TFT patch 12.6 notes: Malzahar & Irelia nerfs, sweeping AD changes, b-patch hits Warwick

Andrew Amos
Draven in TFT Set 6.5

TFT patch 12.6 is here ⁠— and it’s a big one in the race to Worlds. Riot are really slowing down the rapid pace of combats with sweeping changes to AD across units, while meta carries like Irelia, Malzahar, and Warwick also get nerfs. Here’s the patch notes so far.

TFT patch 12.6 is going to be pretty massive for the balance of Set 6.

While the meta is in a relatively healthy spot, there’s been one concern all Set: how quick combats end. Riot didn’t want to disturb the meta too much as regional qualifiers for the Gizmos & Gadgets Championship take place, but straight after there’s plenty of changes.

Sweeping changes to unit AD will reduce damage, while meta carries like Irelia, Malzahar, and Warwick will also face new nerfs.

Here’s what you need to know about TFT patch 12.6, including the full patch notes.

Bug fixes galore have dropped ahead of TFT patch 12.6.

What’s changed in TFT patch 12.6?

TFT patch 12.6b hits Warwick, Talon, more AD carries

While TFT patch 12.6 slowed down the pace of combat somewhat, some of the same carries reared their ugly heads again. Sick of seeing Warwick players in your games? Another nerf might knock them back again in TFT patch 12.6b.

The Challenger-Chemtech unit is having his attack speed cut slightly, which impacts his damage and healing. Small nerfs to Chemtech and Challenger traits overall also add on to this.

Twitch, Talon, Lucian, and Sivir are all being nerfed too — hitting all the beats from reroll to fast-8 Striker boards. AP comps aren’t immune either with an overall nerf to Arcanist. Draven and Jhin, however, are getting buffs.

Syndra and Talon in TFT Set 6.5
Talon (right) is one of the best Debonair carries right now, but nerfs might challenge that.

You can find the full TFT patch 12.6b notes below.

TFT patch 12.6b notes

Champions

Draven

  • Attack Damage: 70 ⇒ 75

Jhin

  • Mana: 0/70 ⇒ 0/50

Lucian

  • Relentless Pursuit Damage: 175/275/300 ⇒ 170/260/295

Sivir

  • Ricochet bonus Attack Speed: 60/80/250% ⇒ 50/70/250%

Talon

  • Blade’s Edge Damage: 450/650/850 ⇒ 450/575/800
  • VIP Blade’s Edge bleed bonus duration: 100% ⇒ 75%

Twitch

  • Mana: 0/35 ⇒ 0/45

Warwick

  • Attack Speed: 0.8 ⇒ 0.75

Traits

Arcanist

  • Ability Power for Team: 20/20/50/145 ⇒ 20/20/50/135
  • Total Ability Power for Arcanists: 20/60/100/145 ⇒ 20/50/90/135

Challenger

  • Attack Speed: 25/55/90/150% ⇒ 25/50/80/150%

Chemtech

  • Damage Reduction: 20% ⇒ 15%

Hextech

  • On-hit Magic Damage: 15/25/50/80 ⇒ 15/25/45/75
  • Shield: 100/150/300/400 ⇒ 100/135/250/350

Augments

Smoke Bomb (Gold)

  • Damage reduction: 80% ⇒ 60%

Double up changes nerfs Mercenary strat

As Riot pushes towards making Double-Up a permanent “fully-supported experience”, the devs are giving the co-op mode a couple of adjustments in TFT patch 12.6.

This includes adjusting player damage to be slightly higher, as well as increasing the time it takes reinforcements to jump from one board to the other ⁠— making wipes a little less easy to come by.

The Mercenary strategy ⁠— to have one player play open fort Mercs while the other wins to save HP ⁠— is also being nerfed, with dice rolls only getting luckier if both players lose.

Gangplank in TFT Set 6
No more Mercenary sacking in Double Up.

Sweeping AD changes slows down combat speed

One of the more surprising changes in TFT patch 12.6 comes in sweeping changes to unit AD. Over 30 units are having their AD numbers lowered by anywhere between 5 and 10, with both spellcaster and auto-attack based units being hit by the nerfs.

The changes will have a sweeping impact of slowing down combats in TFT – something Riot has been attempting to do across the last few patches.

Developer Stephen ‘Mortdog’ Mortimer wanted to avoid any big changes in the mini-updates leading up to 12.6 so as to not disrupt the competitive meta. After the regional qualifiers from March 25 to 27 in most regions that’ll change in the leadup to Worlds.

