Fan creates a ton of awesome Overwatch League hockey jersey concepts - Dexerto
Overwatch

Fan creates a ton of awesome Overwatch League hockey jersey concepts

Published: 16/Nov/2018 0:41 Updated: 16/Nov/2018 1:11

by Bill Cooney

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Overwatch fan and artist IronAvenger6491 created a ton of Overwatch League hockey jersey concepts that look good enough to be made into actual merchandise.

The concepts include jerseys for Overwatch League and Contender’s teams, and IronAvenger indicates which hockey franchises he drew inspiration from in some of the designs.

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Even the Hangzhou Spark, which only revealed it’s official branding yesterday, got a jersey mock up too.

IronAvenger6491Who knew a pink hockey jersey could look so cool?
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IronAvenger6491Boston’s jersey plays off the Boston Bruins.
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IronAvenger chose to draw inspiration from hockey teams in the same city or that have some connection to each other, like the Paris Eternal and the Montreal Canadiens based in Quebec.

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These concepts look so good that more than a few fans would probably pay decent money to get their hands on a real one.

IronAvenger6491The Paris Eternal jersey really has a classic look to it.
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IronAvenger6491Even some Contenders teams, like the Angry Titans, got jersey designs.
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Even a couple Contenders teams got the treatment, including Angry Titans and We Have Org, with a nice addition of the national flag where the teams are based.

Sadly, these jerseys aren’t real, yet, but IronAvenger posted all of the concepts to his Twitter page to show fans how awesome it could be.

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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