TFT Patch 10.16 to feature Battlecast buffs, three-star changes, more - Dexerto
League of Legends

TFT Patch 10.16 to feature Battlecast buffs, three-star changes, more

Published: 27/Jul/2020 8:41

by Andrew Amos


The Teamfight Tactics update numbers are getting big with TFT Patch 10.16 just around the corner, with the Galaxies set nearing its eventual conclusion. However, Riot has a few more curveballs to throw into the mix, including a potential meta shift with numerous three-star buffs on their way.

Between Mechs, Protectors, and certain hypercarries like Jinx, the TFT Galaxies meta has been pretty solved for most of the set. While it’s fluctuated here and there, the premise behind most compositions has been the same.


The meta hasn’t been boring by any stretch of the imagination, but players could be in for a shock on TFT Patch 10.16. While there are certain smaller buffs for traits and champions, a trend has been found ⁠— three star units are getting buffed massively, and a hyper roll meta could be on the way.

All this and more are what’s to be expected for the next Teamfight Tactics patch update, which is set to drop on Wednesday, August 5.

Battlecast Urgot in TFT
Riot Games
Battlecasts are getting buffed again (but not Urgot specifically).

Underpowered Battlecast trait receives more buffs

Battlecast has been buffed and buffed again since the Mid-Set update in TFT Galaxies. The new trait has fallen flat, and while specific units like Urgot have found their way into the meta, the others haven’t.

Riot are planning on giving the trait yet another leg up in TFT Patch 10.16. The unit healing and damage at four, six, and eight units will be increased by 20, 70, and 220 respectively for every 10 instances of dealing or taking damage.

Battlecast units Illaoi and Nocturne will also be receiving individual buffs. Illaoi’s ability damage and resistance steal will be increased drastically at three stars, while Nocturne will also be receiving a damage boost at max rank.

Pulsefire Riven in TFT
Riot Games
21 units are receiving buffs at three stars, including Riven.

Major three-star unit buffs sparks concerns about new hyper roll meta

Speaking of Illaoi and Nocturne’s three-star buffs, they are somewhat of a trend on TFT Patch 10.16. Riot are seemingly looking to increase the power of maxed-out champions by shipping numerous buffs to units at all costs.

In total, 21 of the game’s units are being buffed. All of these changes will have some effect on their stats at three stars, mostly targeting ability damage. This includes the likes of Riven, who is getting increased shields and damage, Vayne with extra AD, and Nautilus with longer stuns.

These changes ⁠— and the amount being shipped ⁠— has concerned players about potentially falling back into a hyper roll meta. While Riot has been public in saying they believe the current TFT meta is in a good spot, these changes could swing the tides of battle as we near the end of the Galaxies set.


You can find the full list of current planned changes for TFT Patch 10.16 below, courtesy of [email protected]. The patch is expected to drop on August 5.

TFT Patch 10.16 preview notes


Tier 1


  • Ability damage increased from 125/200/325 to 125/200/500
  • Armor & MR steal increased from 30/40/60 to 30/50/90


  • Ability damage reduction increased from 40/80/200 to 40/80/400


  • Shield increased from 40/45/60% to 40/45/70%


  • Ability damage increased from 200/250/400 to 200/250/500


  • Ability damage increased from 100/150/200 to 100/150/225
  • Shield value increased from 200/300/400 to 200/300/450

Tier 2


  • Ability damage increased from 175/250/375 to 175/250/425


  • Ability damage increased from 300/400/600 to 300/400/700
  • Shield value increased from 400/500/700 to 400/500/800


  • Ability damage increased from 200/350/850 to 200/350/1500


  • Ability damage increased from 400/550/800 to 400/550/850


  • Shield value increased from 350/500/800 to 350/500/950


  • Ability damage increased from 100/200/400 to 100/200/500
  • Stun duration increased from 3/3/5 to 3/3/6


  • Ability duration increased from 2.5/3/5 to 2.5/3/6
  • Magic resist increased from 15/30/45 to 15/30/90


  • Attack damage steal increased from 20/25/40% to 20/33/50%

Tier 3


  • Ability damage increased from 100/150/400 to 100/175/800


  • Ability damage increased from 500/750/1500 to 500/750/1800


  • Ability AD increased from 175/200/225% to 175/200/275%


  • Ability damage increased from 350/550/1100 to 350/550/1350
  • Knock up damage increased from 150/200/500 to 150/200/600

Tier 4


  • Mega Gnar health increased from 750/1250/4000 to 750/1250/5000


  • Ability damage increased from 100/150/450 to 100/150/600
  • Shield value increased from 200/350/1000 to 200/350/1200


  • Heal lowered from 375/550/20000 to 325/500/20000


  • Stun duration increased from 2/2/5 to 2/2/7

Tier 5


  • Stun duration changed from 1.5/1.5/1.5 to 1.5/1.5/10



  • 6 unit attack speed increased from 120% to 150%


  • 4 unit healing or damage increased from 180 to 200
  • 6 unit healing or damage increased from 480 to 550
  • 8 unit healing or damage increased from 880 to 1100


  • 9 unit shield value increased from 330 to 400
  • 9 unit AD increased from 15 to 20


  • 2 unit healing lowered from 20% to 15%

Star Guardian

  • 9 unit mana increased from 45 to 60

Dark Star

  • 8 unit AD and spell power increased from 38 to 48
League of Legends

League Patch 10.22 to feature Annie rework, Seraphine release

Published: 20/Oct/2020 7:47

by Isaac McIntyre


Riot Games has revealed another big League of Legends patch coming at the end of this PBE cycle, with an Annie rework and Seraphine’s release headlining the LoL Patch 10.22 changes. Here’s all the early notes for the Oct. 28 update.

