Dallas Fuel coach loses it watching viewer's Play of the Game - Dexerto
Overwatch

Dallas Fuel coach loses it watching viewer’s Play of the Game

Published: 9/Nov/2018 19:54 Updated: 9/Nov/2018 20:14

by Bill Cooney

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Dallas Fuel Assistant Coach Justin ‘Jayne’ Conroy has been reviewing World Cup matches and looking through viewer clips all week on stream, but one viewer-submitted highlight made him absolutely lose it.

The clip starts out on King’s Row, with the McCree player who submitted the footage standing behind the payload just before the second checkpoint.

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They activate High Noon, then notice an enemy Pharah using their ultimate at the same time, so they wait for the Zarya’s bubble to disappear before racking up a colossal six-person kill.

As soon as the player looks up to spot the Pharah, Jayne absolutely loses it and the fact they got a six-person kill out of it just keeps him going.

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“Are you kidding me, what is this clip?” the Fuel coach asks viewers while still laughing. “It was a 6K too! Oh my god, why is this not on Reddit?”

Jayne was hired by the Dallas Fuel during in late July as an assistant coach, and most recently was the head coach for Team Canada during the Overwatch World Cup.

The man has seen a lot of Overwatch, so his reaction shows just how great this ridiculous looking play is.

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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