New Overwatch patch could go live with Lunar New Year event - Dexerto
Overwatch

New Overwatch patch could go live with Lunar New Year event

Published: 23/Jan/2019 21:10 Updated: 23/Jan/2019 21:40

by Bill Cooney

Share


The latest patch on the Overwatch PTR should be going live along with the Lunar New Year event on Thursday, January 24.

The new patch was introduced to the PTR on January 7, and it includes changes to armor, nerfs for D.Va and Brigitte, as well as a buff for Reaper.

Advertisement

Damage reduction for armor has been reduced from -5 to -3 and the cooldown for D.Va’s Defense Matrix has been increased from one to two seconds. Brigitte’s Rally has been capped at 30 seconds, and Reaper’s lifesteal has been increased from 30 percent to 50 percent of damage he deals in the patch.

https://us.forums.blizzard.com/en/overwatch/t/disabling-1-32-ptr-tonight-wednesday-january-23-05-00pm-pdt/291162

Advertisement

News of the patch being disabled on the PTR was posted to the official Overwatch forums by Developer Dan Maas, who said the current PTR would be taken down on Wednesday, January 23 around 5 PM PT.

With the PTR updates being removed just a day before the start of the Lunar New Year event, it’s a good possibility the patch will be added to the main game along with the event update.

Overwatch’s Lunar New Year will bring along new skins, sprays, cosmetics and apparently, a brand new patch in time for the competitive season.

Advertisement

Blizzard Entertainment

It’s also the version of the game that will be played by Overwatch League teams during Stage One, which starts on February 14.

OWL teams have already been practicing on the patch, and a number of pros played in pick-up games played on the patch hosted and streamed on Twitch by Dallas Fuel Assistant-Coach Jayne.

With Reaper getting a new skin and a major buff, fans of the hero should really be looking forward to the start of Overwatch’s latest event. 

Advertisement
Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

Share


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

Advertisement

In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Advertisement
Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

Advertisement

It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

Advertisement

While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

Advertisement