Multiple Players Have Been Released by the Los Angeles Gladiators - Dexerto

Multiple Players Have Been Released by the Los Angeles Gladiators

Published: 3/Sep/2018 11:46

by Joe O'Brien


The Los Angeles Gladiators have released three players from their Overwatch League roster.

Main tank Luis ‘iRemiix’ Galarza Figuero and DPS players Choi ‘Asher’ Jun-sung and Ted ‘Silkthread’ Wang will not return for the Gladiators in Season Two of the league.

In addition to the players that the Gladiators haven’t re-signed for Season Two, it was previously announced that they have traded main tank Baek ‘Fissure’ Chan-hyung to the Seoul Dynasty. With four players departing the team, the Gladiators look set for a fairly significant overhaul.

Silkthread released a statement after being released from the team, thanking the Gladiators for their support during the time he was with them.

Hey everyone!

As of today, I will not be continuing my path in Overwatch with the Los Angeles Gladiators. I wanted to write something to express both my thanks to the Gladiators as an organization and the people who supported me during my time on the team. It was an amazing ride, from day one to now.

The amount of good experiences and memories I’ve accumulated since first joining with the Gladiators is literally too many to count. Everyone treated me like a member of the family as soon as I stepped inside the house. Seriously, what a heartwarming atmosphere. The players treated me with respect, the staff made sure I felt like I was at home, and the coaches helped integrate me into the team both in-game and out. For all of this, I really can’t be more grateful. Furthermore, the amount of fan support I’ve gotten while I’ve been on Gladiators has been absolutely incredible. I am honestly baffled with how much love I received, not just while I was playing on stage, but even when I would just be casually livestreaming at stupidly late hours like 2 AM in the morning. You guys seriously made me feel so proud to represent LA.

Moving forward for me personally, I am incredibly motivated and excited for the future. Now that it’s been a couple months since my offseason started and I’ve had ample time to visit family and old friends (and most importantly, relax!), it’s time for me to start seriously grinding Overwatch to be the very best player I can be. I know for a fact that I didn’t reach my full potential in season one and it’s completely up to me to reach that ceiling I know I can touch. I will prove to everyone how talented I know I am as a player. The emotions I felt after being defeated by the London Spitfire on stage during the playoffs still remain even two months later. I will make sure with all of my capability as a player to never feel that regret again.

Anyways, I wanted to keep this twitlonger as concise and short as possible because my gratefulness to the Gladiators and its fans is immeasurable with just words. Again, thank you so much to everybody! I cannot say these couple of words enough – thank you, thank you, and thank you. I wish Gladiators the best for season two and I’m excited to see how much more they can grow as both an organization and team. I hope to play against you guys in the future and then give huge bear hugs post-match and catch up on everything that’s happened in between.

Farewell LA! Until next time. And to the future – I am ready.


With only six players remaining on the roster, the Gladiators will need to add at least two to meet the minimum roster requirements for the second season. At least one of those will undoubtedly be a main tank, a position now vacant at the Gladiators with both Fissure and iRemiix no longer with the team.

The Gladiators will have until September 9 to finalize any additional trades with existing Overwatch League teams, or call up members of the Gladiators Legion Contenders team to the Overwatch League. From September 9 to October 8, new expansion teams have an exclusive free agent signing window, after which all teams will be able to sign free agents. Teams must have a minimum eight-player roster by December 8.


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large