Dallas Fuel Announce Roster Details for Season Two of Overwatch League - Dexerto

Dallas Fuel Announce Roster Details for Season Two of Overwatch League

Published: 4/Sep/2018 17:22 Updated: 4/Sep/2018 17:23

by Joe O'Brien


The Dallas Fuel have announced which players they have re-signed for Season Two of the Overwatch League.

The majority of the Fuel roster will remain with the team heading into the second season, with only Sebastian ‘Chipsajen’ Widlund entering free agency, while Christian ‘Cocco’ Jonsson will depart the roster but remain with the team as an assistant coach.


The team also previously announced that Brandon ‘Seagull’ Larned had left the roster, choosing to retire from professional play to focus on his hugely popular stream.

Dallas Fuel and Team Envy owner Mike ‘Hastr0’ Rufail commented on Chipsajen’s departure:


“We are fortunate to have had a talented player and selfless teammate like Chips represent Team Envy and the Dallas Fuel these last three year. Without Chips, there would have been no Envy Overwatch, no APEX championship and no Contenders trophy. Chips was an integral part of our team and someone who created amazing memories for our organization and fans. We wish Chips the best wherever he chooses to play next.”

Head coach Aaron ‘Aero’ Atkins also commented on Cocco’s addition to his coaching staff:

“I’m excited by the diversity of personalities and skill sets among our coaching staff heading into next season. Adding Cocco’s in-game strategic thinking and experience playing on the Overwatch League stage to the group of coaching assistants we have in Jayne, Tikatee and Vol’Jin is a big win.”

Dallas Fuel had a disappointing debut season in the Overwatch League. Carrying the legacy of Team Envy, which was one of the most successful teams of the pre-OWL era, Dallas Fuel were expected to be one of the top teams in the league.

Instead, the Fuel struggled throughout most of the season, going a combined 6-24 over the first three stages. During that time the team was often embroiled in drama, particularly surrounding Félix ‘xQc’ Lengyel, who ultimately parted ways with the team.


After bringing in Aero as head coach, the Fuel were able to put in a much more successful fourth stage, reaching the stage playoffs and demonstrating that the core of the team was still capable of performing. That performance is likely responsible for the majority of the roster being kept on, with more sweeping changes anticipated based on their results in the first three stages.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.