Weird Overwatch glitch puts teammates in the wrong spawn room on Lijiang - Dexerto

Weird Overwatch glitch puts teammates in the wrong spawn room on Lijiang

Published: 27/Jan/2020 5:49 Updated: 27/Jan/2020 5:54

by Brad Norton


Entering the first team fight on Control Center in Lijiang Tower, this Overwatch team was left helpless as one of their players spawned in a completely different location.

Six vs six is the standard throughout competitive Overwatch. While certain game modes mix up the formula and change the total player count, six players to a team has been the norm since Overwatch was released in 2016.

Caught entirely off guard as they entered a team fight on Lijiang Tower, this unfortunate lineup was stunned as one of their players spawned in the wrong location without warning.

Lijiang Tower Overwatch
Just like each Control map in Overwatch, Lijiang Tower features three unique stages.

It’s a little known secret that all phases of each Control map are set in close proximity of one another. This allows for rapid transitions to the next stage between each round, rather than having to sit through lengthy loading screens that halt the momentum of a match.

Having just dropped the first round in a January 26 game, it was time for the action to head to the Control Center on Lijiang Tower. Crashing around the spawn room as per usual, it wasn’t until moments later that the team realized they were down a player.

Looking back over the map in the replay, it dawned upon them that one of their DPS players had spawned in on the Night Market section of the map instead. All alone in a spawn room of her own, Mei had nowhere to go as the doors failed to open at the beginning of the round.

Our Mei was a little out of position. from Overwatch

Shedding light on how the situation came to be in the first place, the player outlined how they “had a leaver after the first round.” A new player joined in shortly after, “glitched and stayed on the first map.”

Lacking a player obviously comes with a litany of downsides. Fortunately, it was only a Quick Play match and not a game on the competitive ladder, yet one team was still left to fend for themselves with only five heroes in which to do so.

That means one less ultimate, and only half the potential output coming from your DPS characters. 

Overwatch Mei and D.Va in combat
If only Mei had D.Va’s Boosters and was able to fly back up to her team.

Perhaps leaving and joining back in could have resolved the issue, or maybe it would have just spawned them back in on another section without their team. There’s no quite telling.

Amusingly, this glitch happened to occur on Lijiang Tower, simply adding to the list of amusing bugs for Mei on that particular map of late.


Overwatch players discover Reinhardt is “broken” with new hammer buff

Published: 4/Dec/2020 23:18

by Michael Gwilliam


A new buff to Reinhardt on the Overwatch Experimental Card may be a bit too strong after players did some testing with his hammer.

The December 3 Overwatch patch brought in some big changes to three different heroes with Baptiste getting a nerf to Immorality Field, D.Va’s health getting reconfigured and Reinhardt seeing an increase to his hammer swing damage.

With his swing damage improved from 75 damage to 85, these has opened up some new damage breakpoints when factoring in Mercy and Zenyatta damage boosts.

The key thing to keep in mind with most Overwatch buffs is how they are influenced by other modifiers. With most heroes being at 200 HP, the sooner your damage can exceed that, the better.

Reinhardt on Hollywood
Blizzard Entertainment
Reinhardt’s damage got a nice buff.

In the case of Reinhardt, his damage increase from 75 to 85 may not seem too insane until you start to factor in damage boosts. Mercy’s damage boost amplifies a hero’s attacks by 30% while Zenyatta’s Discord Orb makes it so any hero who is discorded takes 30% extra damage.

Previously, with 75 damage, one swing by Reinhardt while damage boosted or attacking a discorded target would deal 97.5. Now, however, when factoring in the 10 additional damage, that number becomes 110.5.

All it takes now is just two swings onto a 200 HP hero for Reinhardt to delete them, making the buff extra strong when he’s paired with a Mercy or Zenyatta.

Plus, there are a couple of extra elements to factor in. Reinhardt’s hammer deals cleave damage, which means that he can hit multiple enemies with a single blow. If he’s damage boosted by Mercy, he could take down teams with ease.

Not only that, but the Experimental patch also gave Reinhardt 50 extra health, meaning he has a bit more room to swing and live to tell the tale. This doesn’t even include the additional ultimate charge he will generate by doing more damage.

As you can see in the short clip, with the boost, Reinhardt can delete the 200 HP practice range bot in just one second, prompting Jon to caption the video: “Rein is broken.”

Reinhardt holds shield up
Blizzard Entertainment
Reinhardt is a much more deadly tank with these buffs.

Others agreed. “Buffing Rein and D.Va when they don’t need it instead of nerfing overpowered heroes isn’t good man,” a user replied.

“I don’t think this is the answer we are looking for but I guess it’s better than what we got?” Florida Mayhem content creator Samito further chimed in referring to the state of the meta.

It will be interesting to see what the devs decide to do with these Reinhardt buffs and if they make it through to the live game after the experimental period ends.