Overwatch devs reveal results of Genji & Moira balancing experiments - Dexerto
Overwatch

Overwatch devs reveal results of Genji & Moira balancing experiments

Published: 6/Jun/2020 19:40

by Theo Salaun

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In Overwatch’s latest Experimental Mode patch, Blizzard made efforts to balance Genji and Moira—a few days later, the developers are explaining why they are encouraged by the former’s tests and discouraged by the latter’s.

As Genji’s niche has grown smaller with the addition of new mobile burst DPS like Doomfist and Echo, Moira’s has grown larger, especially in lower ranks where she essentially fills two entire roles: damage-per-second and support.

As Genji’s shurikens and Deflect ability were toyed with, developers increased her healing while decreasing damage output.

 

Charles Ray Pope, Youtube / Blizzard Entertainment
Genji’s Deflect ability can be one of the game’s strongest, but has felt more constrained over time.

Genji’s role, as a mobile burst DPS, was formerly only shared by Tracer, but the release of Doomfist and Echo have complicated that as the former boasts greater survivability (with the shields added with each damage ability) and the latter, greater mobility (with the ability to fly).

This has left Genji players in an even smaller niche that depends upon having an Ana good enough to ensure Nano-Blades.

Moira, conversely, has felt overpowered at low ranks and powerful, albeit with a low skill cap, at high ranks. Unlike the ninja, she fits no niche—instead she comfortably fills two roles at once: DPS and support.

 

The June 2 patch increased Genji’s shuriken damage from 28 to 30, decreased his secondary fire’s spread from 12 to 9 and, most interestingly, increased the duration of his Deflect from 1.5 to 2 seconds while granting the ability to manually cancel it.

For Moira, her primary fire’s healing per second was increased from 65 to 70, while her secondary fire’s DPS was decreased from 50 to 40.

Less than a week later, Blizzard’s recap has explained that the DPS changes were intended to give him a stronger niche, with increased close-range consistency through shuriken damage-per-second and Deflect changes that bolster his ability to handle hitscan heroes. Content with the experiment’s impact, developers suggest that his “changes are getting us closer to our overall goal of bringing [him] in line with our other mobile burst damage heroes.”

  

As for Moira, Blizzard is unenthused by the impact her changes had, and sees a need for further iterations. While they want to keep her strong, they noted that her “damage is especially powerful because it heals her and is fairly easy to use.”

This touches on both relevant issues for the hero: her DPS is powerful yet incredibly easy, given how casually it locks onto targets. But the Experimental Mode changes did not solve this, as the recap explains that “this test still doesn’t hit our goals for [her] overall.”

Genji’s changes seem satisfactory, as he remains a high-skill hero who is difficult to use but strong in the right hands—especially if he can now more easily counter hitscans. The support, though, is likely to require a more extensive rework.  

Overwatch

Overwatch reveals drop rates for loot box items and skins

Published: 27/Nov/2020 23:45

by Michael Gwilliam

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Overwatch has finally revealed the official drop rates for loot box items such as skins and sprays within the in-game client.

Players logging in can now check out the exact rates for standard loot box items in a special page in the home screen menu. The page provides a lot of details for those trying to complete their cosmetic collections.

Some of the information is already pretty standard, with each loot box containing either four items or three items with credits. However, each loot box includes at least one item of rare or higher quality.

The description goes on to further state that, on average, an epic quality item will be found in one out of every 5.5 loot boxes and legendary items found in every 13.5.

Oni Genji Overwatch skin
Blizzard
Legendary Overwatch skins are the rarest.

Furthermore, they list common items as having a 99% drop rate, rare at 94%, epic with 18.5% and legendary a mere 7.5%.

These rates only apply for standard loot boxes, however, and not seasonal loot boxes such as the upcoming Winter Wonderland, Archive or Anniversary events.

Amusingly, the page also states that items obtained through loot boxes will not give any additional advantage while playing the game.

Overwatch loot box drop rates
Blizzard
Blizzard revealed the loot box drop rates.

While, for the most part this is true, some players have discovered some slight advantages of using, for example, barefoot D.Va or Pharah skins to mask their footsteps.

That said, aside from these rather niche instances, Overwatch has been good at completely avoiding pay-to-win components that have plagued other games.

Loot boxes have long been under fire from both politicians and players who view the practice as a form of gambling.

Sombra fires Machine Pistol
Blizzard
Many players and politicians took aim at loot boxes.

In 2017, China forced Blizzard to reveal the exact drop rates for games such as Overwatch and Hearthstone.

Elsewhere, in the United States, Republican Senator Josh Hawley proposed the “Protecting Children from Abusive Games Act” which took aim at loot boxes and other pay-to-win practices.

However, to combat this, several companies including Activision Blizzard agreed to disclose drop rates for their titles.

At least now Overwatch players can sleep easy knowing exactly what their odds are for unlocking certain skins.