How to earn extra Overwatch League tokens during All-Stars 2019

Published: 13/May/2019 21:08 Updated: 14/May/2019 12:09

by Bill Cooney


Fans will have one last chance to earn enough tokens for the 2019 Overwatch League All-Star skins with extra drops during the All Star Weekend.

In 2018 for the first year of the All-Star Weekend new skins for Tracer and Genji were available for a limited time, but they haven’t been available in the shop since.

Two brand new skins for Mercy and Lucio are available this year for the Overwatch League All-Star Weekend and some fans are scrambling to come up with enough tokens to get them before they’re gone.

u/bata12The 2019 All-Star skins are a hit with players.

The people want more tokens

In their infinite wisdom, the Overwatch League recognized the desperation from players and announced that watching the All-Star matches on Wednesday May 16 and Thursday May 17 would earn players double the tokens.

Players usually earn tokens for every hour they watch the Overwatch League on Twitch with an account linked to Battle.net, and that number will double for All-Star Weekend.

With a full weekend of Overwatch League Stage 2 Playoffs the weekend before All-Stars gets going, players who have been saving up tokens just might have a chance of getting the All-Star skin they need.

After the conclusion of the final map of each match during live OWL broadcasts, a small percentage of players are awarded 100 tokens but this number will remain unchanged during the promotion.

What is the All-Star Weekend?

OWL’s All-Star Weekend started during the Inaugural Season and will feature 2 days of matches between League talent as well as the Pacific and Atlantic All-Star squads.

The All-Star teams will face off in a match consisting of a variety of different Arcade modes chosen by fan vote and the highly-anticipated Widowmaker 1v1 matchups.

The new Lucio and Mercy skins for All-Stars 2019 are only available until May 22 and if they’re anything like last year’s Genji and Tracer skins, once they’re gone they’ll be gone for good.


Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”