Overwatch 2 Echo talent concept makes her Duplicate even more broken - Dexerto

Overwatch 2 Echo talent concept makes her Duplicate even more broken

Published: 8/Jun/2020 2:40

by Brad Norton


The release date of Overwatch 2 is still up in the air, though newly proposed Echo talents could make the latest hero and instant-pick in any Player vs Environment (PvE) mode.

PvE content is a major focus for Blizzard’s upcoming Overwatch sequel. From a fully-fledged cooperative story mode to highly-replayable missions, there should be plenty for dedicated players to sink their teeth into.

This new content will come with its own leveling system as well. Allowing players to pick and choose new unlocks for each and every hero in the game. Here’s how Echo’s unique upgrades could look in Overwatch 2.

Reddit user ‘cal-nomen-official’ has already put together full talent trees for a wide array of heroes. This time, however, their focus is on Echo and some of the new concepts could push her to the top of the pack.

There are three PvE-exclusive tweaks that apply right out of the gate with this version of Echo in Overwatch 2.

Her duplicating Ultimate can be used on teammates. She will instantly have an Ultimate banked upon copying another character. Finally, her mobility would be even more impressive with six seconds of flight time in PvE.

Reddit: u/cal-nomen-official
A full rundown on Echo’s potential PvE skill-tree in Overwatch 2.

At the very first level, players will have to choose between an Ultimate-enhancing perk or a damaging Sticky Bomb buff. ‘Peak Performance’ allows Echo to stay in her duplicated form until a copied ultimate expires. ‘Seeker Bombs’ would turn into mini homing bombs that lock onto enemies.

At level 20, her Ultimate truly evolves with the ‘Double-Up’ option. Not only is the duration doubled, but so too is the total health. Giving Echo the ability to farm copied Ultimates for 30 seconds without much risk of dying.

The final unlocks at level 50 either buff Echo’s Focusing Beam or give her Ultimate one last trick. Labeled as ‘Beacon,’ this final perk would let allies charge their Ultimates at the same rate as Echo for the duration of her Duplicate, either 15 or 30 seconds depending on earlier choices. With four players to a team, this means that half of your lobby will be rapidly charging Ultimates in the midst of a chaotic battle against the Null Sector.

Echo could be the most powerful DPS hero in Overwatch 2 with these perks.

Overwatch 2 looks to buff characters in unique and extremely powerful ways. Some of these Echo concepts may never see the light of day, but they certainly fit what Blizzard is going for.

While we wait for a release date, here’s a rundown on everything we know about the story mode in Overwatch 2.


Overwatch YouTuber discovers how much weight Junkrat carries per game

Published: 30/Nov/2020 23:58

by Michael Gwilliam


An Overwatch YouTuber has done a lot of research to determine how much weight Junkrat carries on him in a single round of Overwatch.

The destructive Australian hero has an insane amount of equipment on his person. His frag launcher, grenades, two mines, a bear trap and of course, his Riptire ultimate on his back.

While it’s not very realistic for a hero to carry around that much on his person, the hero himself isn’t very realistic to begin with, as he literally walks around on one leg and uses his own mines for vertical mobility.

Firstly, the YouTuber had to go through all the items and find some real word comparisons beginning with Riptire.

Junkrat on Temple of Anubis
Blizzard Entertainment
Junkrat carries a lot of weight on him during a round of Overwatch.

For this, Fraglrokt decided to use the tire fellow YouTuber Colin Furze made, which is 16 inches and powered by a chainsaw engine. Once factoring the weight of the tire, its rims and the engine, it comes to a whopping 74 pounds.

And that’s only for a single tire. Junkrat’s ultimate comes up pretty fast, so it’s likely that he’ll be carrying at least three per round.

When it comes to Junkrat’s grenades, Fraglrokt decided they were close enough to the M67. With five grenades per reload, we’re looking at 4.4 pounds.

After looking over former Overwatch League pro Jake ‘Jake’ Lyon’ and average players to see how often they reload per round. It was determined that Jake reloads around 35 times while average players do so 57 times. This equals out to being 44 times a round, which when multiplied by 4.4 comes out to 202.4 pounds.

Moving onto the trap, Fraglrokt took the middle ground after looking at a couple of options and decide that Junkrat’s is probably 36 pounds. With players using an average of 13 traps per round, it comes to 468 LBS.

Finally, moving onto Junkrat’s mines, seeing as they resemble anti-tank mines, that’s what Fraglrokt decided on for his real-world comparison. With players using 35-42 mines per round, that comes out to a staggering 1058.75 pounds.

Junkrat equipment weight
Junkrat carries 2000 pounds on him in one round.

After factoring all the results, including the Total Mayhem passive, it was determined that the hero carries approximately 2,000 pounds every single round of Overwatch.

Of course, the whole video was just for fun, but it really puts the absurdity of Overwatch in perspective.