Sensational Overwatch tank hero concept 'Voltikko' looks game-ready - Dexerto
Overwatch

Sensational Overwatch tank hero concept ‘Voltikko’ looks game-ready

Published: 19/Dec/2018 16:28 Updated: 19/Dec/2018 16:33

by David Purcell

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Many of these Overwatch hero concepts are often overlooked but this tank hero character’s design stands out from the pack, looks game-ready and it has one hell of a backstory. 

The concept – which is called ‘Voltikko’ – has been posted on Twitter alongside background information, sketches of the character which were put together in the design stage and a detailed backstory which was written by Mario Mentasti. 

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“Voltikko is arrogant and charismatic, burning with determination and hatred. His scorn for his brothers, who in his eyes abandoned him, is only topped by his hatred of mankind.”

Not all of the character designs posted by members of the Overwatch community are as complete as this one and you can see how much time and effort has been put in to mould this tank hero concept. 

@Nexzerker, TwitterDetailed backstory for Voltikko, a tank hero concept for Overwatch.

Footage of the concept has been posted to YouTube by Mustang Gaming, showing off the abilities and capabilities of this complex fan-made hero. 

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Its main functions would be Iris Breaker, Dissonance, Savage Pounce, Capture Orb, Iris Blast and Unstable – which all have their own qualities, as seen in the video below. 

The ability with the most knock back damage is Iris Blast, which would produce a wave across a short range but with great width. 

By tapping alt fire it would launch a small shock wave with low damage, whereas holding down on it would create a big wave, blasting everything in front of them and causing some serious knock back.  

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Another recent Overwatch concept is the idea of adding a friendly fire game mode. While the likelihood of this type of mode being added to the game in the near future is slim, the creator insists that its addition would add more layers of strategy in the game. 

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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