-Stick helps you drop faster and land quicker
    • Pulling L-Stick backwards lets you glide, when you want to travel a longer distance
    • You can now cut the parachute while relatively close to the ground by pressing O, while still moving through the air.
      • This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far
    • Added new landing animations
    • The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement
    • Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful!
    • The parachute no longer disappears instantly after landing
  • Improved the character animations used in the air.
    • Character movements are much more fluid and have been improved to be more realistic.
  • Improved blood hit effects
    • Improved the visuals of blood particles when players are shot.
    • Improved the visuals of blood effects that appear on screen when shot by other players.
  • Slightly decreased the maximum number of shots possible to fire per second with the M16A4
    • The reason for this change was due to the fire-rate of burst mode for the M16A4 being unintentionally slower than single fire shot rapidly
    • We are planning to have a weapon balance patch in the first half of 2019. Please continue to share your feedback with us regarding weapon balance
  • Adjusted the sight position to be closer to the muzzle for some weapons
    • In a future update, we will be adding a new attachment which will require this new sight position, so we’ve made the change in advance to help players adjust to the change
    • There is no change to weapon recoil, but weapon control may be perceived differently due to the sight location change
  • Players now receive damage from Molotovs that hit their vehicle
    • Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside

UI/UX

  • Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
  • Controller Guide can now be seen from the lobby from settings
  • The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen.
  • Changed the overall lobby theme in celebration of our latest map – Vikendi
    • Applied the snowfield environment theme
    • Applied a snowing effect
    • Changed the background music
  • Combined the ‘Career’ and ‘Leaderboard’ menu in Statistics into a ‘Season’ menu

Performance

  • Improved the client performance by optimizing the creation of character materials
  • Improved performance by mitigating an issue causing thin objects to flicker.
  • Optimized particles in rainy weather.
  • Adjusted the parachute and character sync rate depending on the distance to improve server performance
  • Improved the items and skins to look smoother on preview
    • Added characters, weapon skins and parachute preview
  • Optimized rendering method on vegetation to improve performance
  • Optimized object creation to improve CPU performance

