Overwatch devs reveal challenges of creating Face Changer Sombra skin - Dexerto

Overwatch devs reveal challenges of creating Face Changer Sombra skin

Published: 28/Jan/2020 2:04 Updated: 28/Jan/2020 2:05

by Andrew Amos


The Overwatch art team have opened up about their design inspiration for the popular Lunar New Year Face Changer Sombra skin, as well as the challenges they encountered when implementing the cosmetic’s unique features.

Face Changer Sombra has been a massive hit with the Overwatch community during the Year of the Rat event. The Legendary skin for the Talon hacker features some of the most ground-breaking skin technology in Overwatch, including a rotating selection of masks that change throughout the game.


Now, the developers have opened up about the struggle of getting everything to work in-game, as well as where the original idea spawned from.

Face Changer Sombra skin in Overwatch
Blizzard Entertainment
Face Changer Sombra involves some of the most complex technology implemented into an Overwatch skin.

In a January 27 blog post, the Overwatch team described how the Face Changer Sombra skin was inspired by the Bian Lian “face changing” Sichuan opera performers.


“The art used to be simple, with performers only changing a few faces per performance,” they said. “Now, most professionals can swap through more than eighteen masks in a single show. With only six at her disposal, Sombra still has a way to go before she can truly be considered a mask-switching master.”

Each mask has a different meaning in Chinese culture, from the “red, black, and gold visage” inspired by Sun Wukong, to the “purple Calavera motif, rendered in the elegantly embellished Sichuan opera style.”

Wikimedia Commons
Bian Lian hails from the Sichuan province of China.

However, getting all the masks to swap interchangeably throughout a game — the major selling point of the skin — was tough.


“We had to figure out a way to have the ability to swap the masks in-game depending on when we wanted them to change,” said John Gotch, a member of Overwatch’s art team.

“After we had the 3D model created, we took the variety of faces that had been concepted, implemented the 2D art into the 3D models, and then worked with the Effects team to have it hooked up in-game.

“When we started to implement the skin into the engine, we only started with two masks. This was to test our tech and make sure the option we ended up with gave players the ability to see all the variations of the masks.”

Face Changer Sombra Concept Art for Overwatch
Daryl Tan for Blizzard Entertainment
Face Changer Sombra’s initial concept art had five masks.

Initially, the plan was to have Sombra’s masks change during “extreme animations,” like using her EMP or going in and out of stealth. However, they settled on just shuffling through each mask every so often so that every player could notice the changes in skin.

“Since it wasn’t noticeable in most aspects of the game, we went with the option of the mask changing every so often,” he said.


It took a while to nail down the engine, but they were driven to work it out. Gotch had been touched by a journey to the Sichuan province last year, and it inspired him to turn the small opera shows he saw into an immersive experience for Overwatch players worldwide.

“The overall experience of the opera was definitely nothing I was familiar with since it was very different from Western opera, but the face-changing part was pretty amazing,” he said. “It was really fun to watch how many different faces they were able to switch between and how fast it was done.”

Credit: Blizzard Entertainment

Fellow artist Daryl Tan said that the skin has a sentimental value from his childhood growing up in Singapore.

“When I was 14, my school staged a Beijing opera performance. They brought in a professional opera troupe to train us, and I got to experience everything from the elaborate make-up to the beautiful costumes.

“I played the villain who went into town with his goons to kidnap village girls and got wrecked by a hero in white played by my best friend. Learning the moves and coordinating the play took a few months of work, but it was a really rewarding experience.”

The Face Changer Sombra skin is available in the in-game shop during the Year of the Rat event for 3000 credits, or if you’re lucky enough, you can nab it from one of the Lunar New Year loot boxes until February 5.


Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney


Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.


Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.


Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.