Overwatch streamer explains why the game's endorsement system is pointless - Dexerto

Overwatch streamer explains why the game’s endorsement system is pointless

Published: 25/Oct/2018 22:59 Updated: 25/Oct/2018 23:09

by Bill Cooney


Overwatch’s endorsement system seems to have lost some of the appeal it had when it was first added to the game earlier in 2018, and now Philadelphia Fusion streamer Jeff ‘emongg’ Anderson explained that the inconsistency of the system is what makes it seem almost pointless.

Endorsements are a way for Overwatch players to acknowledge other players after a match in a positive way, and players can get up to level endorsement level five.

The streamer explained that in his experience, every time he got up to level four endorsement, he would quickly drop back down to level three, going back and forth between the two all the time.

“Here’s how I feel about endorsements: Hey I’m level four, yay I got level four endorsement level,” emongg imitated for fans. “‘Your endorsement level has gone from four to three,’ yay I lost an endorsement level.”

He went back and forth between the two a few times before he clarified it was this inconsistency with the system that he had a problem with.

“I don’t know what, they literally need to redo their system,” he told viewers. “It feels pointless at this point, that’s endorsements.”

Endorsements came out earlier in 2018 to a lot of fanfare from some people in the Overwatch community, with some even going so far as to claim the system had “saved” the game.

Overwatch has a lot in the works right now, but whether or not that includes a rework to the endorsement system anytime in the near future hasn’t been revealed.


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large