Bug Fixes

  • Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
  • Fixed the issue where a downed players’ character model would sometimes penetrate walls.
  • Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
  • Fixed the issue where characters would look headless when using heal/boost while in prone or when in a vehicle in FPP.
  • Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
  • Fixed the issue where some animations were cancelled when moving with certain steps
  • Fixed the issue where sometimes an enemy player was seen shooting with the weapon at the back of the character
  • Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
  • Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.
  • Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
  • Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
  • Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
  • Fixed the issue where a player’s motion was sometimes shown as scoping when taking steps next to a wall.
  • Fixed the issue where characters could vault over other characters when positioned at certain heights.
  • Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
  • Fixed the issue where a character’s animation would pop upward when getting close to the wheels of a buggy.
  • Fixed the issue of where a character’s animation would pop upward when crouching and standing up near a vehicle.
  • Fixed an issue where player couldn’t see his/her teammate’s character in lobby after a match intermittently
  • Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground
  • Fixed an issue causing a character to be headless when wearing certain skins
  • Fixed an issue where players could shoot in an abnormal direction in free-look
  • Fixed an issue where characters’ hands would spin while looking up when looting or preparing to throw a throwable in FPP.
  • Fixed an issue where players could get into certain terrain of Miramar which should be impossible
  • Fixed an issue where player can stand up from a prone position faster than usual in certain conditions.
  • Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks.
  • Fixed an issue which caused the screen to shake excessively when spectating an opponent who was firing a weapon.
  • Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly.
  • Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players.
  • Fixed an issue where the character’s footsteps couldn’t be heard when on carpet
  • Fixed the issue where when click the “Play” button, game was frozen in the lobby.
  • Fixed the issue where world map and wheel menu could be opened at the same time.
  • Fixed the issue where a spot at the back of the truck and buggy would block bullets.
  • Fixed the issue where when plane flew around you, the sound of plane was not played.
  • Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting
  • Fixed the issue when the character passed through the barbed wire, it penetrates the character’s body or cause unexpected termination.
  • Fixed the issue where the hair when wearing certain beanies
  • Fixed the issue where the effect sound of the Adrenaline Syringe continuously play even after canceling
  • Fixed an issue where vehicle horns continued to sound after exiting a vehicle while horning
  • Fixed the issue where the team list does not correspond when observing his/her teammate and changing camera.
  • Fixed an issue where the casting gauge for health/boosting items and reviving was not shown while observing
  • Fixed an issue where the number of available throwables would not update when picking up a throwable while holding a throwable as well
  • Fixed an issue the bolt action of the observee was shown incorrectly while observing
  • Fixed an issue where the quick marker was unable to remove while observing
  • Fixed an issue where the animation for equipping/unequipping the weapon was shown incorrectly after the observee stands up from prone while observing
  • Fixed an issue where the motorcycle was not mountable on certain angle
  • Fixed an issue where the sound of emote played just before the round begins at the in-game lobby continued to play even after riding the plane
  • Fixed an issue where the camera passed through the door on certain angle when ADSing close to the door while holding a handgun
  • Fixed an issue where helmet skins applied in the lobby are sometimes delayed from appearing on looted in-game helmets.
  • Fixed an issue where characters can’t pick up a dropped melee weapon again after dropping it on specific stairs in Erangel.
  • Fixed an issue where grenades would sometimes damage an incorrect area.
  • Fixed an issue where the grenade arc would stay displayed when knocked down while preparing to throw a grenade.
  • Fixed an issue where sometimes a character would be shown as under the ground with only their face showing while waiting in specific areas before the game starts.
  • Fixed an issue that the camera angle would move into the character’s body when walking into destroyed wired-fence.
  • Fixed an issue that causes the camera to pass through doors when moving the camera in certain situations.
  • Fixed an issue where an enemy player would appear to prone/stand up multiple times in specific situations, after proning and standing up once.
  • Fixed an issue where in certain situations the door opening/closing animations did not play when another player interacted with the door.
  • Fixed an issue where green blood was more visible than red blood.
  • Fixed an issue with reconnecting while in a vehicle, which would remove the player from the vehicle and upon reconnect the player model would sometimes be clipped inside the vehicle.
  • Fixed an issue where care packages would sometimes drop outside the playable area, in the water.
  • Fixed an issue which sometimes caused care packages to drop from the plane tilted, or flipped upside down.
  • Fixed an issue where each weapon had a different delay between reloading and being able to fire
  • Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN”
  • Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill
  • Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP
  • Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill
  • Fixed an issue which cause the camera to shake while ADS and moving in a prone position on sloped terrain
  • Fixed an issue which caused ammo capacity to display up to 6 decimal places
  • Fixed an issue which while spectating could cause the spectated player’s weapon to display in a misaligned position
PUBG

PUBG Update 10.3 patch notes: Karakin map changes, new emotes feature

Published: 23/Feb/2021 18:58

by Tanner Pierce

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A brand new PUBG update was released on both consoles and PC on February 23, and it makes some pretty significant changes to the lighting on the map Karakin. It also adds a synchronized emote feature, and some performance enhancements.

If you’re still a fan of PlayerUnknown’s Battlegrounds and you look forward to the newest patches when they arrive, then there’s some good news for you.

The brand new 10.3 patch for PUBG has finally arrived, and while it may not be anything revolutionary in terms of additions, it’s still a major update, with some welcome changes to the map Karakin, as well as some other minor additions on console and PC.

Major changes with PUBG patch 10.3

PUBG Corporation
One of the biggest additions in PUBG patch 10.3 is the lighting changes on the Karakin map.

