Clever Moira rework would make Overwatch hero more skill-based - Dexerto

Clever Moira rework would make Overwatch hero more skill-based

Published: 26/Jun/2020 0:00 Updated: 27/Jun/2020 18:52

by Michael Gwilliam


A proposed change to Moira that would make her more skill-based and fun to play with or against is gaining some traction in the Overwatch community.

The Overwatch support hero Moira has been quite controversial since her release, as she’s able to output large amounts of healing and damage through her orbs and primary fire without needing much skill.

The major issue comes with her Biotic Orbs, which deal up to 200 damage or heal for a whopping 300 HP – not to mention her basic damage, which also has a life steal component.

YouTuber BlameTheController addressed all these problems in a new video, where he outlined how he’d rework the hero.

Moira's Halloween Overwatch skin
Blizzard Entertainment
Moira is so easy even a zombie could play her.

Primary fire changes

For starters, he would lower her damage dealing per second from 50 to 40, but with a twist: Now, instead of hitting only one enemy, it would target multiple foes at once.

To compensate for the multi-target attack, the range of her primary fire would drop all the way from 20 meters to 14.

Basically, this change would make Moira’s primary attack more similar to Mei’s blaster (minus the freezing, of course). While it would make it more difficult for her to hit targets, she could do a bit more damage overall by being able to hit more foes and recharged her healing resource meter.

Reworking Biotic Orb

The next major changes come in the form of Moira’s Biotic Orbs. With BlameTheController’s idea, there are some significant reworks.

While their speed would remain the same, their duration would be 1.5 seconds shorter with an 8 second cooldown to compensate.

Now, they’d no longer be healing or damage based. Instead, they’d have a healing buff and debuff effect on allies and opponents.

Moira activated Orbs
Blizzard Entertainment
Moira’s Biotic Orbs would be reworked in a big way.

As the orbs remain tethered to a hero, their effects would increase from 20% all the way up to a maximum of 60%. Think of it a bit like Ana’s Biotic Grenade where it increases healing received for allies and denies healing for opponents.

Finally, the rework would also add a new ability for Moira called “Taking Risks,” which would be tied to the reload button.

This attack would deal 75 damage to Moira herself, but it would refill her resource meter making it a gamble that could pay off in a big way.

Seeing as how Blizzard has struggled to balance Moira in the past, these changes could be the ticket to making her a more skilled hero in the long term.


Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”