Overwatch skin concept takes Baptiste to infinity and beyond
Overwatch

Overwatch skin concept takes Baptiste to infinity and beyond

Published: 14/Jul/2020 17:17

by David Purcell

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Who would have thought a crossover between Overwatch and Toy Story would look so good? A new concept that fuses together two of the franchises’ favorite characters, Baptiste and Buzz Lightyear, might be one of the best yet. 

Activision Blizzard have released a number of limited edition skins since the game launched, and they roll out periodically throughout the year with timely events.

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Never before, however, have we seen two such different worlds like this collide, but there’s no denying the mashup itself would be a hit with members of the community.

Those who know just about anything Buzz Lightyear related will know the character proudly wears his green space suit, complete with activated wings and set voice lines.

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Baptiste in Overwatch
Blizzard Entertainment
Baptiste is one of the most powerful heroes in Overwatch, and would look even better with this concept skin.

Well, Reddit user FumbleBee0718 thought it might work just as well with the ex-Talon operative, and boy were they right.

They showed off their design on July 14, bringing together four sprays featuring different emblems from Toy Story’s space command, a “To Infinity and Beyond!” voice line, weapon wrap, and impressive character suit as well.

Buzz Lightyear / Baptiste concept skin from Overwatch

While the voice line chosen for the concept is definitely the most famous line from Buzz, some players in the comments section had other ideas.

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“When he respawns he should have a voice line saying ‘years of academy training wasted!'” one said, while another added: “When he does his exo boot jump he should say it’s just falling with style.”

While it’s unlikely that we see this concept or something similar spring onto the scene in Overwatch sometime soon, there’s always a chance that small things mentioned in the community could influence designs in the future. In this case, we’re all crossing our fingers.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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