Jeff Kaplan testing new variations of Overwatch role queue system - Dexerto

Jeff Kaplan testing new variations of Overwatch role queue system

Published: 15/Jan/2020 3:59

by Brad Norton


Blizzard has been experimenting with a number of unique variations to the current 2-2-2 role queue system in Overwatch and Jeff Kaplan has outlined the pros and cons of such drastic adjustments to the core experience. 

Released in August, 2019, the role lock update introduced a highly-requested feature to Overwatch. Rather than players being able to pick and choose from any hero in the game, there would now be a restriction in place limiting two of each role.

Initially praised for the enormous structural change, role queue soon came under fire by casual and pro players alike due to extremely long search-times. Aware of the issue currently impacting the competitive playlist, Blizzard has been experimenting behind the scenes on a number of system variations, and lead designer Jeff Kaplan has teased new changes could resolve a number of core issues.

Blizzard - Overwatch
Blizzard - Overwatch
Role Queue has dramatically increased the time to find a match for Damage heroes.

Responding to a January 14 post on Blizzard’s forums that demanded a different role lock system be introduced for Overwatch 2, Kaplan took the time to shed light on recent tests that have been taking place over the past few weeks. 

“In early December, we were brainstorming ways to shorten DPS queue times and the idea was proposed to try changing the role queue team composition to be 1 Tank, 3 Damage, and 2 Support,” the lead designer revealed.

While “all indications pointed to an overall positive improvement to queue times,” Kaplan explained how such a drastic change impacted internal playtests and completely altered the flow of the game.

Blizzard - Overwatch
Blizzard - Overwatch
With only one Tank hero in a match, players have far more responsibility than ever before.

Early tests toyed with the idea of a “1 Tank, 1 Support and 4 damage,” role lock, he addressed the experiment made the game “terrible. The problem was the solo support. As a solo support, you felt unable to keep the rest of the team alive.” 

Even with a number of powerful damage-based heroes capable of self-heal, one support clearly proved too insignificant when attempting to keep multiple flankers and even aerial characters in the fight. 

Despite initial failures that varied from the standard 2-2-2 format, Kaplan was eager to test additional compositions and the team eventually settled on a 3-2-1 structure for a decent stretch. A singular tank – either off-tank or main-tank – three damage-based heroes, and two support characters to keep everyone alive.

Blizzard - Overwatch
Blizzard - Overwatch
Which Support heroes would rise to the top of the pack if only one was allowed in any given match?

Addressing the issues that accompany such a drastic adjustment to the core Overwatch experience, he detailed a number of problems that arose throughout internal playtests over the past few months.

“Obviously, if we were to change the distribution of roles from 2-2-2 to 3-2-1 it would require some balance changes.” Highlighting Roadhog as a specific example, Kaplan proposed the question of balance updates. Should the beefy hero be pushed into a “more ‘main tanky’ position, or is the correct thing to do, simply move him to the Damage role and balance him as a damage character?”

Additionally, another major issue that Kaplan emphasized was “the importance it places on the Tank player.” With only one enormous health pool present within a team, and just one character able to distribute a shield to control the pace of a fight, players began to “feel a lot of pressure to choose the ‘correct’ tank.”

“Being the lone tank put a lot of pressure on them and if they died, it was a really big deal,” he explained. “Some of our tank/support players who would occasionally play tank stopped playing tank during 3-2-1 and only gravitated toward support because they felt intimidated to be the main tank.”

Blizzard - Overwatch
Blizzard - Overwatch
Perhaps an altered version of the role queue system will be introduced upon the release of Overwatch 2

While the internal experiment certainly appeared to resolve a number of issues currently impacting the “damage experience,” he stated that the development team isn’t “really confident that it’s the correct thing for the game. It solves a lot of problems but it also introduces a lot of problems.”

It might be too early to indicate whether such a drastic alteration will ever see the light of day on the Live Overwatch servers. Despite “brainstorming a way to bring this experiment to the community,” Kaplan concluded by noting that it is currently “much more of an early experiment than anything else.”


New Overwatch Shield Bash tech makes Brigitte even more powerful

Published: 22/Jan/2021 21:58

by Michael Gwilliam


A new Overwatch trick has just been discovered that could make Brigitte an even bigger threat on the battlefield than she already is.

Brigitte has been one of the game’s most controversial heroes since release thanks to her high levels of sustain, crowd control, armor, and healing. Despite multiple nerfs and reworks, she remains one of the best heroes in the right hands.

Now, players have found a completely new trick with her that is sure to make many players rage and call for nerfs to the Swedish shield maiden.

The trick, which was posted to a Korean YouTube account, shows that if Brigitte Shield Bashes at the exact same time she’s hit with an enemy’s attack that does knockback, she can travel far distances.

Shield Bash already has some slight movement advantages, but when combined with an enemy’s attack, she can torpedo across the map and even clear gaps that other heroes are unable to.

As you can see, when Brigitte gets hit in the back by Sigma’s Hyper Spheres, they do just enough knockback to allow the hero to use them to her advantage.

With this trick, Brigitte can even go from one side of Rialto’s bridge to the other in one swift movement, although it will take some getting used to if players want to pull it off in an actual game.

That said, enemy players could potentially use this to their own advantage, such as by hitting Brigitte with a melee attack right as she Shield Bashes.

In this clip by Overwatch streamer Aspen, she goes flying all over the map on Hollywood and had no idea why. As it turns out, it was because she was hit by a melee from a Tracer player just before bashing.

If timed right, this could cause Brigitte players to go flying off of maps with environmental hazards such as Nepal Sanctum.

Of course, with this new discovery, there also comes the possibility that Blizzard decides to patch it out. Only time will tell how the developers decide to handle it.