The units that will be hit the hardest by the changes will be Illaoi, Corki, Zyra, Ekko, Gangplank, Gnar, Senna, Zac, Alistar, Irelia, Vi, Tahm Kench, and Zeri. They’ll receive a ten-point nerf to their base AD, where other units will receive only five.

Warwick
Warwick is one of the 31 champions facing an AD nerf in TFT patch 12.6. He’s one of the most powerful carries this update.

This is on top of nerfs to Irelia, Warwick, and Malzahar (although this is debatable, with mana nerfed but damage increased) to tone back the three carries further, as well as more Innovator nerfs. Hextech, however, will be getting a buff allowing it to scale better into the late game — making Sivir more viable once again (even through the AD nerf).

You can find the full TFT patch 12.6 notes below. The update went live on March 30.

TFT patch 12.6 notes

Champions

1-cost

Caitlyn 

  • Attack Damage: 50 → 45
  • Attack Speed: 0.75 → 0.8

Camille 

  • Attack Damage: 50 → 45

Ezreal

  • Mystic Shot Attack Speed boost per cast: 20% → 18%

Illaoi 

  • Attack Damage: 70 → 60

Nocturne 

  • Attack Damage: 50 → 45

Twitch 

  • Attack Damage: 50 → 45

2-cost

Corki 

  • Attack Damage: 65 → 55
  • Bombardment Damage: 200/260/333 → 190/245/315

Quinn 

  • Attack Damage: 60 → 55
  • Spell Damage: 200/300/700 → 200/300/650
  • Spell Disarm Duration: 2/2.5/3 seconds → 1.5/2/2.5 seconds

Rek’Sai

  • Attack Damage: 60 → 55
  • Mana: 60/90 → 60/80

Sejuani

  • Health: 750 → 850

Swain 

  • Attack Damage: 45 → 40
  • Death’s Hand Damage: 225/300/450 → 250/350/500
  • Death’s Hand Healing: 225/250/350 → 250/300/350

Talon 

  • Attack Damage: 50 → 45

Warwick 

  • Attack Damage: 50 → 45
  • On-hit Heal: 35/50/75 → 35/45/65

Zyra 

  • Attack Damage: 50 → 40

3-cost

Ekko 

  • Attack Damage: 65 → 55

Gangplank 

  • Attack Damage: 75 → 65

Gnar 

  • Attack Damage: 70 → 60

Lucian 

  • Attack Damage: 60 → 55

Malzahar

  • Mana: 30/60 → 50/80
  • Attack Speed: 0.65 → 0.7
  • Malefic Visions damage: 600/825/950 → 650/900/1025

Miss Fortune 

  • Attack Damage: 60 → 55

Senna 

  • Attack Damage: 70 → 60

Vex 

  • Attack Damage: 50 → 45
  • Shield: 550/700/900 → 500/650/850

Zac 

  • Attack Damage: 70 → 60
  • Yoink! Damage reduction: 50% → 60%

4-cost

Alistar

  • Attack Damage: 100 → 90

Draven

  • Attack Damage: 75 → 70
  • Spinning Axes Damage: 120/150/400 → 100/125/400 

Irelia

  • Attack Damage: 80 → 70
  • Mana: 0/30 → 0/40
  • Bladesurge Base Damage: 75/100/600 → 60/90/550

Jhin

  • Attack Damage: 90 → 85

Kha’Zix 

  • Attack Damage: 90 → 85

Sivir 

  • Attack Damage: 70 → 60

Vi 

  • Attack Damage: 80 → 70

5-cost

Galio

  • Colossal Entrance Base Damage: 150/225/9001 → 125/175/9001
  • Colossal Entrance percent max Health Damage: 6% → 8%
  • Colossal EntranceStun Duration: 1/1.5/10 → 1.5/1.5/10

Jayce 

  • Attack Damage: 90 → 85
  • Ranged Shock Blast modified 3 attacks Attack Damage scaling: 170/180/500 → 170/175/500
  • Ranged Bonus Attack Damage: 45/70/1000 → 45/60/500

Jinx 

  • Attack Damage: 88 → 80

Silco

  • Unstable Concoction buff duration: 6/6/6 → 6/7/10
  • Unstable Concoction explosion radius is now double the size at 3 stars

Tahm Kench 

  • Attack Damage: 80 → 70

Zeri 

  • Attack Damage: 85 → 75
  • Lightning Crash (passive) bonus on hit magic Damage per bullet: 11/22/44 → 10/20/40
  • Bugfix: Zeri is no longer capped at 1.0 Attack Speed

Traits

Enforcer

  • Units to activate: (2/4) piece → (3) piece
  • Stun duration: 3 seconds → 4 seconds

