TFT patch 12.7 notes: Twinshot nerfs, Ashe & Zeri buffs, more

Andrew Amos

TFT patch 12.7 is the decisive update of Set 6 ⁠— with the World Championship set to be played on this patch, Riot isn’t trying to rock the boat too much. A dozen champions are receiving small changes, but Twinshot is being hit the hardest: here’s the full patch notes.

The TFT Gizmos & Gadgets World Championship is nearing, and so too the end of Set 6. However, with balance in a healthy spot following the mega 12.5 and 12.6 updates, TFT patch 12.7 is decidedly thin.

There’s still a couple of things on Riot’s radar: Twinshots being priority number one. The reroll-centric comp has been too flexible, and will be getting a downgrade.

However, that’s not all, with a handful of niche carries also getting a bit of assistance to perhaps crack into the meta again like Ashe, Seraphine, and Zeri. Plus, the usual assortment of Augment changes are coming too.

Here’s what you need to know about TFT patch 12.7.

art for Zeri in League of Legends
It’s ready to zip and zap across the Convergence in TFT patch 12.7.

What’s changing in TFT patch 12.7?

In case the patch 12.6 and b-side changes weren’t enough, Twinshot is getting nerfed yet again in TFT patch 12.7. The reroll comp ⁠— which could be played with innumerable carries ⁠— was one of the most flexible picks of the last two patches.

However, while specific champions have been spared from the nerfs, the trait and some of its Augments have not.

Gangplank in TFT Set 6
Gangplank was one of the more popular Twinshot carries alongside Lucian.

4 and 5 Twinshot buffs are being toned down, giving less AD across the board. Sharpshooter ⁠— which boosted the comp’s DPS significantly ⁠— is now a Prismatic Augment and didn’t receive any buffs, making it a very situational pick.

Hextech also suffered a similar fate, with the Hextech Unity and Crest Augments being removed, while Hextech Heart was bumped up to Gold tier.

These are the only major nerfs in the update though, with Riot focusing on fine tuning some edge-case carries to even out the meta even more.

Ashe, Seraphine, Zeri headline buffs list

There’s a smattering of buffs in TFT patch 12.7, but they’re by no means revolutionary. Carries Ashe, Seraphine, and Zeri headline the shortlist, each with small but impactful changes.

Ashe has gotten some of her Volley AD ratio back after big reroll nerfs earlier in the Set. Seraphine’s mana has also been cut, making her a bit better as a carry. Finally, a slight Zeri attack speed buff will let her charge up Lightning Crash a bit quicker, reducing downtime.

Seraphine in League of Legends
Seraphine was a popular carry in Set 6, but didn’t carry over to Neon Nights. New buffs might make her more appealing.

Outside of these units, Ahri, Caitlyn, Cho’Gath, Galio, Kha’Zix, Tryndamere and Senna are getting buffs. This is on top of the Scholar and Yordle trait, making them more tempting to chase with bigger late-game bonuses.

A number of Augment changes have also been made.

You can find the full TFT patch 12.7 notes below, courtesy of Riot. The patch rolls out on April 13.

TFT patch 12.7 notes

Champions

1-cost

Caitlyn

  • Max Mana buff: 0/110 ⇒ 0/100

2-cost

Ashe

  • Bugfix: Ashe’s Mana is now 30/60 as intended
  • Volley Attack Damage ratio: 100% ⇒ 110%

3-cost

Cho’Gath

  • Health: 700 ⇒ 750

Senna

  • Piercing Darkness base Damage: 80/120/180 ⇒ 100/140/200

Tryndamere

  • Spinning Slash base Damage: 50/75/100 ⇒ 70/90/110

4-cost

Ahri

  • Orb of Deception Damage: 125/190/450 ⇒ 135/200/450

Jhin

  • Max Mana nerf: 0/50 ⇒ 0/60

Kha’Zix

  • Void Assault jump speed increased

Seraphine

  • Mana buff: 80/150 ⇒ 70/130

5-cost

Galio

  • Colossal Entrance percent max Health Damage: 8% ⇒ 10%

Viktor

  • Max Mana nerf: 0/140 ⇒ 0/145

Zeri

  • Attack Speed: 0.8 ⇒ 0.9

Traits

Scholar

  • Mana: 5/10/20 ⇒ 5/15/25

Twinshot

  • Attack Damage: 10/25/45/80 ⇒ 10/25/40/70

Yordle

  • Yordle 6 Mana Reduction: 25% ⇒ 30%

Augments

Double Trouble I/II/III

  • Bonus AD, AP, Armor, and MR: 30/40/50 ⇒ 25/35/45

Electrocharge I/II/III

  • Electrocharge I: 50/65/80/95 ⇒ 60/75/90/105
  • Electrocharge II: 75/95/115/135 ⇒ 85/105/125/145
  • Electrocharge III: 90/120/150/180 ⇒ 105/135/165/200
  • Electrocharge no longer appears on Stage 4-6