Easily the biggest change with the patch is the fixes to the lighting on Karakin. According to the developers, the map has been given a lighting pass, which will improve the overall lighting. It’s easy to see what they’re referring to in the images released, as it appears that it looks a bit brighter overall.

Beyond that, a brand new feature has been made available on certain emotes. Now, you can synchronize some of them with other players, similarly to what we’ve seen in games like Destiny and Fortnite. A full list of emotes has not been made available, but the devs say that all of the synch options are available in the menu.

PUBG Corporation
Players will now be able to synch their emotes with other players with update 10.3.

In addition, some changes were also made to the Reputation system, which was just added to PUBG during its last patch, 10.2. Now, exiting a normal match before you load onto the plane will no longer negatively impact your reputation, while you will effect it if you leave a Ranked Match at any point.

Finally, there’s the normal slew of bug fixes and changes, including enhancements to the game’s CPU performance and memory optimization.

It’s also worth noting that, unsurprisingly, there are some differences between the console and PC patch, so you can find all the changes in PUBG’s official patch notes below:


Weapon Sound Select System

As previously introduced in last December’s Dev Letter, we’re happy to be implementing the Weapon Sound Select System. This feature allows players to select between the original and remastered versions of certain weapon sounds.

Supported Weapons:

  • M249
  • M416
  • Kar98k
  • SKS

Select your preference from the Settings Menu, under the Audio tab.

Karakin Map Improvements

  • Karakin Lighting Improvements
    • Karakin has received lighting pass, improving overall lighting and giving each area it’s own unique feel and tone.
  • General bug fixes across the map to improve the player experience.
  • (Console only) Overcast Weather
    • Added an overcast weather variant to Karakin, adding additional variety to the tone and feel of the map.

Kicking AFK Players in Training Mode

  • Much like in TDM, players who AFK in Training Mode will be removed from the session, with a 10 second warning prior to removal.
    • Players will receive a message after being kicked, to let you know why you’ve been removed.
  • Players who AFK in Training Mode after queuing for Ranked with our Dual Matchmaking will be removed from the Training Mode session, but remain in their Ranked queue.

Emote With Your Squad Mates

  • Sync-up your emotes with players within a 15 meter radius of your character or in the lobby on the main menu.
    • You can choose to stop emoting at any time, independent of the person who had initiated the emotes.
    • Free-look camera is supported while emoting in TPP only.
  • View each emote and the maximum number of players who can sync-up with you at once under Customization, Emotes, on the main menu.
  • You’re unable to use other interactions while emoting, such as vaulting or picking up items.

Improved Store Experience

  • Improved G-Coin messaging on purchases to ensure players understand the value of their G-Coin purchase.
    • Previously, any bonus G-Coin was bundled into one G-Coin total. Now, bonus G-Coin is also displayed as an independent figure.
  • Added Currency Filter
    • You can sort and browse the items by BP or G-Coin.

Reputation System Update

  • Normal Matches: Exiting a match while in the starting area, prior to boarding the plane will NOT negatively impact your reputation.
  • Ranked Matches: You will lose reputation for exiting Ranked Matches, even if exiting while in the starting area prior to the plane leaving. There are some exceptions, which you can read below.
    • You can leave a Ranked Match up to 5 minutes after (but not before) the plane has taken off without losing reputation, in situations where matchmaking has provided you with a random teammate who has then exited the match.
    • Additionally, the same applies if matchmaking fails to provide you with at least one random teammate after queuing for Ranked Squads.

(Console Only) Inventory Improvements Changes

Auto Tool-tip Popup Feature

  • The tool-tip pop-up feature will now appear after focusing on specific items after 2 seconds.

Changed the order of Key Guides

  • Repositioned the inventory key guide to prioritize buttons used alongside different actions.
    • General use buttons such as confirm/select/use are placed at the bottom, buttons used most often will be placed in the middle, and buttons used for specific actions are placed at the top.