Hextech

  • NEW: Now scales up based on the number of Augments in the Hexcore. 
  • Bonus Shield and Magic Damage per Augment: 20%
  • Base Shield: 120/170/340/600 →  100/150/300/400
  • Base Magic Damage: 15/30/60/120 → 15/25/50/80

Innovator

  • Mechanical Scarab (Innovator 3) Reflective Barrier damage reduction: 25% → 20%
  • Mechanical Bear (Innovator 5) Power Surge ally buff Attack Damage & Ability Power: 20 → 15

Augments

System changes

  • You can no longer be offered 3 economy Augments in the same round
  • Time to choose 1st Augment: 45 → 43 seconds
  • Time to choose 2nd and 3rd Augments: 60 → 58 seconds
  • Time to choose Augments in Hyper Roll: 35 → 33 seconds

Component Grab Bag (Gold)

  • Can no longer grant 3 of the same components

Cybernetic Shell I / II / III

  • Armor: 30/45/60 → 25/35/50

Electrocharge I / II / III

  • Electrocharge’s damage now scales up based on the current stage (starts at stage 2, max at stage 5 = Hyper Roll stage 8)
  • Electrocharge I: 60 → 50/65/80/95
  • Electrocharge II: 90 → 75/95/115/135
  • Electrocharge III: 120 →90/120/150/180

Golden Egg (Prismatic)

  • Added a Tactician’s Crown to the 100 gold loot drop. Reduced the gold amount to 75 gold.

Golden Ticket (Prismatic)

  • Chance for Free Reroll: 40% → 45%

High End Shopping (Prismatic)

  • Bonus Gold: 5 gold → 8 gold

Lifelong Learning (Silver)

  • Bonus Ability Power when you live: 2 → 3

Luden’s Echo’s I / II / III

  • Luden’s Echo’s damage now scales up based on the current stage (Starts at stage 2, max at stage 5 = Hyper Roll stage 8)
  • Luden’s Echo I: 100 → 70/90/110/130
  • Luden’s Echo II: 150 → 100/125/150/175
  • Luden’s Echo III: 200 → 140/180/220/260

Innovator Heart (Gold)

  • Tier: Silver → Gold

Innovator Soul (Prismatic)

  • Removed

Rich Get Richer (Gold)

  • Starting Gold: 12 → 14

Share The Spotlight (Gold)

  • Bonus stats percent: 125% → 100%

Sharpshooter (Gold)

  • Bounce reduced damage: 60% → 66%

Smoke Bomb (Silver)

  • Health threshold for activation: 60% → 70%

So Small (Gold)

  • Tier: Silver → Gold
  • Dodge chance: 25% →30%
  • Now makes your Yordles smaller. They’re just so small! 

Tiny Titans (Gold)

  • No longer available on Stage 4-6

Titanic Force (Gold)

  • Bonus Attack Damage from max Health percentage: 3% → 2.5%

Woodland Trinket (Gold)

  • Clone Health: 300 → 360

Items

Edge of Night

  • Units who are stealthed can now attack and cast abilities

Mistral (Radiant Zephyr)

  • Team-wide Attack Speed: 20% → 10%

Double Up Changes

  • Mercenary nerf: When a Mercenary player and their partner both lose in the same PvP round, the dice become luckier. When a Mercenary player loses and their partner wins in the same PvP round, the dice do not become luckier, but will get luckier the next time this happens in a PvP round. The dice still roll (and reset their luckiness) at the start of every planning phase.
  • Player Damage: Player damage calculation adjusted; as a result, player damage has been slightly increased.
  • Reinforcements: Reinforcements will not start their deployment countdown until a minimum amount of time, 7 seconds, has passed in combat.

Systems

Combat Recap Interface changes

  • Tab: Toggle combat recap
  • A: Toggle left opponent panel
  • S: Cycle between damage dealt, damage taken, and healing

Mobile changes

  • Augments are now visible on the end of game screen

Bug fixes

  • Renata’s poison should now always properly be removed after she dies
  • Lucian and Corki’s attacks can now crit while the Sharpshooter Augment is active
  • Spells will no longer crit without Jeweled Gauntlet when empowered by the Innovator 7 Dragon
  • Irelia and Kha’zix will no longer target untargetable units with their Abilities
  • Corki’s spell will no longer fizzle and instead find a new target if the one he was firing at died
  • Double Trouble will now always grant a 2-star unit when you 3-star a unit, even if no copies are left in the pool

About The Author

Hailing from Perth, Andrew was formerly Dexerto's Australian Managing Editor. They love telling stories across all games and esports, but they have a soft spot for League of Legends and Rainbow Six. Oh, and they're also fascinated by the rise of VTubers.