Enchanter Soul (Prismatic)

  • Additional gold: 8 ⇒ 12

Featherweights I/II/III

  • No longer appears on Stage 4-6

Four Score (Silver)

  • Tier: Gold ⇒ Silver

Golden Ticket (Prismatic)

  • Chance for free refresh: 45% ⇒ 50%

Hextech Crest (Gold)

  • Removed

Hextech Heart (Gold)

  • Tier: Silver ⇒ Gold

Hextech Unity (Silver)

  • Removed

High Five (Gold)

  • Tier: Prismatic ⇒ Gold

Irresistible Charm (Gold)

  • Tier: Silver ⇒ Gold

Junkyard (Gold)

  • No longer appears on Stage 3-3
  • Amount of Turns for a Component: 3 ⇒ 4

Keepers I/II

  • Adjacent allies shield value: 150/225 ⇒ 160/240

Lifelong Learning (Silver)

  • No longer appears on Stage 3-3
    • Already does not appear on Stage 4-6

Luden’s Echo I/II/III

  • No longer appears on Stage 4-6

Makeshift Armor III (Prismatic) 

  • Armor & Magic Resist: 80 ⇒ 75

Mercenary Crest (Gold)

  • No longer appears on Stage 4-6 when it’s too late to start stacking losses effectively

Mercenary Heart (Silver)

  • No longer appears on Stage 4-6 when it’s too late to start stacking losses effectively

Pirates (Gold)

  • 1 gold drop on kill chance: 50% ⇒ 66%

Rich Get Richer (Gold)

  • No longer appears on Stage 3-3
    • Already does not appear on Stage 4-6

Scholar Crest (Gold)

  • Removed

Sharpshooter (Prismatic)

  • Tier: Gold ⇒ Prismatic

Sniper’s Nest (Gold)

  • Tier: Silver ⇒ Gold

So Small (Gold)

  • Dodge chance: 30% ⇒ 25%

Spell Blade (Gold)

  • Ability Power scaling on basic attack after casting an ability: 200% ⇒ 180%

Stand United I/II/III

  • No longer appears on Stage 1-4 when it’s too difficult to utilize

Stored Power (Silver)

  • No longer appears on Stage 3-3 when it’s too late to stack

Thieving Rascals (Gold)

  • No longer appears on Stage 3-3
  • Chance for a Yordle to spawn with a pilfered component: 40% to 33%

Tiny Titans (Silver)

  •  Tier: Gold ⇒ Silver

Trade Sector (Gold)

  • No longer appears on Stage 3-3 (Already does not appear on Stage 4-6)

Triforce I/II/III

  • Attack Speed: 23/33/43% ⇒ 13/23/33%

True Twos (Gold)

  • No longer appears on Stage 3-3 (Already does not appear on Stage 4-6)

Twinshot Soul (Prismatic)

  • Additional Gold: 8 ⇒ 4

Windfall (Prismatic)

  • Gold: 18/30/45 ⇒ 20/35/55

Woodland Charm (Prismatic)

  • Health: 1600 ⇒ 1800

Woodland Trinket (Prismatic)

  • Removed

Underdogs (Silver)

  • No longer appears on Stage 4-6

Verdant Veil (Prismatic)

  • No longer appears on Stage 1-4

Systems

Emotes

  • Use the center emote in the emote wheel pre-game loadout to change what emote plays when your Tactician jumps out of portals.

Bug fixes

  • Fixed an issue reducing some Augments’ appearance rates on Stage 1-4.
  • No longer compensating: Veigar now correctly only attacks once between casts (down from two) when he gains enough mana to repeat cast via the following: Blue Battery 1 + Blue Battery 2 + 6 Yordle + Radiant Blue Buff.

About The Author

Hailing from Perth, Andrew was formerly Dexerto's Australian Managing Editor. They love telling stories across all games and esports, but they have a soft spot for League of Legends and Rainbow Six. Oh, and they're also fascinated by the rise of VTubers.