Hilarious Overwatch clip shows the dangers of using D.Va's ultimate - Dexerto
Overwatch

Hilarious Overwatch clip shows the dangers of using D.Va’s ultimate

Published: 16/Oct/2020 0:14

by Theo Salaun

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In Overwatch, D.Va’s ultimate is one of the most dangerous abilities in the game. As some fans are just now learning, that’s because it can be just as threatening to herself as it is for her enemies.

In the young days of Overwatch, D.Va’s Self-Destruct could also kill the MEKA’s infamous pilot, Hana Song, if you didn’t get to cover quickly enough. Now, those days are gone, and everyone’s favorite Starcraft pro can stand defiantly in the blast radius of her detonation without suffering a scratch.

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However, the mobile suit conductor affectionately known as ‘Baby D.Va’ apparently faces an entirely different peril when sending out her imploding MEKA. Whether throwing the ultimate in a direction using her boosters or simply placing it where she stands, Baby D.Va has to hit the eject button and pop out of the back. This presents certain logistical considerations.

Normally, one throws the bomb and scurries to some amount of cover while awaiting the consequences of its blast. In pilot form, Song has just 150 health and a nice little blaster (appropriately named the Light Gun). The following clip is a PSA that enemies are not the only danger to her low-HP self, though.

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I am a pro D.va Gamer from Overwatch

As Reddit’s ‘SouredApple’ demonstrates, the professional D.Va gamer must not only estimate the trajectory of her ultimate’s destructive capacity, but also of her eject. While they are adept enough to angle the bomb in a surprising manner that pulls off a teamfight-winning 3K, their ejection leads to an untimely demise.

Taking a sneaky route to the side, the bomb hits the enemy team from an unexpected angle and kills off all three attackers who are moving the payload toward Rialto’s first checkpoint. Unfortunately, that route also puts the back of D.Va’s MEKA toward the beautiful (yet deadly) canals of the Venetian map.

rialto overwatch
Blizzard Entertainment
Overwatch’s Rialto map has beautiful canals, but they are very dangerous.

SouredApple therefore becomes the martyr of their team’s fight, eliminating three payload-preoccupied enemies while popping themselves backward into the canal.

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Not only does this moment give new meaning to the “Self-Destruct” moniker, but it also serves as an important PSA: you eject backward and Overwatch’s heroes can’t swim, so make sure water isn’t behind you.

Call of Duty

Black Ops Cold War beta update adjusts scorestreaks: full patch notes

Published: 16/Oct/2020 21:23

by Theo Salaun

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An October 16 update to Call of Duty: Black Ops Cold War’s open beta adjusts controversial scorestreak tunings, fixes some stability issues, and deploys this weekend’s 2XP and 2X weapon XP bonuses.

One of the biggest points of debate throughout the Black Ops Cold War alpha and beta periods has been the scorestreak system in the new title from Treyarch and Raven Software. In a departure from Infinity Ward’s Modern Warfare, the newest game in the franchise rewards player score more than it does kills for scorestreak accumulation.

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That appears to be changing, as Treyarch’s October 16 patch explicitly zeroes in on consistency across scorestreak costs and an attempt to reward players for kill-streaks anywhere between six and nine. 

Casual and professional players alike, including former Call of Duty League and Los Angeles Guerrillas pro, Patrick ‘ACHES’ Price, have complained of the current system. This update is part of an ongoing effort to adapt to that feedback and balance the upcoming Black Ops title.

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XM4 in the Black Ops Cold War Beta
Treyarch
Players will now be rewarded more for getting kills in Black Ops Cold War.

Black Ops Cold War October 16 full patch notes

SCORESTREAKS

Score Tuning/Rewards

  • Adjusted score tuning to deliver a more consistent earn rate across all game modes.
    • We’ve noticed a disparity of Scorestreak earn potential across game modes. Domination saw a high volume of Scorestreaks, while TDM saw less. This new adjustment now sits between where Domination and TDM were during the PS4 Beta.
  • Increased score rewards for streaks of 6, 7, 8, and 9 kills to better reward players.
    • We agree with feedback that players who go on killstreaks in the 6-9 range were not rewarded enough by the Scorestreak system, and had to go on too high of a streak to earn powerful Scorestreaks compared to past games. This update increases those score values to better reward players for going on higher streaks.

Scorestreak Costs

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  • Adjusted costs for all Beta Scorestreaks.
    • The process of dialing in the exact Scorestreak earn rate that feels good for the majority of players will take a few rounds of feedback, and this is the next step. Our process here will allow us to better evaluate feedback after the Crossplay Open Beta to have Scorestreaks in a solid place for launch.

Cooldowns

  • Increased the cooldown on Spy Planes to help limit their numbers in the sky at one time.

STABILITY

  • Fixed a crash that could occur when joining a match in progress where items were not properly spawned.
  • Fixed a crash on PC that could occur on boot if Windows was set to certain languages with the “DD.MM.YYYY” date format (for example, Finnish and German).
  • Additional general stability improvements on all platforms.

BUG FIXES

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  • Addressed an issue where a player could spawn outside of the map in Cartel at the start of a match.

2XP + 2X WEAPON XP NOW LIVE

Now through the rest of the Crossplay Open Beta, everyone gets 2XP and 2X Weapon XP to rank up and unlock weapon attachments twice as fast through the rest of the weekend! Don’t forget to reach level 10 to unlock the “Mutual Animosity” SMG Weapon Blueprint for launch.

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This article is currently being updated with more information…