UI Improvements

  • Modified unintended dark color settings, deleted some transparent backgrounds and changed the white tool-tip pop-up to a darker color.

Changed the Key Binding for quantity adjustment

  • Pressing D-pad left/right and R-stick left/right will increase/decrease selected items by one.
  • Hold D-pad left/right and R-stick left/right will increase/decrease selected items by one. However, once it reaches ten, it increases by tens.
  • Press/Hold D-pad up/down will increase selected items by ten.

Reverted the popup confirmation button

  • Reverted the pick-up/drop confirmation buttons to the same used before Update 10.2 (Xbox: A key/PS: X key).

Bug Fixes

  • Fixed an issue that caused the jump button (Xbox/Stadia: A button/PS: X button) to work simultaneously with the item selection button (Xbox/Stadia: A button/PS: X button) when the jump keybinding was changed.

Performance Enhancements

  • Improved performance for low core count CPUs.
  • Optimized the pipeline for lighting calculation methods to improve performance.
  • Improved CPU performance by processing both character animation and vehicle physics calculations in parallel.
  • Improved memory optimization of character models through memory cache optimization.
  • Improved memory and processing optimization cost.
  • Optimized CPU/GPU performance with improved character creation/deletion logic.
  • Optimizations have been made so that objects such as furniture and stairs, can be viewed normally while ADS even at medium/long distances.

Bug Fixes

Gameplay

  • Fixed the issue where sometimes respawns wouldn’t work correctly in TDM.
  • Fixed a clipping issue when Racy Reindeer Top and Lv. 2 Vest is equipped at the same time.
  • Fixed a clipping issue when a female character equips Sinister Skull Mask and PGI.S Hood.
  • Fixed a clipping issue when a female character equips Gen.g Jersey and Madsy Utility Belt.
  • Fixed the issue where the female character’s hair disappears when wearing Shiba Crew Hood Jersey and a hat.
  • Fixed the clipping issue when Christmas Party Jacket clips with the main weapon.
  • Fixed the issue where reporting a player in Custom Match – Observer didn’t function.
  • Fixed an issue where the livestream displays wouldn’t function correctly with certain PC configurations.
  • Fixed an issue where the video on livestream displays would stop working correctly.
  • Fixed the issue where when using a controller, the r-stick and d-pad on didn’t scroll or change focus when navigating the inventory in certain occasions.
  • Fixed the issue where certain vehicle parts were sticking out too low onto the ground.
  • Fixed an issue where Schwizard’s Hypno-eyes Glasses and other types of glasses could be worn at the same time.

UI/UX

  • Fixed an issue with an out-of-date Key Guide on the loading screen.
  • Fixed the issue where when selecting Emotes in the menu, the wrong sound effect played..
  • Fixed an issue where the size of a character in the PASS 10-2 loading screen was too large.
  • Fixed a translation setting issue for Japanese in the Reputation System.
  • Fixed an issue where filtering didn’t work when entering a banned word after pressing [CTRL] + [Backspace] before entering chat.
  • Fixed the issue where other players’ reputation levels were not displayed correctly.
  • Fixed the issue where the number of daily/weekly missions did not match the actual number of missions.
  • Fixed the issue where the previous season points are incorrectly displayed.
  • Fixed an issue where the weapon icon in use was displayed as a steering wheel when the observer is watching a player who is shooting while driving.
  • Fixed the issue where certain  nicknames are displayed in the wrong position when the observer zooms in on the map.
  • Fixed the issue where the visible/invisible hat icons in the inventory weren’t aligned correctly.
  • Fixed the issue where the Hero section in the News Page wasn’t displayed properly under certain conditions.
  • Fixed the issue where the attachment UI disappears when switching back and forth fast between the driver’s seat and the passenger seat in a vehicle with the inventory window open.
  • Fixed an issue where the notification was continuously re-received when reconnecting to the lobby even if the expiration notification of the customized preset slot was deleted.