New Overwatch patch could go live with Lunar New Year event - Dexerto

New Overwatch patch could go live with Lunar New Year event

Published: 23/Jan/2019 21:10 Updated: 23/Jan/2019 21:40

by Bill Cooney


The latest patch on the Overwatch PTR should be going live along with the Lunar New Year event on Thursday, January 24.

The new patch was introduced to the PTR on January 7, and it includes changes to armor, nerfs for D.Va and Brigitte, as well as a buff for Reaper.

Damage reduction for armor has been reduced from -5 to -3 and the cooldown for D.Va’s Defense Matrix has been increased from one to two seconds. Brigitte’s Rally has been capped at 30 seconds, and Reaper’s lifesteal has been increased from 30 percent to 50 percent of damage he deals in the patch.

News of the patch being disabled on the PTR was posted to the official Overwatch forums by Developer Dan Maas, who said the current PTR would be taken down on Wednesday, January 23 around 5 PM PT.

With the PTR updates being removed just a day before the start of the Lunar New Year event, it’s a good possibility the patch will be added to the main game along with the event update.

Overwatch’s Lunar New Year will bring along new skins, sprays, cosmetics and apparently, a brand new patch in time for the competitive season.

Blizzard Entertainment

It’s also the version of the game that will be played by Overwatch League teams during Stage One, which starts on February 14.

OWL teams have already been practicing on the patch, and a number of pros played in pick-up games played on the patch hosted and streamed on Twitch by Dallas Fuel Assistant-Coach Jayne.

With Reaper getting a new skin and a major buff, fans of the hero should really be looking forward to the start of Overwatch’s latest event. 


Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”