Blizzard Reveals New Legendary Roadhog Skin for Overwatch's Summer Games - Dexerto
Overwatch

Blizzard Reveals New Legendary Roadhog Skin for Overwatch’s Summer Games

Published: 8/Aug/2018 1:09 Updated: 8/Aug/2018 1:11

by Joe O'Brien

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Blizzard has revealed another Legendary Overwatch skin coming with the 2018 Summer Games event.

The next Overwatch in-game event is on its way, with this year’s Summer Games arriving on August 9.

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As always, a new event means new skins, and while the full range has yet to be revealed, Blizzard has been showing off some of the new Legendary skins one-by-one on Twitter.

The latest is a new Legendary skin for Roadhog, called Lacrosse. The skin is exactly as it sounds, with Roadhog sporting Lacrosse equipment, complete with a netted hook.

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Blizzard has already revealed several Legendary skins coming with the event – “Catcher Winston” and “Gridironhardt Reinhardt”, baseball and American football-themed skins respectively, the flowery “Waverider D.Va”, and “Cabana Ana” – quite possibly inspired by Ana’s voice line “this is much better than a cabana on the beach”.

In addition to the brand-new skins, players will also be able to pick up any of the skins from previous Summer Games events that they might have missed, either by purchasing them for credits or getting lucky with the Summer Games loot boxes.

The Summer Games was the very first in-game event introduced to Overwatch, originally in honor of the 2016 Olympics. In subsequent years, the Summer Games has taken on a more general theme of summer and sport, with this year’s selection of new skins looking to offer something of both once again.

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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