Crazy Overwatch rework idea turns Bastion into a jet fighter - Dexerto
Overwatch

Crazy Overwatch rework idea turns Bastion into a jet fighter

Published: 14/Sep/2020 1:03

by Bill Cooney

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The Overwatch fan responsible for turning Bastion into an attack helicopter is back with a new ultimate for the hero that’s somehow even more terrifying.

Bastion’s current ultimate Configuration: Tank transforms him into – if you didn’t guess already – a tank, allowing him to fire shots that deal 205 damage per round, once a second, for eight seconds.

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The lovable Omnic’s ultimate is already terrifying enough when you hear it activate and take aim at your team, especially without some kind of shield hero or someone who can negate damage nearby.

Reddit user Rarithlynx, who also came up with the attack helicopter configuration, has been on a crusade to make Bastion’s ult as ridiculous as possible, and their latest monstrosity literally transforms it into an A-10 Warthog ground-attack aircraft.

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I gave Bastion a new Ultimate Ability (A-10 Warthog) from Overwatch

Drawing on our knowledge from back in the Battlefield 4 days, the A-10 is a ground attack aircraft purpose-built to destroy tanks and vehicles with missiles and a minigun right on the nose. Pretty similar to a flying Bastion in Turret form if you think about it.

This is exactly how Rarithlynx “transformed” the hero into the jet, by giving the turret a flight ability to soar over the battlefield similar to Echo, but a lot faster and with a chaingun blasting in front. You can shoot missiles during it as well, because… why not?

Even though this rework wasn’t done with the Unity engine and not in Overwatch, it’s sure to inspire plenty of people to try and create their own in the Workshop and rain down death with the DPS hero in custom games.

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Bastion shooting in jet form
Rarithlynx/Reddit
Just imagine strafing the map with Bastion and dropping bombs on any Mei you see.

After going viral on Reddit, it was only a matter of days before Rarithlynx’s attack helicopter Bastion idea made it’s way to the Workshop, and based on how quickly players seem to be churning out their own wild mods with the powerful toolkit, we wouldn’t count on this one taking very long either.

Strafing the map and leaving a smoking crater where that annoying Mei once stood and taunted you sounds extremely appealing, so hopefully, this version of Bastion’s ult gets added to the custom game queue sooner rather than later.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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