There’s a few big changes coming in the Oct. 28 update. The biggest is that champ 152, new sorceress Seraphine, will be arriving in all her glory on Summoner’s Rift during the patch.


Fiery youngster Annie will also be getting some big reworks to one of her abilities in an effort to “shift her to support” ahead of Season 11. Brand, Nasus, Jinx, and Ionian brothers Yone and Yasuo are also in line for changes in the next patch.

Here’s all the details on League of Legends Patch 10.22, coming next fortnight.


Seraphine arrives in LoL Patch 10.22

League champion 152, songstress support mage Seraphine is set to arrive in League Patch 10.22 ⁠— which Dexerto tipped back in August ⁠— after nearly two months of viral marketing on Twitter and through LoL K-pop group K/DA at Worlds.

Seraphine is already on the PBE ahead of her Oct. 29 release date.

Her ability kit is loaded with stuns, musical healing, and a “notes” passive that lets her stack power. Catch up on all things Seraphine in our dedicated release hub.

KDA All Out Seraphine Indie in League of Legends
Riot Games
League of Legends champions 152, Seraphine, is arriving in Patch 10.22.

Annie gets mini-rework in Patch 10.22

Annie, one of the original characters in League of Legends, is the headlining champion for Patch 10.22, outside Seraphine of course. The Dark Child is finally getting a mini-rework that Riot hopes will boost her support playstyle slightly.

The main change comes for her E ability, Molten Shield. The mana cost is spiking slightly for her defensive spell (40, up from 20), but the trade-off is she can now give the shield to one of her allies, similar to Morgana’s iconic Black Shield.

The new Molten Shield reflects magic damage (20/30/40/50/60) and grants 30-60% movement speed over a 1.5 seconds decay following the cast.

Annie has finally come under the microscope ahead of the Oct. 28 update.
Riot Games
Annie has finally come under the microscope ahead of the Oct. 28 update.

Samira slapped with more nerfs

The biggest nerf coming in League patch 10.22 is for new-release ADC marksman Samira, who only recently arrived on Summoner’s Rift.

The Desert Rose was released in patch 10.19, and has been dominating solo queue ever since. According to League stats website Lolalytics, the Season 10 champion has a 51.98% win rate with a 12.93% play rate ⁠— a hefty coupling.


The kicker, though, is her whopping 74.95% ban rate across all ranks.

“She’s still climbing in power as players are mastering her,” Riot dev Mark “Scruffy” Yetter said of the notoriously-strong ADC. “Previous nerfs weren’t enough.”

The ADC already had a rushed hotfix to try and bring her in line, before her Wild Rush ability was hit by minor nerfs in patch 10.21. Riot appears to be going down a similar road with her to Aphelios, so expect more nerfs in her Season 11 future.

Samira was dominating League of Legends solo queue after her patch 10.19 release.
Riot Games
Samira has been dominating League of Legends solo queue since her patch 10.19 release.

Patch 10.22 drops second K/DA skin set

The latest K/DA skin line, “ALL OUT,” is set to arrive in LoL Patch 10.22. All five members of K/DA ⁠— Ahri, Akali, Evelynn, Kai’Sa, and newcomer Seraphine — will be getting skins. Seraphine will be getting an Ultimate version of her skin.

Kai’Sa is also lucky enough to get her own special variant. The ADC champion will have a “Prestige” edition alongside her normal ALL OUT skin option.

All of the new ALL OUT skins will be available for at least 1350 RP next patch. Seraphine’s Ultimate skin will cost 3250 RP, while Kai’Sa’s K/DA Prestige skin will cost 2000 event tokens. All six skins are already being tested on the PBE.

On top of these changes, Karthus, Lulu (top lane), and Zed are all expected to be nerfed in the next update. Xayah, LeBlanc, Sejuani, Nasus, and Brand will all get hefty little boosts on Oct. 28, however, when the next LoL patch hits live servers.

Mark Yetter described the Zed changes ⁠— which headline the nerfs bundle ⁠— as “small nerfs to bring him in line,” due to the fact he’s “the strongest mid.”

League of Legends Patch 10.22 will drop on Wednesday, October 28. Dexerto will continue to add all planned balance changes as Riot reveals specific numbers.

League of Legends Patch 10.22: all planned changes



  • E damage reduction ⇒ 40-240 (+40% ability power) shield for three seconds, mana cost 20 ⇒ 40. Shield can now be cast on self or ally within 800 range.


  • W fires 9 ⇒ 7-11 arrows (by rank).


  • Passive explosion damage 12-16% (1.5% per 100 ability power) ⇒ 10-14% (2% per 100 ability power).
  • E [new] always spread to nearby enemies, spread range lowered from 375 ⇒ 300, blaze effect doubles spread range to 600.
  • R ultimate can now bounce to Brand.


  • E traps deal full damage immediately instead of over 1.5 seconds.


  • R bonus resists 15-55 ⇒ 40-70, no longer gains 1-3 resistance per second.


  • Way of the Wanderer passive critical strike chance above 100% now converts into bonus attack damage. Ratio is current 0.5 bonus attack damage for every 1% crit over 100% crit chance.


  • Way of the Hunter passive critical strike chance above 100% now converts into bonus attack damage. Ratio is current 0.5 bonus attack damage for every 1% crit over 100% crit chance.